Class Schedule - Fall 2012 - ARTC 4000 - Bowling Green State University
syllabus | schedule | resources | students | Digital Arts website
January Tentative Schedule: Assigned: What is Due today:
Week 1

Jan 9

Mon

Syllabus, introductions Assigned:


 

Jan 11

Wed

Reviewing Rigs

Assigned:

  • 4 animations: sit-up, trip, fall and lift
  • Due today:

  • Week 2

    Jan 16

    Mon

    Martin Luther King Jr Day



    Jan 18

    Wed

    Rigging basics, parenting, heirarchies, controls.

    CRITIQUE: Animations

     

    Assigned:

    • redo your animations

    Due today:

    • Rig Critique
    • animations/first draft
    Week 3

    Jan 23

    Mon

    Presentations of rigs. Methods of Animation, keyframes, poses and timing

    The importance of sketching and planning

    CRITIQUE: Animations

    Assigned:
    • Sketch out a 15-sec animation with one character
    • Modify the Max rig to prepare for animation
    • Pick a soundtrack

    Due today:

    • presentations

    Jan 25

    Wed

    Rigging basics, exercises in parenting heirarchies and controls

     

     

    Assigned:

  • finish the heirarchy set-up provided
  • Create a personalized set of controls with attributes for your personal character
  • Due today:

    • Sound
    • Sketches
    • Animations
    Week 4

    Jan 30

    Mon

    Principles of Animation. Setting cameras in Maya.

    CRITIQUE: Animation sketches

    Assigned:
    • Use the Max rig to create 3 new animations. 4 secs each.

    Due today:

    • Animations
    • Character Heirarchy
    February

    Feb 1

    Wed

     

    Animation principles revisited.

     

    Assigned:
  • pick a 15-sec piece of sound to animate to
  • Plan out the animation (rough sketches)
  • Due today:

    • Presentations
    Week 5

    Feb 6

    Mon

    Rigging with joints, IK/FK set-ups and set-driven keys. Binding and setting up a hand.

    Using the graph editor to adjust animation.

    CRITIQUE: Sound Review

    Assigned:
  • Set joints in the hand mesh and practice set-driven keys. Adjust the topology to ensure smooth deformation
  • Adjust timing on your animations with editors etc

     

  • Due today:
  • 3 Max animations
  • sound clips
  • Feb 8

    Wed

    Setting up an arm-rig. Rigging arms with IKs and connections.

    CRITIQUE: Sketches

    Assigned:

    • Rig the arm mesh provided with joints, IKs etc
    Due today:
    • hand topology
    • 15 sec storyboard/sketches for animation
    Week 6

    Feb 13

    Mon

    Rigging and binding. Creating switches. Animation and continuity. Setting cameras in Maya.

    CRITIQUE: Animations

     

    Assigned:
  • Create video footage of 3 of the 6 animation movements to use as references.
  • Due today:
    • Re-adjusted animations

    Feb 15

    Wed

    Troubleshooting rigs. Creating modular rigs and multiple joint chains.

    CRITIQUE: Hand rig

     

    Assigned:
    • Prepare presentations on the different types of IK/FK switching (group project)
    Due today:
    • Bound hand
    Week 7

    Feb 20

    Mon

    Using video references for animation. Bringing in secondary animation to refine movement.

    CRITIQUE: footage

     

    Assigned:
  • Use video references to bring in more detail into your animation
  • Due today:
  • video footage
  • Feb 22

    Wed

    Classic Breakdown mistakes and issues. Time staggers, waves and whips.

    CRITIQUE: Arm Rig + switches

     

    Assigned:
  • 3 animations
  • Due today:

    • group presentations
    • Arm-rig
    Week 8

    Feb 27

    Mon

    Rigging overview. Connecting the dots. Looking at more rigs.

    CRITIQUE: Group presentation

    Assigned:
    • Write a review of the Max rig
    Due today:
    • 3 Animations

    Feb 29

    Wed

    Consolidating work, preparing animations for render. Baking animation.

    CRITIQUE: Animations

     

  • Assigned:
    • Finish and refine 4 animations and arm and hand rigs for Mid-term submissions on Monday (12th March)
  • Due today:
  • Max Rig review
  • March
    Week 9

    Mar 5

    Mon

    SPRING BREAK


  • Mar 7

    Wed

    SPRING BREAK

     

     

     
    Week 10

    Mar 12

    Mon

    Midterm delivery and catch-up.

    Assigned:

    Due today:
    • 4 of your best animations
    • Arm Rig
    • hand

    Mar 14

    Wed

    Animating directional movement and extending lines of motion. The dreaded Z axis.

    Assigned:

    • Research and write the traditional reverse-foot set up.
      Discuss pivots and controls

     

    Due today:

    Week 11

    Mar 19

    Mon

    Setting up other limbs. Leg rigs. Reverse foot-set up.

     

    Assigned:

    • Create a leg set-up and set up controls for different movements
    • Research and write about the traditional reverse-foot set up.
      Discuss pivot placement
    Due today:
    • Paper on Reverse-foot Set-ups

    Mar 21

    Wed

    Putting the pieces together, adding an FK spine. Grouping and heirarchy for scalable rigs.

    Assigned:

    • Write a full description of the non-traditional reverse-foot set up.
      Discuss pivots and controls

     

    Week 12

    Mar 26

    Mon

    Presenting on the Reverse-foot set-up. Different types of hierarchies in rig. Looking at IK splines.

    Assigned:

    • Create an FK spine and add arms and legs to it

     

    Due today:
    • Leg rig
    • Paper on Reverse-foot Set-ups

    Mar 28

    Wed

    IK spine set-ups. Using different types of controls and multiple spines.

     

    Assigned:

    • Create a spine chain and add a spline IK to it. Try to attach working controls.
    Due today:
    • Combined rig

     

    April
    Week 13

    Apr 2

    Mon

    Revisiting story sequences for animation. Creating a 15-sec movement sequence. Understanding brainstorming and planning movement. Storyboards!!

     

    Assigned:

    • Revisit your animation sequence. Draw a storyboard.
    • Prepare the Max rig to look like your character
    Due today:
    • Spline spines and questions about rigging
    • story-in-progress

    Apr 4

    Wed

    Animating Walk-cycles and conveying character.

    Revisiting spline set-ups

    Assigned:

    • create two 5-second walk cycles (with Z-translation!) with Max. Each walk should convey a separate personality
    Due today:
    • Altered Max file
    Week 14

    Apr 9

    Mon

    Walk Cycles reviewed. How to time a walk and bring in character.

    More about story-telling

    Assigned:

    • Readjust your walk cycles, fix any mistakes
    • Review story, refine storyboard
    Due today:
    • Animation sequence storyboard
    • Walk Cycles

    Apr 11

    Wed

    How to animate a larger sequence in animation.

    Assigned:

    Due today:
    • Fixed Walk Cycles
    Week 15

    Apr 16

    Mon

    Work day

    Assigned:

    Due today:

    Apr 18

    Wed

    Animations and storyboard reviews

    Assigned:


    Due today:
    Week 16

    Apr 23

    Mon

    Animation Reviews, work-in-progress

    Assigned:

    Due today:

    Apr 25

    Wed

    Final Overview

     

    Due today:
    Week 17

    Apr 30

    Mon

    FINAL SUBMISSION DUE:

    •Completed 15-second Animation
    •2 walk cycles
    •Completed/revised Fatso and Max Animations (pick your top 5)
    •1 character skeleton with complete arms and legs and at least an FK spine. Handles etc MUST WORK CORRECTLY

     

     

    Due today:
    May