High poly model of Fishboy for Fishboy animation - 16,128 quads
  2048 x 2048 pixel color map
  2048 x 2048 pixel bump map
  2048 x 2048 pixel specualr map
  "Big Purple Demon" high poly model for a friend's animation demo reel. Character and weapon model by Paul "Rusty" Hughes
  Character and weapon model by Paul "Rusty" Hughes
  Character and weapon model by Paul "Rusty" Hughes
  Character and weapon model by Paul "Rusty" Hughes
  2048 x 2048 pixel color map
  2048 x 2048 pixel bump map
  "Big Purple Demon" weapon and ram head maps
  "Big Purple Demon" loin cloth and metal parts maps
  "Big Purple Demon" copper stud maps
  File Cabinets from The Office Graveyard - 616 tris
  512 x 512 pixel color map
  Chairs from The Office Graveyard - 340 tris, 596 tris with mesh smoothed (shown)
  512 x 512 color map
  "Monster's that live under the dresses of dolls" - 1,630 tris
  512 x 512 color map
  512 x 512 transparency map
  512 x 512 color map
  Various office supplies from The Office Graveyard
  512 x 512 color map
  512 x 512 color map
  256 x 256 color map
  Broken earth from The Office Graveyard
  Desk front from The Office Graveyard
  The Office Graveyard itself. This is a VR world I created using VRML source code and MAYA. It is comprised of several chunks of an old timey office flying through space. These shots are taken directly from MAYA's 3D viewer and do not have any lighting(save a single ambient light to show the models). Inspired by M.C. Escher, it is intended to be very disorienting. The actual space is impossible to show without Parallel Graphics' Cortona VRML plugin.
  The Office Graveyard with the revolving background.
  The following are a collection of various enviornmental textures I created. Most are 512 pixels or less and tileable.