This course will explore advance modeling, texturing, and rendering techniques.
The main focus will be divided in to three parts:
Part one: Concentrate on creating complex shape modeling including NURBS patches, Sub Division surfaces and Polygonal objects.
Part two: Dealing with UV texture layout, creating complex material shading network, and producing realistic textures using 2D program, such as Photoshop and Illustrator.
Part Three: Exploring realistic rendering technique using Mental Ray rendering including global illumination, lighting and shadow.
Required materials for this course
• Storage, such as, USB Thumb /flash drive (at least 128MB), external hard drive (USB or Firewire) of any size is preferred.
• CD/DVD R/RW depending on the total size of your project.
• Money for printing the final rendering of your work (2 prints at 17x14 inches)
• Create your blog and post the progress of your project at least 2 times per week (www.blogger.com)
Note* Due to the complexity of 3D Computer modeling, you will need to work outside of class to complete your projects. You must be self-motivated, but willing to have fun with your project.
Final Grade based on: 3 small assignments, 5 exercises, and one final project throughout the semester.
The theme for this class is “Me and My Surroundings”
Each student will create a scene to express his/her emotional feelings of how people, things, environment, and/ or events in their surroundings have an affect on each of them. In Regards to modeling, Surrealistic ideas and techniques will be the main focus during the semester, however some mannerist technique will also be discussed.
Explore the art works of Giuseppe Arcimboldo (Mannerist), such as, The Four Seasons in 1573, The Elements around 1566, The Cooked, and The Gardener. Plus, René Magritte’s (Surrealist) late works consisting of metamorphosis, such as, The Rape, 1934, and juxtaposition of objects, such as, The Red Model II, 1939, The Great War, 1964, Castle in the Pyrenees,1959 .
You will need to consider formal and conceptual aspects when creating your models, such as, composition, distortion, mutation, juxtaposition, contradiction, metamorphosis, mimesis, metaphor, and physiological or psychological symbolisms expressed through various techniques discussed in class.
We will look at lighting and rendering based on Caravaggio’s work in the Baroque period. Students will investigate the use of dramatic lighting effects to establish affectedly dramatic gestures, energy, and movement of models in a particular scene (a scene you will develop based on research).
Requirements for final project grade
A. Research on surrealist artist (traditional or digital art) – You will need to write one-full page double spaced (your name and title on the cover page) of biographical information about the artist plus, you will pick 5 of his/her works to write an paragraph about, explaining why you like the work. Save as a PDF: print one copy to turn in to me and post one copy of the PDF to your blog by May 22, 2006 (5 points).
B. Sketch of your idea due May 26, 2006 (scanning of your drawing and post them on your blog pages) (5 points)
C. Final review due June 22, 2006 List of items that you need to turn them in on this day.
- Print out 2 best images in 17 x 14 inches dues June 22, 2006. (5 points) Make sure they both are the same size.
- Screen presentation of a minimum of 4 different angles or views of your scene
- Animations of the turn table of your models in QuickTime file (640x480 pixels in Sorenson video 3 with 15 frames per second) Sound is optional.
- Maya project including models, texture, final rendering, and movie on CD or DVD.
Approximate Grade Emphasis
- Research papers 5 points
- Your Blog ( at least 2 times per week) 10 points
- Sketches and drawings 5 points
- 5 in-class exercises: 25 points (5 points each exercise)
- Final Project: 55 points: 5a. Final production 40 points (Modeling 10 points, texturing 10 points, lighting and rendering 10 points, conceptual 10 points). 5b. Prints 10 points. 5c. CD/DVD 5 points.
Grades are based on the quality and quantity of your work. I will also consider your participation, ambition, commitment and development of your work from one project to the next. The following will be considered on grading:
Craft - Technical ability and craftsmanship.
Concept - Visual thought process. The ability to interpret course concepts inventively, the ability to search for and discover methods and ideas with insight, and the ability to organize clear visual relationships.
Ambition - The ability to study effectively during class hours, the ability to accomplish work on a weekly basis, and the ability to apply constructive discussion during the class.
Productivity - The amount of work completed and how complete the works are.
Development - How much of your work has developed and improved since the beginning of the semester.
A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points
3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.
1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended
Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.
Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.
Use of beepers and cell phones is prohibited in the classroom environment. Please turn them off during class hours.