Exercises (20 points) updated 4/12/10

  1. Sliding Boxes (1 point)
  2. Animated Colors With Sounds (1 point)
  3. A Bouncing Ball (1 point)
  4. The Physics of Motions, “The Mass and Weights: Light/Heavy” (2 point)
  5. A Personified Ball Character : Rigging (2 point)
  6. A Simple Pendulum: Rigging (2 point)
  7. A Simple Pendulum: Animating (4 points)
  8. A Two Leg: Rigging (3 point)
  9. A Two Leg: Walking (4 points)

 

  1. Sliding Boxes (1 point)
  2. Animated Colors With Sounds (1 point)
  3. A Bouncing Ball (1 point)
  4. The Physics of Motions, “The Mass and Weights: Light/Heavy” (1 point)
  5. A Personified Ball Character : Rigging (1 point)
  6. A Personified Ball Character : Jumping (2 points)
  7. A Simple Pendulum: Rigging (1 point)
  8. A Simple Pendulum: Animating  (2 points)
  9. A Multiple Pendulum: Rigging (1 point)
  10. A Multiple Pendulum: Animating (2 points)
  11. A Two Leg: Rigging (1 point)
  12. A Two Leg: Walking (2 points)
  13. A Two Leg: Running (2 points)
  14. A Two Leg: Jumping (2 points)

 

 

Project 1 - AnimOpt: (10 points)

START Jan. 20 and DUE Feb. 1

Students will create a 45 second to 1 minute long visual abstract animation that merges audio, visuals and timing in an effective way.
Requirements:

  1. Create your own soundscape using copyright free audio and Sound Booth (or another application)
  2. Animate the objects in your abstract artwork using translation, rotation, scale, path animation, deformations and/or animated color transformations.
  3. Create an aesthetic connection between the audio and animation using a combination of the following relationships:
  4. Direct Synchronization (key points of the audio should relate directly to actions of the visuals)
  5. Supporting relationship (music and visuals have the same attributes ex: slow, soft, dynamic, robust, etc.)
  6. Contrasting relation (music is doing one thing while the audio is doing another thing)
  7. Singular focus (audio with no visuals or visuals with no audio)
  8. Your animation should be composite and re-rendered out in After Effects in order to get the sound on final output using Quicktime H.264 and must be named "username_animopt.mov" or  "username_animopt.m4v"

Criteria for Grading:

  1. Good timing (ease in and out and variation in timing to compliment the music)
  2. Good Visuals Composition over time
  3. Good Color composition - flat 2D look
  4. Beginning, middle and end
  5. Title and Credits
  6. Optional: Good use of post effects

Blog Posting Due Feb. 9

When the final version of the animation is completed, create a Youtube account and post the animation on YouTube. Then also add a blog entry that talks about the process and post a link to your YouTube AnimOpt animation.

 

Project Two: “Obstacle Course” (20 points)

START Feb. 10 and DUE March 1

Students will create a short animation of a ball going through an obstacle course. The ball must hit and bounce off other objects and knock some objects over. Think about pinball machines or Rube Goldberg machines (A Rube Goldberg machine is a fabulously over-engineered apparatus that humorously performs a very simple task in very indirect and convoluted fashion).

Requirements:

  1. The ball can NOT be personified (it must look like it abides by the laws of physics)
  2. The movement of the ball must reflect its weight and surface materials
  3. The obstacle course must have at least the following items:

    3.1. Something cause the ball to move
    3.2. At least one decline and incline (curved or straight)
    3.3. At least two stairs or levels
    3.4. Three objects the ball bounces into
    3.5. At least two of the objects it hits, must move in some way        (fall down, move over, rotate, etc.)
    3.6. Something cause the ball to slow down and to stop

  4. Your animation should be composite and re-rendered out in After Effects in order to get the sound on final output using Quicktime H.264 and must be named "username_obstacle.mov" or  "username_obstacle.m4v"
  5. You may do more than this - this is the bare minimum.

