COURSE Description

In Advanced Imaging students will crystallize their artistic focus within the broad definition of digital imaging. Students will develop their personal approach to expression through imaging as evidenced in portfolio work.
Five studio hours. Prerequisites: ARTC 3210 or some kind of experience with digital imaging or consent of instructor.
Class lectures will include discussions about artists, critiques, demonstrations, discussions of readings and theory.
Some class time will be available to work on projects, but outside work will be required to complete assigned projects.


In advanced imaging students will develop an expressive artistic signature within digital imaging. Art is the emphasis and the tools (the computer, peripherals, and software) are in support of these goals.

Through a progression of specific to open ended assignments, the students will develop artistic ideas and learn the individual digital techniques necessary to support them. Although general techniques will be taught, the student is expected to develop advanced tools that express their specific idea.

In order to make the art, command of the software and comfort level with the computer is necessary. I assume all students possess a level of artistic maturity and have an advanced level of sensitivity to figuring out what they need to on the computer to serve their art.

Part of the course will be about defining digital imaging in a very broad way and figuring out where each student fits in this broad continuum.

Note: In this course, some study sections may be involved with nudity, a live nude model or a set of stock nude photographs.


Note: Although, there are wacom tablet pen available to check out at the ARC (Art Resources Center: room 1024). I encourage students to bright their own digital tablet. The new wacom tablet model is intous 4. However, there is not limit to the brand or product, it is depend on budget and usage.

  • Storage(s):
    • USB Thumb /flash drive (at least 16+GB)
    • USB/Firewire external hard drive (Recommend a 500GB and up)
  • DVD R/RW blank discs.
  • Sketch/drawing materials
  • Digital Camera (option but important)
  • Money for printing assignments at art school print lab.

Throughout the course, you will be expected to document your work by outputting completed animations on CD/DVD. You may be focusing on the enhancement of your portfolio throughout the course.


  1. Online document under Adobe product
  2. Books and Magazines:
    1. Dennis Curtin, “A Short Course in Canon EOS 5D Mark II Photography book”,; First edition (January 30, 2009)
    2. Joe McNally, “The Hot Shoe Diaries Big Light rom Small Flashes”, New Riders Press; 1 edition (March 13, 2009)
    3. Bill Hurter, "Portrait Photographer's Handbook (Third Edition)”, Amherst Media, Inc.; 3rd edition (August 1, 2007)
    4. Excell, Laurie; Batdorff, John; Brommer, David; Sammon, Rick & Simon, Steve , "Composition: From Snapshots to Great Shots”, Peachpit Press; 1 edition (November 27, 2010)
    5. Angela Farris Belt, , "The Elements of Photography: Understanding and Creating Sophisticated Images", Focal Press (February 1, 2008)
    6. Steve Caplin, "How to Cheat in Photoshop CS5 The art of creating realistic photomontages", Focal Press; 1 edition (June 29, 2010)
    7. Martin Evening; Jeff Schewe, " Adobe Photoshop CS5 for Photographers: The Ultimate Workshop", Focal Press; 1 edition (October 18, 2010)
    8. Jon Canfield, " Raw 101: Better Images with Photoshop & Photoshop Elements, Sybex; 1 edition (July 27, 2005)
    9. Sue Jenkins, "Smashing Photoshop CS5: 100 Professional Techniques (Smashing Magazine Book Series)", Wiley; 1 edition (November 16, 2010)
    10. Lesa Snider , "Adobe Photoshop CS5 The Missing Manual", Pogue Press; Pap/Psc edition (June 1, 2010)
    11. Dylan Cole (Author); Alp Altiner (Author); Daniel P. Wade (Editor); Chris Stoski (Illustrator) , "d'artiste Matte Painting: Digital Artists Master Class", Ballistic Publishing (June 7, 2005)
    12. Daniel P. Wade (Editor); Yusei Uesugi (Illustrator); Max Dennison (Illustrator); Chris Thunig (Illustrator); "d'artiste Matte Painting 2: Digital Artists Master Class", Ballistic Publishing (June 7, 2005)
    13. Bill Hurter, "The Best of Adobe Photoshop: Techniques and Images from Professional Photographers", Amherst Media, Inc. (April 1, 2006)
    14. "Layers magazine: The How-to Magazine foe Every Adobe",
    15. "Advance Photoshop magazine",
    16. "Photoshop User Magazine",
















Project One: “Your Art ” DUE: Jan. 12 (5 points)

Your will take inventory of your art and consider the work that best illustrates your current focus or direction. You will also do research on other artists who have connections to your work.


