Course overview

Content designed to examine implications of new technologies to create both virtual and tangible 3D artworks. Students will produce detailed models for Laser cut and 3D printers; this is not intended to be models for animation. However, students will understand all aspect of modeling for animation and game production. The potential focus is aiming to turn digital 3D models into actual 3D objects using 3D printer and laser cut printer.

Goals are: to improve visualization of complex forms through computer assisted 3-dimensional modeling, 3D printer, and laser cut printer; to understand effective principles of design that apply to your 3D work; to develop 3D models such as character, functional object, or mechanical designs; to improve skills in advanced NURBS, Polygons, and Subdivision modeling techniques; to understand the modeling, texturing, and rendering techniques from Maya 3D to ZBrush, and to create high detail digital 3D rendering and will explore contemporary methods of translating the virtual 3D arts using (Photoshop, Illustrator) Maya 3D, and Zbrush software into the tangible 3D artworks using 3D printer, Pepakura software, and laser cut printer.

 

Required materials for this course

  1. Storage such as USB Thumb /flash drive (at least 16+GB)(Recommend a 500+GB USB/USB+Firewire external hard drive, CD/DVD R/RW blank discs.
  2. Throughout the course, you will be expected to document your work by outputting completed animations on CD/DVD. You may be focusing on the enhancement of your portfolio throughout the course.
  3. Budget for printing
    1. 3D printing
    2. Laser Cut printer
    3. 2D printing
  4. Post your work periodically on CAC website and class facebook

 

Recommend Books

  1. Force: Dynamic life drawing for animator by Michael D. Mattesi
  2. Carving Classic Female Faces in Wood by Ian Norbury
  3. Fundamentals of Figure Carving by Ian Norbury
  4. Dynamic Anatomy by Burne Hogarth
  5. Dynamic The Human Head by Burne Hogarth

 

Requirement for each of the assignment and the final project

  1. Name Convention Format
    1. (your user name)_ (project name).ext
    2. Example: 
      • saritds_animopt.JPG
  2. Each period of class project, students must bring all the work progress to every class section until the due date.

Term projects


Students will create cohesive figurative models
Approximate Grade Emphasis and Requirements for the term project (90 points)

Project 1: Paper sculpture DUE February 2 (20 points)

Sami or full three dimensional paper sculpture. Subject is opened.

Project 2: Armor: Animal Helmet Armor DUE March 14 (30 points)

A model must have correct proportion animal from neck to head and its armor helmet. The armor must be separated from the animal model. This project and be combination of 3D printer and laser cut printer.

Project 3: A Bust: Surreal Portrait DUE April 27 (40 points)

Students will recreate a portrait sculpture with 2 versions for both 3D printer and virtual render.

Final review is on April 24
List of items that you need to turn them in on this day and there will be no exception for late turn in. Presented to the class and posted on your blog pages.

  1. Digital documentary and photograph of all three projects including word document files snap shot of process each state of working, and photograph of the final state of your artworks.
  2. Screen presentation must be only  in 72 dpi of JPG format of any pixel demention
  3. At the end of semester, students must turn all three projects on DVD/CD. Below is the list of items on each project: (refer to #1)
    1. Maya project directory including
      1. Maya models
      2. Textures
      3. Final rendering images
    1. ZBrush Tools, Alpha maps (if you are use customized maps for your alpha brushes)
    2. Pepakura files

     

Approximate Grade Emphasis

14 in-class exercises: 10 points (see note on exercise section below)

  • Project 1 (20 points)
  • Project 2 (20 points)
  • Final Project (40 points)

 

GRADES

Grades are based on the quality and quantity of your work. I will also consider your participation, craftsmanship, conception, ambition, productivity, and development of your artworks. The following will be considered on grading:


Craftsmanship: Technical ability and craftsmanship
Conception: The thought process and expression of idea behind artwork, which was created
Ambition: The ability to go beyond the class materials and to invest on research on all subject was given.
Productivity - The amount of completed artwork.
Development - How much of your work has been developed and improved since the beginning of the semester.

A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points

 

ATTENDANCE

3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.

 

STUDENT NEEDS

Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.

 

CLASS AND LAB RULES

  • No food or drink in the lab.
  • No cell phones or beepers on during class.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting online, emailing, my space/facebook/ or other online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts or film instructor. Any problems with hardware or software must be reported to a digital arts or film professor, preferably by email. Report should include Workstation ID# and exact nature of problem.

 

CONSEQUENCES

If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.