Class Schedule - Fall 2012 - ARTC 3120 - Bowling Green State University
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January Tentative Schedule: Assigned: What is Due today:
Week 1

Jan 10

Tues

Syllabus, introductions, class expectations Assigned:


 

Jan 12

Thur

Intro to the Ball Bounce

Class Exercise: Post-its

Assigned:

  • Use your post-it notes to create an animation in After Effects
  • Week 2

    Jan 17

    Tues

    Laws of Motion, Gravity, Free fall and Artistic License. More details on After Effects

    Assigned:

    • One 3 sec animation with a "realistic" ball bounce
    • One 3 sec animation with an "artistic" ball bounce
    • A set of definitions of the Laws of Motion and for speed, velocity and acceleration
    Due today:

    • Post-it animations

    Jan 19

    Thur

    More about After Effects Animation and Animation Basics

    CRITIQUE: Student ball bounces

     

    Assigned:

    • 2 pages of sketches of ball-bounces
    • One 6-sec animation of a ball-bounce

    Due today:

    • Ball bounces
    • written definitions
    Week 3

    Jan 24

    Tues

    Principles of Animation, Intro to using sound and props, masking in AFX

    CRITIQUE: Animations

    Assigned:
    • Incorporate props into your animation
    • Use masking to give more depth to the animation

    Due today:

    • sketches
    • 6-sec animation

    Jan 26

    Thur

    reading waveforms and exporting with sound. Revisiting masking

    CRITIQUE: Animations

    Class exercise

    Assigned:

  • Crop a piece of your chosen sound and attach it to your animation
  • Refine/remake your animation

    Personal Challenge: Using any types of props in AFX, make a 6s animation.

  • Due today:

    • Masked Animation
    Week 4

    Jan 31

    Tues

    Intro to Maya, key-framing, and playblasts, etc. Working with the interface.

     

    Class exercise

    Assigned:

    • Write a one-page paper on Key-framing in Maya using the Range editor, Timeline and playback controls.

    Due today:

    • AFX animation update
    February

    Feb 2

    Thur

     

    More about Maya, tools, editors, attributes.

    CRITIQUE: Animations

    Assigned:
    • Pick a new piece of music to animate to

    Due today:

    • Finished animation in AFX
    Week 5

    Feb 7

    Tues

    Graph editor, dope sheet, . Story-telling with music. Importing sound into the timeline.

     


    Assigned:

    • Animate a 6-sec ball bounce in Maya
    Due today:
  • Paper on Key-framing
  • music piece
  • Feb 9

    Thur

    How to animate using rigs. More about story-telling and editors. Simple shaders in Maya

    CRITIQUE: Animations

    Assigned:

    • Write/sketch out a short 8-second skit for an animation
    • Add props to give your ball animation more character
    Due today:
    • Maya animations
    Week 6

    Feb 14

    Tues

    Pendulums and props. Observing movement and breaking down motion

    CRITIQUE: Animations

    Assigned:
    • Animate a 6 sec pendulum movement
    • Write a short paper on the different forces that act on a moving pendulum

     

    Due today:
    • Storyboard and animations with props
    • Feb 9th classwork animations

    Feb 16

    Thur

    More complex pendulums, talking about refining the movement, bringing in waves, staggers.

    Assigned:
    • Animate the complex pendulum

     

    Due today:
    • Paper on pendulums
    Week 7

    Feb 21

    Tues

    Pendulums with non-rigid strings. Animating waves and secondary motion.

    CRITIQUE: Animations

    Assigned:
    • Animate a wave-movement on your pendulum

     

    Due today:
    • Complex Pendulum Animation

    Feb 23

    Thur

    Feather animation. Animating stillness and slower motion

    Assigned:
    • Animate a feather falling (12 - 15 seconds)
    Due today:
    • wave animation
    Week 8

    Feb 28

    Tues

    How to create super-fast motion. Common mistakes in setting breakdown key frames.

    CRITIQUE: Animations

    Assigned:
    • Animate a ball and make it come to a complete stop 3 times and move again. (10- 15 seconds)
    Due today:
    • Feather fall

    March

    Mar 1

    Thur

    MIDTERM

    Assigned:

     

  • Due today:
  • Week 9

    Mar 6

    Tues

    SPRING BREAK- No Class


  • Mar 8

    Thur

    SPRING BREAK- No Class

     

     

     
    Week 10

    Mar 13

    Tues

    Midterms revisited. Animating longer sequences

    Assigned:

    • Revisit your animation and correct your mistakes.
    • Write a bullet-point critique of your own animation and what can be done to fix it.
    Due today:

    Mar 15

    Thurs

    Ball bounces and principles of animation revisited.

    Assigned:

    • 150 frames of on-the-spot ball bounce
    • 210 frames of a "potato-sack" bounce
    Due today:
    • Animation critique
    • Re-animated sequence

    Week 11

    Mar 20

    Tues

    Ball bounces again. Fixing and revisiting animations.

     

    Assigned:

    • Re-Animate one section of your midterm file. (150 frames)

     

    Due today:
    • On-the-spot bounce
    • Potato-sack bounce

    Mar 22

    Thurs

    Animating more complex characters. Movements with purpose.

     

     

    Assigned:

    • Find/record clips of 3 different types of walk cycles
    • Finish Norm "walk"
    Due today:
    • Section clip
    Week 12

    Mar 27

    Tues

    Animating simplistic forward motion. The beginnings of character and weight.

    Assigned:

    • Animate Norm jumping on the spot for 180 frames
    • Compare Center of Gravity with Center of Mass

     

    Due today:
    • Video clips
    • 6 sec Norm "walk"

    Mar 29

    Thurs

    Making characters convey attitude through body gesture.Weight, anticipation and nuance.

     

    Assigned:

    • Customize Norm and animate him feeling either happy, sad or angry for 210 frames.

    Personal Challenge: Using one or more rigs, animate a funny situation. Details to be discussed in class.

    Due today:
    • Norm jump
    • Paper on Center of Gravity vs Mass
    April
    Week 13

    Apr 3

    Tue

    Animating interactions. The art of communication and planning movement.

    Getting basic render results in Maya (for personal challenge)

     

    Assigned:

    • Final Project
    • Use your completed Norm animation and render out the sequence
    Due today:
    • personal challenge work-in-progress
    • Norm animation (happy, sad, angry)

    Apr 5

    Thurs

    Cameras in Maya, cinematography, story-telling.

    Assigned:

    • Finalize and Render the Personal Challenge
    Due today:
    Week 14

    Apr 10

    Tues

    Creating nuance in characters with animation and body language. New types of "walk cycles".

     

    Assigned:

    • Norm/Steve "alternative walk cycle" 180 frames
    Due today:
    • Personal Challenge

    Apr 12

    Thurs

    Class Project

    Assigned:

    Due today:
    Week 15

    Apr 17

    Tues

    Alternative "walk cycles"

    Assigned:

    • Animate 180 frames of an alternative walk cycle for Norm/Steve
    Due today:

    Apr 19

    Thurs

    Class Presentations and Critiques

    Assigned:


    Due today:
    • Presentations
    Week 16

    Apr 24

    Tues

    Flour Sack: Intro to complex characters

    Assigned:

    • Animate 120 frames with the new character. Write a paper describing how to approach an animation on a character like this
    Due today:
    • Norm/Steve "alternative walk cycle"

    Apr 26

    Thurs

    Final Review: Animations   Due today:
    • Final Project
    • Character animation paper
    May
    Week 17

    May 2

    Wed

    Final Delivery

      Due today: at 1:15 pm