Requirement for turning projects and assignments

  • Projects are due in the Class folder prior to the beginning of class.
  • When turning in assignments, use the following naming convention: username_project1, username_exercise1, etc.

Revised project files are due the following class period after the critique due date or the following Monday if the assignment was due on Monday. Assignments turned in after the revised assignment deadline will receive a zero.

Use the following naming convention:    username_re_project1

Assignment 1: Create Blog Due: Jan. 15
Blog created with main page

To do:
Create a blog on blogs.bgsu.edu. By default, it will create the blog with your username and this blog will be for you to use throughout the time you are at BGSU.

Create another blog for the class:
Go to blogs.bgsu.edu and log in then go back to blogs.bgsu.edu.
Click Get another blog
Under Blog Name type artc312username - replace username with YOUR username
It is IMPORTANT to use this naming scheme.

Blog Title should be Your name's ARTC 312 Blog
It does not matter if you want your blog to appear in the search engine.

Blog Type: Student
Blog Subtype: College of Arts and Sciences

Click Create Blog

On the next page, click LOGIN (in the text)

Click the Design Tab and on the Themes tab:

At the bottom, go to Page 4 and at the bottom of the page, click the Mandigo Theme
At the top right, click Activate "Mandigo"

Click the Design - Custom Image Header link
(You need to have an image ready to go that is 800 wide x 250 high JPG)

***USE the Photoshop template I provide you in the class folder to add your image. The Blog template chops off a part of your image so the photoshop file compensates for that. Make sure you turn off the "Turn off before Saving" folder before saving for the web.

Click Choose File and select your image. Upload

To see it, click Visit Site

To customize the side bar, click Widgets then
Click Add next to Calendar
Add Recent Posts
Add Recent Comments
Add Links: Blogroll

Then SAVE

Go to the Comments tab and remove the first comment (check mark and Delete)

Click Settings and change the Tagline to Intermediate 3D Animation
Save Changes

Adding content to the pages of your Blog:

To change the main page:
Click the Manage tab
Click Hello World and delete anything you don't want and add what you want to this main page. Change the title to Welcome.

Main Page - Welcome Post:
Make your first entry on the blog: On the main page of your blog, write a little bit about what you hope to do in the class, what your digital art strengths are (or what you like or are good at) and any other thing appropriate for a first posting for your class blog.

More POSTS (do not use PAGES):
For each post after this one, click the Write tab and put a title, then add what you want then SAVE and PUBLISH and View Site to check it out.

Images (Add Media):
When adding images you may have to use one method of uploading or the other (Flash or Browser Upload)

Testing:
Test to make sure we can get to the blog from the class website (Student Page)

We will be using the blog to post ideas, research, exercises and assignments as well as using it to critique each others work.

 

Assignment 2 - Find Good Animations
Due Thurs. Jan 22

To do:
Find at least 3 animations that show very good use of timing to convey the meaning of the piece. You can find them on YouTube or another site and post them to your blog.

Setting up your links

Login to your blog and edit it:

Click Manage tab then Link Categories and click Blogroll
Change the Category Name to Animations and click Edit Category

Click the Links category
Click the checkbox and Delete both entries.

To add the 3 good animations you have found:
Find the video and copy the URL
On the Manage Links page: click add new
Enter the name, url, description and select which category to add it to

View Site to test it

Assignment 3 - Collect 10 Sounds
Due Thurs. Jan 29:
10 Sounds in class folder

To do:
Find 10 sounds on the Internet that you might use to make the music composition for your animation. They must be copyright free and consist of sound effects and short loops.

Project 1 - AnimOpt Animation
Due Feb. 5 at start of class:
Revised Due: Mon. Feb. 10  

To do:
Create a 45 second to 1 minute long abstract animation that merges audio, visuals and timing in an effective way.