Project Two: " Portraiture" DUE: Feb. 7 (25 points)

Create 2 to 6 images*, depending upon your methodology, that describes or embodies any person except you. The portraits must give us some kind of insight about the person. The works can be about the same person, different people, a made-up person, a representational person (or people), be about a person without showing a person, or any creative interpretation that you can defend.


Project Three: “Narrative in Still Imagery” DUE: March 13 (30 points)

Create 6 (or more) images that are a story or narrative of sorts, that is, each image or the entire sequence implies a story. By "imply" I mean that the story can be clear and literal, it can be loose and open-ended, it can reference other known stories or events, or it can elicit a feeling of things that may or may not happen next. Note that you may use the sequence of images to tell the story (like Duane Michaels) or you might choose to tell a different story in each image (like Edward Hopper). In the latter case, make sure the individual stories are related by theme, content or style. For example, Hopper's paintings refer to different events, but we know they are all Hopper paintings.


Final Project DUE: April 24 (40 points)

Create 8 (or a different number we agree on in your contract, depending on your method) images that are a body of work and will be printed and displayed in an alternative or traditional way. All images wil be matted, one will be framed. I want you to focus on content first, and then perfect a technique or techniques that you need in order to make these successful images.

The concept of your project can be about whatever you feel is necessary. This artwork should be engaging, original, and pushes the boundary conceptually, aesthetically, and technically. It should be about something that is important to you, and something that you want to say through your artwork to viewers.



  1. Digital Files: Name Convention Format
    1. (your last name)_ (project name).ext
    2. Example: 
      • somasa_Parody.JPG
      • somasa_ Parody.Tiff
      • somasa_ Parody.PSD
      • somasa_ Parody.AI
  2. Each period of class project, students must bring all the work progress to every class section until the due date.
  3. You are required to update your artworks on your digital arts student portfolio during this semester.
  4. The prints on each project
    • Every print must have the border at least ½ inch all sides
    • Example:
  5. Students are required for participating during class critiques.
  6. At rthe end of semester, students must burn all of projects during semester on DVD(s) disc.

    6.1. Each project materials must be under a Project 01 directory folder

    • + Poject01_Self folder

      • Processed Materials Folder
      • Document of Research Folder
      • Final image of project01

      + Poject02_Self folder

      • Processed Materials Folder
      • Document of Research Folder
      • Final image of project01

      + Poject03_Self folder

      • Processed Materials Folder
      • Document of Research Folder
      • Final image of project01
  7. You must name on your disc title on the software burning tool.
  8. If you don't turn in your print; 10 points will be subtracted off on your project grade.



Grades are based on the quality and quantity of your work. I will also consider your participation, ambition, commitment and development of your work from one project to the next. The following will be considered on grading:

  1. Craftsmanship – Ability to develop the skill, techniques, style, details, and quality of all the projects during the class.
  2. Concept
    • Visual thought process.
    • Ability to interpret course concepts inventively, the ability to search for and discover methods and ideas with insight, and the ability to organize clear visual relationships.
  3. Ambition - The ability to study effectively during class hours, the ability to accomplish work on a weekly basis, and the ability to apply constructive discussion during the class.
  4. Productivity - The amount of work completed and how complete the works are.
  5. Development - How much of your work has been developed and improved since the beginning of the semester.

A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points



Working with art media is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for an Artist. Because of these, attendance is essential.

3 absences permitted, no matter the reason
3 absences = grade lowered 1 letter grades
4 absences = grade lowered 2 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.


Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.



  • No food or drink in the lab.
  • No cell phones or beepers on during class.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting online, emailing, my space/facebook/ or other online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.



If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.



Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.

update Jan.07, 2012