Course overview

“This course will explore advance modeling, texturing, and rendering techniques from Maya 3D to ZBrush pipelines.”

Students will produce a highly detailed bust model for illustration purpose; this is not intended to be a model for animation. However, students will understand all aspect of modeling for animation and game production. This can create the potential to turn a digital 3D model into an actual 3D object using rapid prototype or laser cut printer.

In addition, students may be using 3D SolidThinking as an addition tools to create their models


Required materials for this course

  1. MUST* Atlas of Human Anatomy for the Artist by Stephen Rogers Peck
  2. Storage, such as, USB Thumb /flash drive (at least 1GB), external hard drive (USB or Firewire) of any size is preferred.
  3. CD/DVD R/RW depending on the total size of your project.
  4. Money for 2D printing the final rendering of your work (up to 6 prints at 17x11 inches)
  5. Money for 3D printing (1 print and approximate cost at $20)
  6. Post your work periodically on CAC website


Recommended Reading

  1. Force: Dynamic life drawing for animator by Michael D. Mattesi
  2. Carving Classic Female Faces in Wood by Ian Norbury
  3. Fundamentals of Figure Carving by Ian Norbury
  4. Dynamic Anatomy by Burne Hogarth
  5. Dynamic The Human Head by Burne Hogarth


Requirement for each of the assignment and the final project

  1. Name Convention Format
    1. (your user name)_ (project name).ext
    2. Example: 
      • saritds_ animopt.jpeg
  2. You are required to update your artworks on your digital arts student portfolio during this semester.
  3. List of items that you need to turn them in on this day and there will be no exception for late turn in. Presented to the class and posted on your blog pages.
  4. Print out up to 6 best images, 17 x 11 inches (2 points off for each missing print)
  5. Screen presentation of a minimum of 4 full view in different angles (must be in 72 dpi of JPG format)
  6. Create a demo reel for all the process of the term project including drawing/blueprints, skeleton model, blocking, UV layout, different level of model state, and may be an animated turntable of your models in a Quicktime file in H.264 compression, 720x480 pixels. (on sound). (5 points)
  7. At the end of semester, students must turn all three projects on DVD/CD. Below is the list of items on each project:
      • Maya project directory including
        • Maya models
        • Textures
        • Final rendering images
      • ZBrush Tool, Alpha maps (if you are use customized maps for your alpha brushes),
      • Demo-Reel: Movie on CD or DVD.
  8. Credit Format on all QuickTime movies
    • Project Name
    • Your Name
    • Course/Class Section/Semester
    • Instructor Name
    • University

Approximate Grade Emphasis

in-class exercises: 10 points (see note on exercise section below)

  • Project 1 (20 points)
  • Project 2 (30 points)
  • Final Project (40 points)



Grades are based on the quality and quantity of your work. I will also consider your participation, craftsmanship, conception, ambition, productivity, and development of your artworks. The following will be considered on grading:

Craftsmanship: Technical ability and craftsmanship
Conception: The thought process and expression of idea behind artwork, which was created
Ambition: The ability to go beyond the class materials and to invest on research on all subject was given.
Productivity - The amount of completed artwork.
Development - How much of your work has been developed and improved since the beginning of the semester.

A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points



3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.



Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.



  • No food or drink in the lab.
  • No cell phones or beepers on during class.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting online, emailing, my space/facebook/ or other online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.



If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.