Class Outline: the class materials will be adjusted during the workshop

WEEK 1

  1. Watch Practical Light and Color
  2. UV layout
    • Understand 2D space and 3D space
    • Proper layout for 2D space
    • UV editor
  3. Mental Ray and Maya standard material
    • Understanding Hyper-shade
    • Shading Network
  4. Making the maps
    • Map Type
    • Seamless Texture
  5. 3d paint tool
  6. Lighting (Lighting/rendering Theory@ wiki)
    • Light Types
    • Common Attributes
    • Locating light position
    • Shadow types
    • Light effect
    • Volumetric lights
    • Best Light for Mental Ray
  7. Color space and Linear Work flow

 

  1. Composition

WEEK2

  1. Making Normal map in Maya
    • Using High res model to project the normal map on low res model
    • Transfer maps
  2. Poly paint tool with Zbrush
    • Interface
    • UV master
    • Exporting Maps
      • Color maps
      • Normal map
  3. Rendering layer and passes
    • Layer techniques
      • Overrides function
        • Shader and lights
    • Render passes : basic pass
  4. Light linking
  5. Camera control
  6. Texture layers P1
  7. Shader layers P1
  8. Double-sided shading networks

 

WEEK 3

  1. Texture layers P3
  2. Shader layers P3
  3. Subsurface scattering
    • Types
  4. Advance Render Passes with Mental Ray
  5. Compositing