“This course will explore advance modeling, texturing, and rendering techniques from Maya 3D to ZBrush pipelines.“


C o u r s e    D e s c r i p t i o n

Students will produce a highly detailed model for illustration purposes, This is not intended to be a model for animation. However, students will understand all aspect of modeling for animation and game production. This can create the potential to turn a digital 3D model into an actual 3D object using rapid prototype.

The main focus will be divided into three parts:

Part one: Discussing a variety of aspects of modeling techniques in Maya 3D including NURBS patches, Sub Division surfaces and Polygonal objects. Then a concentration on polygonal modeling to block in a basic form including UV layout preparation in Maya before adding detail in Zbrush.

Part two: Explore the basic functions in ZBrush and finalizing all details of your model.

Part Three: Exploring realistic rendering techniques using Mental Ray rendering including global illumination, lighting and shading.


R e q u i r e d     M a t e r i a l s     F o r     T h i s    C o u r s e

  1. Storage, such as, USB Thumb /flash drive (at least 1GB), external hard drive (USB or Firewire) of any size is preferred.
  2. CD/DVD R/RW depending on the total size of your project.
  3. Money for printing the final rendering of your work (1 print at 17x22 inches)
  4. Create your blog and post the progress of your project once for a week www.blogger.com
  5. If you don’t have your own web host to post images, you can use photobucket.com  

Note*   Due to the complexity of 3D Computer modeling, you will need to work outside of class to complete your projects. You must be self-motivated, but willing to have fun with your project.

Recommend for Anatomy Books

  1. Gian Lorenzo Bernini; The Sculptor of The Roman Baroque by Rudolf Wittkower
  2. Atlas of Human Anatomy for The Artist by Stephen Rogers Peck
  3. An Atlas of Anatomy for The Artist by Fritz Schider
  4. Dynamic Anatomy by Burne Hogarth
  5. Dynamic The Human Head by Burne Hogarth
  6. The Human Figure by John H. Vanderpoel
Recommend for 3D computer Books
  • The Game Artist’s Guide to Maya by Michael McKinley

Internet resources see on the link page on the top tool bar


Term project

Students will pick a myth or mythology and depict a main event of the story as a 3D digital sculpture with full rendering and lighting at the end of the class. You will be working in a Baroque style of sculpture, considering a basic baroque sculpture concept. You are limited to only one figure model.

 



Approximate Grade Emphasis and Requirements for final project

1. Research on a myth and Sketch of your idea for your 3D Com’ Model due May 15, 2007 (10 points).
You will need to write one-full page double spaced (your name, class, and title on the cover page) of biographical information about the myth (classical myth only) and what you will depict your modeling from. Save as a PDF: print one copy to turn in to me and post one copy of the PDF to your blog.

2. Making your journal on Blog (5 points)

3. Blocking State of Your Model(s) due May 21, 2007
Presented to the class and posted on your blog pages. (10 points)  

4. UV layout (5points)

5. Final Model from ZBrush due June 6, 2007
Presented to the class and posted on your blog pages. (30 points)  

6. Lighting and Texturing due June 13, 2007
( for texture considering Marble and Wax surface only ) (20 points)

7. Finalized Your rendering (Over all composition) due June 19, 2007
Presented to the class and posted on your blog pages. (10 points)  

8. Final review due June 20, 2007 List of items that you need to turn them in on this day.

  • Print out 1 best image,  17 x 22 inches due June 20, 2006. (5 points)

  • Screen presentation of a minimum of 4 different angles or views of your scene

  • Animations of the turn table of your models in two QuickTime files. (5 points)

One is a Quicktime file in animation compression, 720x480 pixels. (Sound is optional)
Second is a Quicktime file in H.264 compression, 720x480 pixels. (Sound is optional)

  • Maya project and ZBrush Tool including Maya models, texture, final rendering, ZBrush Tool, Alpha maps (if you are use customized maps for your alpha brushes), and movie on CD or DVD. (If you don’t turn this in, your grade will be subtracted by 5 points from total grade)

Criteria for grade

Grades are based on the quality and quantity of your work. I will also consider your participation, ambition, commitment and development of your work from one project to the next. The following will be considered on grading:

Craft - Technical ability and craftsmanship
Concept - Visual thought process. The ability to interpret course concepts inventively, the ability to search for and discover methods and ideas with insight, and the ability to organize clear visual relationships.
Ambition - The ability to study effectively during class hours, the ability to accomplish work on a weekly basis, and the ability to apply constructive discussion during the class.
Productivity - The amount of work completed and how complete the works are.
Development - How much of your work has been developed and improved since the beginning of the semester.

A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points

Attendance

3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.

Student Needs
Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.

Lab Rules:
Use of beepers and cell phones is prohibited in the classroom environment. Please turn them off during class hours.


update 5/12/07