Requirements:

  • Create your own soundscape using copyright free audio and Sound Booth (or another application)
  • Animate the objects in your abstract artwork using translation, rotation, scale, path animation, deformations and/or animated color transformations.
  • Create an aesthetic connection between the audio and animation using a combination of the following relationships:
    • Direct Synchronization (key points of the audio should relate directly to actions of the visuals)
    • Supporting relationship (music and visuals have the same attributes ex: slow, soft, dynamic, robust, etc.)
    • Contrasting relation (music is doing one thing while the audio is doing another thing)
    • Singular focus (audio with no visuals or visuals with no audio)
    • Your animation should be rendered out from After Effects using Quicktime H.264 and must be named "username_animopt.mov" 

Criteria for Grading:

  • Good timing (ease in and out and variation in timing to compliment the music)
  • Good composition over time
  • Good lighting - flat or 3d
  • Textures visually effective
  • Beginning, middle and end
  • Different Camera shots
  • Title and Credits
Optional: Good use of post effects

Project 2 - Obstacle Course:
Due: Feb 24: Half done Obstacle Course
Due: Mar 3: Obstacle Course    
Due: Mar 17: Revised Obstacle Course

To do:
Create a short animation of a ball going through an obstacle course. The ball must hit and bounce off other objects and knock some objects over. Think about pinball machines or Rube Goldberg machines (A Rube Goldberg machine is a fabulously over-engineered apparatus that humorously performs a very simple task in very indirect and convoluted fashion).

Requirements:

  • The ball can NOT be personified (it must look like it abides by the laws of physics)
  • The movement of the ball must reflect its weight and surface materials
  • The obstacle course must have at least the following items: At least one decline and incline (curved or straight)
    • At least two stairs or levels
    • Three objects the ball bounces into
    • At least two of the objects it hits, must move in some way (fall down, move over, rotate, etc.)
    • At least one of the objects it hits must hit another object causing it to move (chain reaction)
    • Your animation should be rendered out in After Effects using Quicktime H.264 and must be named "username_obstacle.mov"
  • You may do more than this - this is the bare minimum.

Criteria for Grading:

  • Accurate timing based on the physics in the real world
  • Good use of textures, modeling, lighting
  • Good use of camera angles and cuts
  • Complexity of the obstacle course
  • All requirements met (see above)
  • Title and end credits

Final Project Over View : Storytelling with Inanimate Objects Animation
Due: Thursday April 30

April 29 is the Final Critique! There will be no revision time after that.

Create a 1 minute animation with two characters which must be inanimate objects (see list below). The main character must have a goal and there should be ONE obstacle which prevents it from accomplishing its goal. The main character must figure out a way to overcome this obstacle. The main character should interact with the other character or environment to achieve its goal. In the end, the character may either accomplish the goal or not, but the story must feel like it has come to an end.

Character personalities and emotions:

Each character must have a strong personality or emotional state. For instance once character can be depressed while the other is hyperactive. Use the Emotions Chart to select an emotional state. The behavior and decisions your characters make should be appropriate for their personality or emotional state.

To brainstorm think:

"What if a _______________ prevented me from doing or getting ______________? How would I overcome this problem?"

This short story is more of a situation rather than a full story. It should contain the most important parts of a narrative story - conflict and resolution.

Requirements:

  • Must use two of the objects from the list below unless you get approval from the teacher to use other objects as your characters.
  • Two characters maximum
  • No arms, legs, or facial features on the characters
  • 1 minute long - maximum
  • Use a simple but nicely modeled environment
  • Use good lighting, textures, shadows, modeling, etc.
  • Use good use of timing and animation principles
  • Must overcome the obstacle in a way that makes sense for the personality of your character  

Objects that can be used in your animation:

cell phone
hot dog
diamond ring
Ruler
bagel
fork
Stationary
apple
spoon
Compass
carrot
knife
Pencil or pen
celery
cup

power strip
hamburger
teapot
candlestick
screw driver
grenade
top hat
screw
blender/mixer
bottle (not beer)
lamp
toaster
ketchup
book
toast

bat
wood saw or hack saw
stapler
nail
bucket
staple remover
hammer
thumb tack
playing card
leaf
remote control
baseball
stick
staple
plate

Audio:
The sound track to your animation should be sound effects, ambient sounds and possibly music with NO vocals. It must compliment your animation, not detract from it. You will add the audio to the animation in After Effects but it can be created in any sound application.

