Exercises (10 points)

  1. Sliding Boxes (1 point)
  2. The Physics of Motions, “The Mass and Weights: Light/Heavy” (1 point)
  3. A Simple Pendulum: Rigging (1 point)
  4. A Simple Pendulum: Animating  (1 points)
  5. A Multiple Pendulum: Rigging (1 point)
  6. A Multiple Pendulum: Animating (1 points)
  7. A Personified Ball Character: Rigging (0.5 point)
  8. A Personified Ball Character: Jumping (0.5 points)
  9. A Two Leg: Rigging (1 point)
  10. A Two Leg: Walking (1 points)
  11. A Two Leg: Running (1 points)
  12. A Two Leg: Jumping (1 points)

 

Project 1 - AnimOpt: (20 points)

DUE Jen. 30

Students will create a 45 second to 1 minute long visual abstract animation that merges audio, visuals and timing in an effective way.

To do:

  1. Research: Jan
    1. Find example of animation that show visual abstract with sounds (1 point)
    2. Find example of Optical Arts (1 point)
  2. Sketching out the design and rendering colors in Photoshop (2 point) Jan.
  3. Final animation (16 points)

Requirements:

  1. Create your own sounds-cape using copyright free audio and Sound Booth (or another application)
  2. Animate the objects using translation, rotation, scale, path animation, deformations and/or animated color transformations.
  3. Create an aesthetic connection between the audio and animation using a combination of the following relationships:
  4. Direct Synchronization (key points of the audio should relate directly to actions of the visuals)
  5. Supporting relationship Object visual kinematic, such as slow, soft, dynamic, robust, etc.)
  6. Contrasting relation anticipation and following through
  7. Singular focus (audio with no visuals or visuals with no audio)
  8. Your animation should be composite and re-rendered out in After Effects in order to get the sound on final output using Quicktime H.264 and must be named "username_animopt.mov" or  "username_animopt.m4v"

Criteria for Grading:

  1. Good timing (ease in and out and variation in timing to compliment the music)
  2. Good Visuals Composition over time
  3. Good Color composition - flat 2D look
  4. Beginning, middle and end
  5. Title and Credits
  6. Optional: Good use of post effects

Facebook Posting Due Feb. 9

When the final version of the animation is completed, create a Youtube account and post the animation on YouTube. Then also add a blog entry that talks about the process and post a link to your YouTube AnimOpt animation.

 

Project Two: “Obstacle Course” (20 points)

DUE March 20

Students will create a short animation of a personified ball going through an obstacle objects to reach his/her ultimate goal. The minimum of 30 section long.
Guides: (considering 3 acts)

  • Act one: Set up
    • Creating a must or a need for the ball to take off
      • Something causes the ball to move
    • Climax: decision
  • Act Two: confrontation
    • Obstacle: Physical
      • Block, stairs, or levels
      • Level decline and incline (curved or straight)
      • A Ball physique that causes the ball to slow down and to stop
    • Obstacle; Emotional
      • Something cause the ball to slow down and to stop
    • Hesitation and final decision ( THIS IS THE HIGHEST POINT)
      • Analyzing and calculating the possibility
      • Desperately
      • Climax: Finally decision whether is correct or not (there is no way to get out of this and must do it)
  • The outcome (success or not)

To do:

  • Research the obstacle Course online (1 point)
  • Storyboard” due Monday 25(section 1 and 3) / Due: Tuesday 26 (section 5)  (2 points)
  • 3D scene and rough extreme key poses (timing) (3 points)
  • Sound effects (2 points)
  • Final animation (12 points)

Requirements:
Your animation should be composite and re-rendered out in After Effects in order to get the sound on final output using Quicktime H.264 and must be named "username_obstacle.mov" or "username_obstacle.m4v"
You may do more than this - this is the bare minimum.
Facebook Posting
When the final version of the animation is completed, post it on Facebook

 

Facebook Posting

When the final version of the animation is completed, create a Youtube account and post the animation on YouTube. Then also add a blog entry that talks about the process and post a link to your YouTube AnimOpt animation.

 

Final project: Two Legs, “How can I get there?” (40 points)

Due April 24

This is a group project. Student will either pair up and collaborate work on this animation project. Each of student will help each other to create scene and animate character. You should pair with modeler and animation. Each of you will work on all tasks of modeling, lighting, animation, and rendering, not one task. This way, both modeler and animator will get a change to learn and teach each other, plus you will get better production.

Students will create a short 45 seconds animation of a two legs character. The story guideline is that how the character will reach the goal and will success in his/her subjective.

To do:

  1. “2 scenarios of “How can I get there?” “DUE March 11 (2 points)
  2. Storyboarding due March 18  (2 points)
  3. Models DUE April 1 (2 points)
  4. Rough Animatic with rough sound QuickTime April 4 (2 points)
  5. The Blocking States of your animation. The animation must have sound in order to correct timing and pacing. (Quick time movie) DUE April 18 (5 points)
  6. The Final animation and production (Quick Time H.264) DUE April 27 (30 points)

Requirements: ( Subtract 1 point each category if it doesn't present on you final animation)

  1. Full rendering and sound effects
  2. Three obstacles or conflicts preventing the character not to get or to access his/her goal (How to get there?).
  3. Any of these are not allowed on your animation:
    • A second character .
    • Lipsync
    • arms
  4. Must have ending
  5. Your animation should be composite and re-rendered out in After Effects in order to get the sound on final output using Quicktime H.264 and must be named "username_final.mov" or  "username_final.m4v"
  6. Must turn in the CD/DVD contain all the material of project 1-2, and final project listed below:
    1. The Maya project directory (pro1, 2, and final) include:
      • Please name:
        • Animopt_Project
        • Obstacle_Project
        • Final_Project
      • All the default folders under each project directory
      • Only final stage of your Maya scene
      • All texture maps
      • DO NOT TURN IT THE SEQUENTIAL IMAGES OF YOUR RENDERING
    2. username_projectname.mov (separate from the Maya project directory).
    3. A document file contains your full name and your information
  7. You may do more than this - this is the bare minimum.

Criteria for Grading in 40 points :::

  1. Reasonable performance motion
    • Acting(2 points)
    • Character Poses (2 points)
    • Body mechanic (3 points)
    • Timing(3 points)
  2. The applied of the 12 principles of animation (5 points)
  3. Over all stylistic: textures, modeling, lighting (5 points)
  4. Good cinematic: camera angles and cuts (5 points)
  5. The flow of the story and the story beats(3 points)
  6. Over all contrast of character and his/her conflicts(3 points)
  7. Title and end credits(2 points)
  8. Ending (2 points)
  9. Sounds (5 points)
  10. Optional: Good use of post effects(+ points)