JANUARY

WEEK 01

Jan 13
Introduction: syllabus

Over view Maya

  • prefs
  • timeline
  • interface and setting
  • keyframes(rotation, translation, scale)

Proj 1: Start AnimOptics Anim.
Assign 1: Create Blog
Assign 2: Find 3 animations that show good timing and post on blog.

Jan 15
Technical:

  • Key frames
  • animating attributes, frame rates,
  • Graph editor, tangents,
  • Playblasts

Animation Concepts: Timing (how it defines meaning, ease in/out, weight)
Watch: DVD Timing and Animation- Norman McLaren
Exercise 1: Setting Keys - Animate a rotation, translation and scale

Due: Assign 1: Blog and post on the main page

 

WEEK 02

Jan 20

Creating Audio in Sound Booth, hierarchical animation, nonlinear deformers

Concepts: Timing continued, anticipation, relationship between visual and sound, composition, design principles (color, shape, etc)

Watch: Oskar Fischinger, Larry Cuba, John Whitney

Assign 3: Find 10 sounds on Internet

Exercise 2: Sound Tracks - Create a sound composition with imported sound and home-made sounds
Exercise 3: Nonlinear Deformers
Due: Assign 2: 3 timing animations added to blog

Jan 22

Sound Booth continued, path animation, animating textures

Exercise 4: Animating Textures
Exercise 5: Path Animatio

 

WEEK 03

Jan 27

Playblast, More nonlinear deformers, Rendering, Compositing in After Effects, Adding Sound to the Animation, After Effects Post FX

Guest lecturer: Person from music talk about the elements and principles of sound and composition
Exercise 6: After Effects - adding effects Due: Assign 3: 10 Sounds

Jan 29

Workday

 

FEBRUARY

WEEK 04

Feb 3

Critique: Proj 1: AnimOptical Animation

Feb 5

Ball animation, Graph Editor, Setting Key Frames
Show examples of good obstacle courses

Play with bouncing balls of various sizes and weights
Proj 2: Obstacle Course

Exercise 7: Animate Heavy and Light bouncing balls
Due: Proj 1: Revised AnimOptical Animation

WEEK 05

Feb 10
Concepts: Physics (gravity, weight, timing, spacing), anticipation, action/reaction, follow through

Feb 12
Hierarchical Animation, Animating Cameras

Proj 2: Half done obstacle course
Exercise 8: Camera Animation

WEEK 06

Feb 17

Concept: Cinematics - 180 rule, closeup, long shot, camera angles, appropriate places to cut

Feb 19

Graph Editor (step / camera cuts), tangent weight, splines

Exercise 9: Action/Reaction
Due: Proj 2: Half done Obstacle course

WEEK 07

Feb 24

Workday

Feb 26

Workday

WEEK 08

March 3

Critique
Due: Proj 2: Obstacle Course

March 5

Concept: Storytelling, Cinematics
Lecture: Storyboarding
Read website about the 12 principles

Proj 3: Final Inanimate Object Animation
Part 1: Idea generation for the final (5 goals, obstacles and solutions on blog)
Assign 4: Find good Youtube examples of each principle (12) and post on blog

WEEK 09 Spring Break

March 10
NO CLASS

March 12
NO CLASS

WEEK 10

March 17

Lecture: Principles of animation

Concept: Personality of objects and how it effects motion
Exercise: Sad box meets happy box (timing, appeal)
Part 2: Storyboard
Part 3: Story in paragraph form and 2 Character Descriptions on blog
Exercise 10: Squash and Stretch, Arcs, Appeal and Strong Drawing
Due: Part 1: 5 goals, obstacles and solutions on Blog

March 19

Storyboard Critique

Part 4: Characters modeled, textured and lit, put on blog
Part 3b: 3 Comment on blogs
Due: Part 2: Storyboard
Due: Part 3: 2 character description.& Story in paragraph form on blog
Due: Assign 4: 12 animations posted on blog

WEEK 11

March 24

Storyboard Critique continued

Exercise: Squash and Stretch using squash deformer
Why use Squash and Stretch - examples

Intermediate Deformers (Clusters, Lattice, Wire, etc)

Exercise 11: Roller coaster (Ease in/out and Follow Through and Overlapping Action)
Due Friday Mar 27: Part 3b: 3 comments on blogs

March 26

Model Critique

Deformers Continued: Blend Shapes
Set Driven Key, Add Attribute, Animatic

Part 5: Environment modeled, textured, lit
Part 6: Animatic with timing
Due: Part 4: Both characters modeled, textured and posted on blog and put in the homework folder.

WEEK 12

March 31

Acting for Animation

Paint Effects for Textures, UV Editing
Using Layers, Textures, Lighting
Exercise 12: Anticipation, Pose to Pose, Straight Ahead animation

April 2

Environment Critique
Render Settings

Part 7: One half done
Due: Part 5: 3 rendered images of the environment

Due: Part 6: Animatic complete with proper timing

APRIL

WEEK 13

April 7

Rendering in layers
Compositing

Exercise 13: Exaggeration and Secondary Action

April 9

Animation Critique

Proj 3: Three quarters done
Due: Part 7: One half done animation with sound rendered out

WEEK 14

April 14

Work day

April 16

Authoring a DVD

Part 8: Format for Final Turn-in
Due: Proj 3: Three quarters done

WEEK 15

April 21
Workday

April 23
Workday

WEEK 16 – Final Week

April 28

Work Day

April 30
Final Critique

Due: Proj 3: Final Inanimate Object Animation
Due Part 8: Final DVD and animations on harddrive

WEEK 17 Exam Week NO CLASS