Course overview

This course is an introduction to principles of 3D computer animation , which translate traditional animation components. The focus is on exploring the techniques and capability of Maya software package to shape artistic skill. In addition, students will be introducing to some basic sound and video compositing software, such as Adobe Audition or Adobe Sound Booth and Adobe After Effect.

The topics will cover the art of storytelling, abstraction, metaphor, video/sound compositing, and narrative language.

Class lectures will include demonstrations, discussions, videos, and technical exploration.


Required materials for this course

Storage such as USB Thumb /flash drive (at least 16+GB)(Recommend a 500+GB USB/USB+Firewire external hard drive, CD/DVD R/RW blank discs.

Throughout the course, you will be expected to document your work by outputting completed animations on CD/DVD. You may be focusing on the enhancement of your portfolio throughout the course.


Recommended Reading

  1. Online document under Maya help menu (highly recommended)
  2. Richard Williams, "Animation Survival Kits", Faber & Faber publisher, 2002
  3. Ollie Johnston and Frank Thomas, "The Illusion of Life: Disney Animation", Disney Editions; Rev Sub edition publisher, 1995
  4. Todd Palamar, "Mastering Autodesk Maya 2013" , (Autodesk Official Training Guides), Sybex; 1 edition (June 19, 2012)


Requirement for each of the assignment and the final project

  1. Name Convention Format
    1. (your user name)_ (project name).ext
    2. Example:
      2. Sarit _ animopt.m4v
  2. Each period of class project, students must bring all the work progress to every class section until the due date.
  3. For all in class exercises, you will need to turn in only Quick Time movie in Full HD 720p (1280×720 pixels) with H.264 compression. Don't turn in Maya files.
  4. For all three projects and final project, you will need to turn in each project directory on CD, this includes Maya files (.mb), Quick Time movie in Full HD 1080p (1920×1080 pixels) in Animation compression format and16bit stereo sound, and all relate contents (texture files and such).
    NOTE* don't need to turn in sequential images.
  5. The final output on all assignments and final project will be on DVD disc if the file size is larger than 700MB.
  6. You are required to update your artworks on your digital arts student portfolio during this semester.
  7. Credit Format on all QuickTime movies
    • Project Name
    • Your Name
    • Course/Class Section/Semester
    • Instructor Name
    • University

Approximate Grade Emphasis

10 in-class exercises: 10 points

  • Project 1 (20 points)
  • Project 2 (20 points)
  • Final Project (40 points)



Grades are based on the quality and quantity of your work. I will also consider your participation, craftsmanship, conception, ambition, productivity, and development of your artworks. The following will be considered on grading:

Craftsmanship: Technical ability and craftsmanship
Conception: The thought process and expression of idea behind artwork, which was created
Ambition: The ability to go beyond the class materials and to invest on research on all subject was given.
Productivity - The amount of completed artwork.
Development - How much of your work has been developed and improved since the beginning of the semester.

A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points



3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.



Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.



  • No food or drink in the lab.
  • No cell phones or beepers on during class.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting online, emailing, my space/facebook/ or other online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts or film instructor. Any problems with hardware or software must be reported to a digital arts or film professor, preferably by email. Report should include Workstation ID# and exact nature of problem.



If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.