Course overview

“This course will explore advance modeling, texturing, and rendering techniques from Maya 3D to ZBrush pipelines.”

Students will produce a highly detailed model for both Animation/Illustration purpose. Students will understand all aspect of modeling for animation and game production. This can create the potential to turn a digital 3D model into an actual 3D object using 3D printer and Paperkura software.

Goals are:

  • to improve visualization of complex forms through computer assisted 3-dimensional modeling with Maya and Zbrush.
  • to understand the topology producing the effective deformable surface character model
  • to improve skills in advanced Polygonal mesh modeling techniques
  • to understand the surface color texturing and rendering techniques
  • To explore contemporary methods of translating the virtual 3D arts using Maya 3D, and Zbrush software into the tangible 3D artworks using 3D printer, Pepakura software, (optional:laser cut printer.)

 

Required materials for this course

  1. At least 1TB Storage (USB 3)
  2. CD/DVD R/RW blank discs.
  3. You will be expected to document your work and enhancement of your portfolio throughout the course.
  4. Budget for printing
    1. 3D printing
    2. Laser Cut printer (option)
    3. 2D printing
  5. Post your work periodically on class facebook group

 

Recommend Books

  1. Force: Dynamic life drawing for animator by Michael D. Mattesi
  2. Carving Classic Female Faces in Wood by Ian Norbury
  3. Fundamentals of Figure Carving by Ian Norbury
  4. Dynamic Anatomy by Burne Hogarth
  5. Dynamic The Human Head by Burne Hogarth

 

Requirement for each of the assignment and the final project

  1. Name Convention Format
    1. (your user name)_ (project name).ext
    2. Example: 
      • saritds_animopt.JPG
  2. Each period of class project, students must bring all the work progress to every class section until the due date.

Term projects


Students will create cohesive figurative models
Approximate Grade Emphasis and Requirements for the term project (100 points)

Project 1A and 1B: (30 points)

  • Figure model (rendering for print) (20 points)
    • studio lighting
  • A Bust: Portrait (this will be 3d print) (10 points)

 

Project 2: Costume/Dress/Armor/Suite: (35 points)

Students will design an appropriate costume for you project 1

  • Fully shaders with studio lighting

 

Project 3: Diorama (35 points)

Students will recreate a diorama for your combine project 1 and 2

  • Complete rendering

 


List of items that you need to turn them in on this day and there will be no exception for late turn in. Presented to the class and posted on FB group.

  1. Digital documentary all three projects including word document files snap shot of process each state of working, and photograph of the final state of your artworks.
  2. Screen presentation must be only  in 72 dpi of JPG format of any pixel dimension
  3. At the end of semester, students must turn all three projects on DVD/CD. Below is the list of items on each project: (refer to #1)
    1. Maya project directory including
      1. Maya models
      2. Textures
      3. Final rendering images
    1. ZBrush Tools, Alpha maps (if you are use customized maps for your alpha brushes)
    2. Pepakura files
    3. Makerware : *.obj, *.x3g, and *.thing

     

Approximate Grade Emphasis

Every section the in-class exercises are parts of your project

  • Project 1 (30 points)
  • Project 2 (35 points)
  • Final Project (35 points)

 

Grades / Evaluation

Sequences include a "Grade of C or higher" in…:

  • ARTC 2210 – required to move on to any ARTC courses
  • ARTC 3110 – required to move on to ARTC 3120
  • ARTC 3120 – required to move on to ARTC 4130 and 4430
  • ARTC 3310 – required to move on to ARTC 4330
  • ARTC 3440 – required to move on to ARTC 4440

Where to find official course descriptions:

http://csspublic.bgsu.edu/psc/cs9prd/EMPLOYEE/HRMS/c/COMMUNITY_ACCESS.SSS_BROWSE_CATLG.GBL?&

All projects will be graded on the rubric chart attached to the project page. A grade for Participation will be calculated as a sum of the student's involvement in class and the general helpfulness that the student offers to fellow classmates. In-class Projects and Readings are mostly graded on a pass or fail basis. Your final grade will be calculated from these three scores.

A (100-90)
Excellent - Above and beyond, artistically AND technically

B (89-80)
Very Good - Beyond requirements, artistically OR technically

C (79-70)
Average - Met the basic requirements

D (69-60)
Did not meet requirements

F (59-0)
Project not turned in or completely insufficient

 

ATTENDANCE

3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.

 

STUDENT NEEDS

Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.

 

CLASS AND LAB RULES

  • No food or drink in the lab.
  • No cell phones or beepers on during class.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting Online, emailing, my space/facebook/ or other Online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts or film instructor. Any problems with hardware or software must be reported to a digital arts or film professor, preferably by email. Report should include Workstation ID# and exact nature of problem.

 

CONSEQUENCES

If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.