Metal Ray shader passes

mia_material_x_passes

With Pass Contribution Map Support:
Diffuse
Diffuse Without Shadows
Direct Irradiance
Direct Irradiance Without Shadows
Raw Shadow
Shadow
Specular
Specular Without Shadows
Translucence
Translucence Without Shadows

Without Pass Contribution Map Support:
Incandescence
Indirect
Reflection
Refraction

Partial Pass Contribution Map Support (diffuse pass matches pass contribution maps)
Beauty

mi_metallic_paint_x_passes

Ambient Material Color
Beauty
Diffuse
Direct Irradiance
Indirect
Reflection
Specular

misss_fast_shader_x_passes

Beauty
Diffuse
Direct Irradiance
Specular

mi_car_paint_phen_x_passes

Ambient Material Color
Beauty
Diffuse
Direct Irradiance
Indirect
Reflection
Specular