 

Criteria for Grading:

  1. Accurate timing based on the physics in the real world
  2. Good use of textures, modeling, lighting
  3. Good use of camera angles and cuts
  4. Complexity of the obstacle course
  5. All requirements met (see above)
  6. Title and end credits
  7. Optional: Good use of post effects

Blog Posting Due March 5

When the final version of the animation is completed, create a Youtube account and post the animation on YouTube. Then also add a blog entry that talks about the process and post a link to your YouTube AnimOpt animation.

 

Project Three: “The Tailor Join In” (10 points)

START March 3 and DUE March 22

Students will animate an additional character, “the Tailor” to race and to interact with a ball going through an obstacle course on project two.
Tip:

  1. Try not to change any camera shots or change any motion of the ball of your project two
  2. Animate only the Tailor motion either in front of the ball or following the ball

Requirements:

  1. The Tailor need to be personified (However, being carefully match the style of your over all visual stylistic.)
  2. The movement of the Tailor can be bouncing, sliding, and /or flying
  3. Must have sound effects
  4. No hitting the ball for this animation due to not to change your existing animation.
  5. Your animation should be composite and re-rendered out in After Effects in order to get the sound on final output using Quicktime H.264 and must be named "username_tailor.mov" or  "username_tailor.m4v"
  6. You may do more than this - this is the bare minimum.

 

Criteria for Grading:

  1. Good timing
  2. Good Overlapping Motion
  3. Good Following Through Motion
  4. Complexity of the motion
  5. Sounds
  6. All requirements met (see above)
  7. Title and end credits
  8. Optional: Good use of post effects

Blog Posting Due March 29

When the final version of the animation is completed, create a Youtube account and post the animation on YouTube. Then also add a blog entry that talks about the process and post a link to your YouTube AnimOpt animation.

     

Final project: Two Legs, “How can I get there?” (50 points)(Modified 3/28/2010)

START March 9 and DUE April 28

Students will create a short 45 seconds animation of a two legs character. The story guideline is that how the character will reach the goal and will success in his/her subjective.

Requirements: ( Subtract 1 point each category if it doesn't present on you final animation)

  1. Full rendering and sound effects
  2. Three obstacles or conflicts preventing the character not to get or to access his/her goal (How to get there?).
  3. Any of these are not allowed on your animation:
    • A second character .
    • Lipsync
    • arms
  4. Must have ending
  5. Your animation should be composite and re-rendered out in After Effects in order to get the sound on final output using Quicktime H.264 and must be named "username_final.mov" or  "username_final.m4v"
  6. Must turn in the CD/DVD contain all the material of project 1-3, and final project listed below:
    1. The Maya project directory (pro1, 2, 3, and final) include:
      • Please name:
        • Animopt_Project
        • Obstacle_Project
        • Tailor_Project
        • Final_Project
      • All the default folders under each project directory
      • Only final stage of your Maya scene
      • All texture maps
      • DO NOT TURN IT THE SEQUENTIAL IMAGES OF YOUR RENDERING
    2. username_projectname.mov (separate from the Maya project directory).
    3. A document file contains your full name and your information
  7. You may do more than this - this is the bare minimum.

Criteria for Grading in 50 points :::

  1. Reasonable performance motion
    • Acting(5 points)
    • Character Poses (5 points)
    • Body mechanic (5 points)
    • Timing(5 points)
  2. The applied of the 12 principles of animation (5 points)
  3. Over all stylistic: textures, modeling, lighting (5 points)
  4. Good cinematic: camera angles and cuts (5 points)
  5. The flow of the story and the story beats(3 points)
  6. Over all contrast of character and his/her conflicts(3 points)
  7. Title and end credits(1 points)
  8. Ending (3 points)
  9. Sounds (5 points)
  10. Optional: Good use of post effects(+ points)