Course overview

This course is an introduction to principles of 3D computer animation , which translate traditional animation components. The focus is on exploring the techniques and capability of Maya software package to shape artistic skill in animation. In addition, students will be introducing to some basic sound and video compositing software, such as Adobe Audition and Adobe Premiere Pro.

The topics will cover the art of storytelling, abstraction, metaphor, video/sound compositing, and narrative language.

Class lectures will include demonstrations, discussions, videos, and technical exploration.



Required materials for this course

Storage: Recommend a least 1TB USB external hard drive.

Throughout the course, you will be expected to document your work on your external hard drive. You may be focusing on the enhancement of your portfolio throughout the course.



Recommended Reading

  1. Online document under Maya help menu (highly recommended)
  2. Richard Williams, "Animation Survival Kits", Faber & Faber publisher, 2002
  3. Ollie Johnston and Frank Thomas, "The Illusion of Life: Disney Animation", Disney Editions; Rev Sub edition publisher, 1995
  4. Derakhshani, Dariush. Introducing Autodesk Maya 2016, Publication: Autodesk Official Training Guides/Sybex, May 28, 2013, ISBN-10: 1119059631, ISBN-13: 978-1119059639, Edition: 1



Requirement for each of the assignment and the final project

  1. Name Convention Format
    1. (your name)_ (project name).ext
    2. Example:
      2. Sarit _ animopt.m4v
  2. Each period of class project, students must bring all the work progress to every class section until the due date.
  3. For all in class exercises, you will need to turn in only Quick Time movie in Full HD 720p (1280×720 pixels) with QuickTime and H.264 compression. Don't turn in Maya files.
  4. You are required to update your artworks on your digital arts student portfolio during this semester.
  5. Credit Format on all QuickTime movies
    • Project Name
    • Your Name
    • Course/Class Section/Semester
    • Instructor Name
    • University



Approximate Grade Emphasis

  • Attendance 10% of total grade (5 points)
  • 10 in-class exercises: 10 points
  • Project 1 (20 points)
  • Project 2 (25 points)
  • Final Project (40 points)




Sequences include a "Grade of C or higher" in…:

  • ARTC 2210 – required to move on to any ARTC courses
  • ARTC 3110 – required to move on to ARTC 3120
  • ARTC 3120 – required to move on to ARTC 4130 and 4430
  • ARTC 3310 – required to move on to ARTC 4330
  • ARTC 3440 – required to move on to ARTC 4440

Where to find official course descriptions:

All projects will be graded on the rubric chart attached to the project page. A grade for Participation will be calculated as a sum of the student's involvement in class and the general helpfulness that the student offers to fellow classmates. In-class Projects and Readings are mostly graded on a pass or fail basis. Your final grade will be calculated from these three scores.

A (100-90)
Excellent - Above and beyond, artistically AND technically

B (89-80)
Very Good - Beyond requirements, artistically OR technically

C (79-70)
Average - Met the basic requirements

D (69-60)
Did not meet requirements

F (59-0)
Project not turned in or completely insufficient

Grades are based on the quality and quantity of your work. I will also consider your participation, craftsmanship, conception, ambition, productivity, and development of your artworks. The following will be considered on grading:

Craftsmanship: Technical ability and craftsmanship
Conception: The thought process and expression of idea behind artwork, which was created
Ambition: The ability to go beyond the class materials and to invest on research on all subject was given.
Productivity - The amount of completed artwork.
Development - How much of your work has been developed and improved since the beginning of the semester.




3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.



Students need

Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.



Class and lab rules

  • No food or drink in the lab.
  • No cell phones or beepers on during class.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting online, emailing, my space/facebook/ or other online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts or film instructor. Any problems with hardware or software must be reported to a digital arts or film professor, preferably by email. Report should include Workstation ID# and exact nature of problem.




If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.