Exercises (10 points)

  1. Sliding Boxes (0.5 point)
  2. Animated Colors With Sounds (0.5 point)
  3. A Bouncing Ball (0.5 point)
  4. The Physics of Motions, “The Mass and Weights: Light/Heavy” (0.5 point)
  5. A Personified Ball Character: Rigging (0.5 point)
  6. A Personified Ball Character: Jumping (0.5 points)
  7. A Simple Pendulum: Rigging (1 point)
  8. A Simple Pendulum: Animating  (1 points)
  9. A Multiple Pendulum: Rigging (1 point)
  10. A Multiple Pendulum: Animating (1 points)
  11. A Two Leg: Rigging (1 point)
  12. A Two Leg: Walking (1 points)
  13. A Two Leg: Running (1 points)
  14. A Two Leg: Jumping (1 points)

 

Project 1 - AnimOpt: (20 points)

START Jan. 10 and DUE Jan. 31

Students will create a 45 second to 1 minute long visual abstract animation that merges audio, visuals and timing in an effective way.

To do:

  1. Research: Jan. 12
    1. Find example of animation that show visual abstract with sounds (1 point)
    2. Find example of Optical Arts (1 point)
  2. Sketching out the design and rendering colors in Photoshop (2 point) Jan. 19
  3. Final animation (16 points)

Requirements:

  1. Create your own soundscape using copyright free audio and Sound Booth (or another application)
  2. Animate the objects in your abstract artwork using translation, rotation, scale, path animation, deformations and/or animated color transformations.
  3. Create an aesthetic connection between the audio and animation using a combination of the following relationships:
  4. Direct Synchronization (key points of the audio should relate directly to actions of the visuals)
  5. Supporting relationship (music and visuals have the same attributes ex: slow, soft, dynamic, robust, etc.)
  6. Contrasting relation (music is doing one thing while the audio is doing another thing)
  7. Singular focus (audio with no visuals or visuals with no audio)
  8. Your animation should be composite and re-rendered out in After Effects in order to get the sound on final output using Quicktime H.264 and must be named "username_animopt.mov" or  "username_animopt.m4v"

Criteria for Grading:

  1. Good timing (ease in and out and variation in timing to compliment the music)
  2. Good Visuals Composition over time
  3. Good Color composition - flat 2D look
  4. Beginning, middle and end
  5. Title and Credits
  6. Optional: Good use of post effects

Blog Posting Due Feb. 9

When the final version of the animation is completed, create a Youtube account and post the animation on YouTube. Then also add a blog entry that talks about the process and post a link to your YouTube AnimOpt animation.

 

Project Two: “Obstacle Course” (20 points)

START Feb. 2 and DUE March 2

Students will create a short animation of a ball going through an obstacle course. The ball must hit and bounce off other objects and knock some objects over. Think about pinball machines or Rube Goldberg machines (A Rube Goldberg machine is a fabulously over-engineered apparatus that humorously performs a very simple task in very indirect and convoluted fashion).

To do:

  1. Research the obstacle Course online Feb. 7 (1 point)
  2. Storyboard” due Feb. 14 (2 points)
  3. 3D Animatic with sound” due Feb. 14 (3 points)
  4. Final animation” due March 14 (14 points)
  5. Basic Math
    • An Entire Turn Sphere: Radius * 2 * PI

    An Entire Turn Sphere Turns = Distance of Travel / (Radius * 2 * PI)

    • The Degrees Translation

    A 360 degrees turn is a full turn, and then the calculation is:
    Degrees = Turns * 360

Requirements:

  1. The ball can NOT be personified (it must look like it abides by the laws of physics)
  2. The movement of the ball must reflect its weight and surface materials
  3. The obstacle course must have at least the following items:

    3.1. Something cause the ball to move
    3.2. At least one decline and incline (curved or straight)
    3.3. At least two stairs or levels
    3.4. Three objects the ball bounces into
    3.5. At least two of the objects it hits, must move in some way (fall down, move over, rotate, etc.)
    3.6. Something cause the ball to slow down and to stop

  4. Your animation should be composite and re-rendered out in After Effects in order to get the sound on final output using Quicktime H.264 and must be named "username_obstacle.mov" or  "username_obstacle.m4v"
  5. You may do more than this - this is the bare minimum.

Criteria for Grading:

  1. Accurate timing based on the physics in the real world
  2. Good use of textures, modeling, lighting
  3. Good use of camera angles and cuts
  4. Complexity of the obstacle course
  5. All requirements met (see above)
  6. Title and end credits
  7. Optional: Good use of post effects

Blog Posting Due March 5

When the final version of the animation is completed, create a Youtube account and post the animation on YouTube. Then also add a blog entry that talks about the process and post a link to your YouTube AnimOpt animation.

 

Final project: Two Legs, “How can I get there?” (40 points)

START March 16 and Due April 27

Students will create a short 40 seconds animation of a two legs character. A scenario, a character must making decision to accomplish the goal. The goal can be simple as pealing of a banana or to get somewhere whether will or will not success in his/her subjective.
Students will use an idea of “Linear Decision Making” to compose the idea of their animation.

Suggestion on animation idea:

  1. Introduce the Goal
  2. Introduce a Problem
  3. Available Choices (There may be 3 – 4 choices, but none of them are certain choices)
  4. A character analysis all the choices and alternatives
  5. A character excuses the decision and makes a few attempts to accomplish the goal.
  6. Show the result from his/her actions
  7. The ending can be happy, tragedy with redemption, or pure tragedy.

To do:

  1. Idea: “How can I get there?” “DUE March 21 (2 points)
    • Storyboarding due March 23  (2 points)
    • Model templates DUE March 28 (2 points)
  2. Rough Animatic with rough sound QuickTime April 4 (2 points)
  3. The Blocking States of your animation. The animation must have sound in order to correct timing and pacing. (Quick time movie) DUE April 18 (5 points)
  4. The Final animation and production (Quick Time H.264) DUE April 27 (30 points)

Requirements: ( Subtract 1 point each category if it doesn't present on you final animation)

  1. Full rendering and sound effects
  2. Any of these are not allowed on your animation:
    • A second character .
    • Lipsync
    • arms
  3. Must have ending
  4. Your animation should be composite and re-rendered out in After Effects in order to get the sound on final output using Quicktime H.264 and must be named "username_final.mov" or  "username_final.m4v"
  5. Must turn in the CD/DVD contain all the material of project 1-2, and final project listed below:
    1. The Maya project directory (pro1, 2, and final) include:
      • Please name:
        • Animopt_Project
        • Obstacle_Project
        • Final_Project
      • All the default folders under each project directory
      • Only final stage of your Maya scene
      • All texture maps
      • DO NOT TURN IT THE SEQUENTIAL IMAGES OF YOUR RENDERING
    2. username_projectname.mov (separate from the Maya project directory).
    3. A document file contains your full name and your information
  6. You may do more than this - this is the bare minimum.

Criteria for Grading in 40 points :::

  1. Reasonable performance motion
    • Acting(2 points)
    • Character Poses (2 points)
    • Body mechanic (3 points)
    • Timing(3 points)
  2. The applied of the 12 principles of animation (5 points)
  3. Over all stylistic: textures, modeling, lighting (5 points)
  4. Good cinematic: camera angles and cuts (5 points)
  5. The flow of the story and the story beats(3 points)
  6. Over all contrast of character and his/her conflicts(3 points)
  7. Title and end credits(2 points)
  8. Ending (2 points)
  9. Sounds (5 points)
  10. Optional: Good use of post effects(+ points)