Credits:

Create credits with the following information:

  • Beginning: Title and your name
  • Ending: Give credit to people that helped: Audio
    • Special thanks to...
    • Software optional
    • Digital Arts, Bowling Green State University, 2009
    • copyright 2009

Criteria for Grading:

Effective and creative story telling
Good ending
Appropriate timing
Good use of cinematics (camera cuts, angles, closeups, etc.)
Personality of character reflected in how they move
Good modeling, texturing, lighting and rendering
Title and end credits

All stages leading up to the final will also be graded (see below)

Final Project: Storytelling with Inanimate Objects Animation
Part 1 - Idea Generation:
Due: Wednesday, Mar 19

To do:
Post 5 different possible animation ideas on your blog in the following format:

Goal:
Obstacle:
Resolution:

Assignment 4 - Animation of Principles:
Due: March 24

To do:

Find animations that exemplify each one of the 12 Animation Principles. You must find 12 animations total and post them on your blog.

Final Project: Storytelling with Inanimate Objects Animation
Part 2: Storyboard for Animation
Due: March 24

Create a storyboard for your animation using the storyboard format given in class. Each panel should have a key action or character position. Sometimes it takes a number of panels to show one action. Use blank note cards. Make sure your drawing is clear and dark enough to figure out what is happening. You will need to scan these later.

Include:

  • Description
  • Camera position, moves, and transitions
  • Timing
  • Audio

Camera position include (see camera notes):

  • Establishing shot
  • Long shot
  • Medium shot
  • Close up
  • Extreme closup

Camera moves include: Pan (left or right)

  • Zoom (in or out)
  • Dolly (in or out)
  • Track (left or right)
  • Tilt
  • Crane

Camera transitions include:

  • Cut
  • Cross dissolve
  • Fade to black
  • Fade in from black

Storyboard Revision Due Tuesday Mar 31: Revise the storyboard by adding and deleting cards and redoing some of the drawings. Make sure you incorporate the best comments

Final Project: Storytelling with Inanimate Objects Animation
Part 3.1: Story paragraphs and Character Descriptions
Due: March 24

Write two 1-2 paragraph character descriptions and include the personality and background of both your characters. The character descriptions should NOT include any of the actions that happen in the story.

Also write your story in paragraph form. The story must include the goal, the obstacle and the resolution. Explain how the character feels during each part of this situation. Remember: A character thinks and feels then acts. It is really important to know what is happening in his/her head before an action takes place.

Post both the character descriptions and story on your blog.

Part 3.2: Comments on Story Paragraphs
Due: Friday, March 27

Read the three blog postings below your name on the list of blogs on the class website. Post thoughtful comments that will help the other person make the story better. Make suggestions that will help them create a good animation that can be finished this semester.

If the person has not posted their story, they will receive an F for the assignment and you need to send me an email telling me there is no posting and you will be excused from posting a comment to their blog.

Final Project: Storytelling with Inanimate Objects Animation
Part 4: Main characters modeled and textured
Due: March 31

The main characters must be all modeled and textured for this critique. Keep them simple but add enough detail so they are interesting characters (they do not have to be realistic but all exaggerations should be based on realism).

Turn-in:
Post the rendered models on the blog and put rendered versions of them in the homework folder. Also put your Maya scene in the homework folder (or project folder if you added sourceimages to the model).

Final Project: Storytelling with Inanimate Objects Animation
Part 5: Environments done
Due: April 7

Environments must be modeled, textured, and lit. Work on shadows and lighting to create an effective mood.

  • 3 rendered images of the environment

Final Project: Storytelling with Inanimate Objects Animation
Part 6: Basic Animatic
Due: April 7

Redraw, add or delete any parts of the storyboard to fix the problems. Scan in all panels and import into AfterEffects. Place each image on a layer and stretch to last for the length of time that it should take in the story. Render it out as a Quicktime file.

As you make your animation, you will replace these handdrawn images with the rendered files.

Animatic complete with proper timing

Final Project: Storytelling with Inanimate Objects Animation
Part 8: Format for Final Turn-in
Due: April 30

Create a playable DVD with the following on it:

  • AnimOptl Animation
  • Obstacle Course Ball Animation
  • Final Animation

Turn in your H.264 compressed movie and m2v and .wav files onto the class harddrive.

See instructions on how to make the DVD and render out the final movie

Apr. 30: DVD with menu (3 choices): Animopt, Obstacle Course, Final Animation

Apr. 30: Final 3 animations on homework folder