17 weeks (include 1 week of spring break)
Section One: Pre-production
Total of 2 weeks
Two weeks of final story reel of timing with sound
- Breakdown your shot following the actions.
- Pre-sound with you existing: Working with Audition (This State you should try very hard to get the timing right on your sound.)
- Timing and Composite sound onto the action shot for the final your story reel.
Section Two: Production
Total of 13 weeks
- Three weeks of modeling, texturing, and lighting
1.1. Checking and cleaning the topology of models for animation
1.2. Testing the resolution on joint placement with Smooth bind technique
- Three weeks of rigging;
2.1. Body Rigging: Basic level is just enough for animation
2.2. Body Rigging: Intermediate level is for adding stylistic of expression.
2.3. Facial Rigging: Basic Level
2.4. Facial Rigging: Intermediate Level Skinning:
2.5. The Skin Bind Pose vs. Rigid Skin Bind Pose
- Three weeks of blocking and breakdown states of animation
3.1. Blocking State; this state, you will create an extreme keys of your action, which can be call Pose to Pose tech. A single pose of your character(s) in each action on the shot(s) must convincingly express the emotion even if without the facial expression.
3.2. Breakdown state; is to add a second state of your extreme keys ( I usually call second extreme keys and you may need a third extreme keys) to define the subtitle or direction of your motion without going in the Inbetweens State.
- Four weeks of animating: Define the motion through animation function curves
4.1. The Inbetweens State; controlling the function curves after default Inbetweens have been created by Maya function curves. (F-curves)
4.2. Finish up your final animation
Section Three: Post-production
Total of 2 weeks
Two weeks of rendering and post production
- Render with layers
- Compositing and Editing
- Final Outputs and All Everything Together