Assignment 1: Blog Set up Due:Jan. 15
Assignment 2: Find Good Animations Due: Jan. 15 (account) Due: Jan 20 (3 anims.)

Exercise 1: Setting Keys Due: in-class Jan. 15

Create a series of short animations using the various ways of setting key taught in class. Animate the translation, rotation and scale of a simple object. Use the timeline to move, scale and delete the keys. Animation the scale, rotation and translation on the same object and then edit the animation.

Exercise 2: Sound Tracks Due: in-class Jan. 22

Create a sound composition by importing .wav sound files. Use multiple tracks and also apply effects to your sounds. Learn about sound formats and how to layer and manipulate sounds.

Exercise 3: Nonlinear Deformers Due: in-class Jan. 22

Using the Maya Non-linear deformers, create a series of short animations by changing the parameters of the deformers over time. Try setting keys on the parameters at various frames and also try moving the deformers through the object over time and setting keys on the XY or Z of the deformer.

Exercise 4: Animating Color Attributes and Textures Due: in-class Jan.27

Create a few short animations where the color of the object changes over time. Also try changing other parameters such as transparency or the attributes of a texture.

Exercise 5: Path Animation Due: in-class Jan.27

Create a few short animations that have an object animate along a path. Try using banking.

Assignment 3: Collect 10 Sounds Due: in-class Jan.29

Exercise 7: Heavy and Light           Due: in-class Feb. 10

Create 2 short ball bounce animations that are based on the way things really move in the world. The first animation should be of a bowling ball falling from the sky and bouncing till it comes to a stop. The second one should be a balloon falling from the sky then bouncing and coming to a stop. If you have time you can do other types of balls: ping pong ball, rubber ball, metal ball, basket ball, golf ball, etc.

Exercise 8: Camera Animation  Due: in-class Feb. 17

Animate the camera and adjust the animation using the graph editor. Make multiple cameras and switch between them.

Exercise 9: Action/Reaction Due: in-class Feb. 24

Create an animation of a cube falling on its corner and tipping over and hitting a ball which will start rolling and the ball hits a cylinder which falls over. Strive for realistic timing and reactions.

Exercise 10: Squash and Stretch, Arcs, Appeal and Strong Drawing Due: in-class Mar. 19

Animate two personified balls that bounce according to the emotions you will be assigned in class. A sad ball will bounce very differently than a happy ball. You will also need to consider the material that the ball is made up of. A bowling ball will bounce differently than a balloon. Work with arcs to get the most effective movement. Your character should have appeal to the audience through the way it behaves. Think about how the characters are posed throughout the animation. Although we are not drawing the animation, Strong Drawing also refers to the placement of the characters and the poses they have in the animation.

Assignment 4: Find Animation of Principles Due: in-class Mar. 24

Exercise 11: Roller coaster (Ease in/out and Follow Through and Overlapping Action) Due: in-class Mar. 26

Create an animation of a few different sized boxes taking a ride on a roller coaster. The boxes will start slow then pick up speed then slow down again when it goes up hills. Using the lattice deformer also bend the box so it behaves like Jello and it will respond to the wind and bend back as it goes forward and forward when it stops.

Exercise 12: Anticipation, Pose to Pose, Straight Ahead animation Due: in-class Apr. 2

Create an animation of a donut jumping along and he finds a $1000 on the ground. Think about what is going on in his head before he actually picks it up. Remember that a character thinks then acts. You will be setting up the key poses andyou must think about the anticipation necessary for this animation to be effective. You can use straight ahead animation for parts and pose to pose on other parts.

Exercise 13: Exaggeration and Secondary Action Due: in-class Apr. 9

Pick a law of cartoon motion and do a simple animation of it using a primitive object (cube, sphere, cylinder) and effective timing and exaggeration. You need to include at least one secondary action in the character's behavior.

READ: The laws of cartoon motion

READ: Secondary Motion