Course Overview

In ARTC 2210, you will learn to use the computer as an art tool. The art is the emphasis and the tools (computer, peripherals, and software) are secondary.

You will explore 2D paint, image manipulation, and create art using vectors and raster images using various peripherals such as scanners, graphic tablets, digital cameras, and image capture techniques. This will also include an investigation of artistic digital printing techniques.

The course emphasizes creative experimentation informed by contemporary research issues and critical theory. Class lectures will include demonstrations, discussions of readings, theory and artwork, and technical exploration. Class time will be available for exploring software and hardware tools and working on projects; outside work will also be required to complete assigned projects.


Students will learn to use the computer as a tool for creating artwork.

The conceptualization and creation of artwork is the primary focus; attaining expertise in the operation of the software and hardware used in this class is important in acquiring the necessary skills to create the work.

During the semester, we will investigate the impact of contemporary digital technology on imagination, narration, mythology, and artistic expression.

Students will also be expected to build knowledge in the area of contemporary art history and theory as it applies to the course material. Reading and research assignments and class lecture/discussions will be focused on providing students with pertinent art history and theory to enhance the conceptual development of their work on project assignments.

Learning Objectives (Skills Mastered)

Students will be expected to demonstrate a level of expertise, through in-class work and assignments, in the following areas:

  • An understanding of the "anatomy" of a digital image, bitmap vs. vector, including resolution, pixels and bit depth.
  • 2D paint / digital imaging programs, focusing on Adobe Photoshop.
  • Alternative and open source Image manipulation tools including hex editors, GIMP, and Aviary.
  • Acquisition techniques: including scanning, video capture, digital cameras, web sources, mapping techniques, social networks, xerography, and data visualization.
  • Output techniques: printers (low and high end ink jet), various paper surfaces, alternate surfaces including decal transparencies, projections, and computer monitor
  • Conceptual development of artwork
  • Art History and new media theory as it pertains to project assignment goals including truth in imaging, identity, linearity, and the medium
  • Critiques - discussion and evaluation of peer work


Digital storage: USB 3 External Drive (MUST be formatted(FAT 32) for both Mac and PC). You will be expected to have a drive of at least 1TB in size.

There are plenty of online resources for this class, so a physical textbook is not necessary. Check the Resources page for many online tutorials and helps.

You will need to make numerous professional prints to fulfill class assignments in the Premiere Imaging Print Lab. This is located in the Fine Arts Center on the second floor in room 202. Anticipate spending $80 on printing supplies for this class. We print wide format prints to complete class assignments; as such I do not require a textbook so that you can afford printing in this class.


Information presented in class lectures, discussions and demos is the responsibility of each student. General assignments are mandatory and must be completed on the required dates and in the proper format. Assigned readings are the responsibility of each student and will be required for class discussion and project completion. Each lecture and discussion requires the student's participation for which a grade will be given. If you miss a day of class, contact a classmate immediately to make up lost work.

The technical aspects of the class are demanding and require that students be self-motivated and independently solve problems. There will be days set asside for working on projects in class, however the majority of our time will be spent on our learning objectives. Make the proper arrangements to work on assignments outside of class.

Students will need to be able to competently write about their projects in a formal way.


This course assumes an interactive approach in its structure and in its presentation, which requires engaged participation from all members of the class. This class is a cumulative experience and necessitates your presence in lab time as well as lecture. Therefore, regular attendance is expected and considered mandatory. If you miss a class, it is your responsibility meet with a classmate or make an appointment with me to get the information.

  • 1 - 2 absences = no penalty
  • 3 absences = overall final grade lowered 1 letter grade
  • 5 absences = fail the course; dropping the course strongly recommended

Being 15 minutes or more late to class three times will count as one unexcused absence.

Doing activities during class that are not related to class (Facebook, email, web browsing, etc.) will count as being 15 minutes late. Doing such activities three times will count as one unexcused absence.

Assignments and Critiques

Required Texts
Readings on theory will be online; the URLs will be listed in the calendar. For each reading, the student is required to write a multi-paragraph essay describing the core elements of the reading materials as well as any insights the student may have on the concepts.

Turning in Projects
Projects are due in the Homework folder prior to the beginning of class. Unless otherwise specified, please upload a flattened jpg copy of your assignment to the server. I do not accept late projects and you will receive a zero on the project if it is NOT turned in on time.

Extra Credit
Extra credit may be awarded to assignments that go well beyond what we cover in class and other alternative assignments may come up during the semester. You will also be invited to be involved with the Computer Art Club on a regular basis; turn in a page describing your contribuitions for extra credit.

If you miss a regular critique, the project for that critique will be lowered by one letter grade. Late projects and papers will not be accepted without good reason determined on a case-by-case basis by the professor. This class is very dependent on having projects finished for the class critiques: if the student doesn't have the project COMPLETED, they will not be able to completely participate. If the student has extenuating circumstances, please clear them with the instructor ahead of the due date. Medical emergencies are excused, per doctor’s note.

During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.

Final Critique
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!

Grades / Evaluation

Sequences include a "Grade of C or higher" in…:

  • ARTC 2210 – required to move on to any ARTC courses
  • ARTC 3110 – required to move on to ARTC 3120
  • ARTC 3120 – required to move on to ARTC 4130 and 4430
  • ARTC 3310 – required to move on to ARTC 4330
  • ARTC 3440 – required to move on to ARTC 4440

Where to find official course descriptions:

All projects will be graded on the rubric chart attached to the project page. A grade for Participation will be calculated as a sum of the student's involvement in class and the general helpfulness that the student offers to fellow classmates. In-class Projects and Readings are mostly graded on a pass or fail basis. Your final grade will be calculated from these three scores.

A (100-90)
Excellent - Above and beyond, artistically AND technically

B (89-80)
Very Good - Beyond requirements, artistically OR technically

C (79-70)
Average - Met the basic requirements

D (69-60)
Did not meet requirements

F (59-0)
Project not turned in or completely insufficient


Digital Arts Department Rules

  • NO food or drink in the lab.
  • NO cell phones, or beepers on during class. ALWAYS remember to turn off (or silence) your cellphone before class.
  • NO sleeping during class.
  • NO student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts professor

Student Projects

Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.


Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).

Academic Honesty

Students are expected to maintain the highest level of integrity in their academic work. From time to time, however, issues such as cheating, fabrication or plagiarism in an academic exercise arise. The original jurisdiction and penalty both vary depending on the offense and when it is discovered. Also, there are specific requirements for record-keeping and for notification of the student and academic dean. The complete policy is available in both the Student Handbook (Codes of Conduct) and the Faculty Handbook (Academic Charter).


I reserve the right to change these rules as I see fit in order to facilitate a better learning environment.