Course overview

This course is the second of a two-course sequence, which is a Digital character animation production including principle of animation, advanced animation techniques, inverse and forward kinematics, facial animation, binding techniques, video referencing, rotoscoping, cinematography, lighting, compositing, and editing for the final production.


Required materials for this course

  1. Storage such as USB Thumb /flash drive (at least 4GB), Blank VHS tape, USB external hard/USB+Firewire drive any size, CD/DVD R/RW blank discs.
  2. Throughout the course, you will be expected to document your work by outputting completed animations on CD/DVD in quicktime H.264 and mpeg2v plus sound files.
  3. You will also be focusing on the enhancement of your portfolio throughout the course.


Recommended Reading

  • Online document under Maya help menu (highly recommended)
  • Autodesk Maya Press, Learning Autodesk Maya 2008; the Modeling & Animation Handbook
  • Autodesk Maya Press, Learning Autodesk Maya 2008; Foundation

Note* Due to the natural complexity of 3D Computer animation, you will need to work outside of the class to complete your products. You must be a self-motivated and please have fun with your project.

Term assignments and projects

The structures of the exercises are designed for students to understand the functionality of tools that are available in Maya for character animation and story telling. Students will follow the in-class instructions step by step as presented by the instructor. Students also need to work on given assignment for story telling. If the assignments are not completed in the class within the time allowed, you don't need to resubmit. This is because students will be working on extended exercises outside the class.

5 In – Class Exercises: There might be some adjustment regarding to exercises. This will depend on the level of students in contrast of ARTC 413 from last semester. (15 points) (3 point each)

In – Class Exercises One: "Walking" from Jan 22nd - 24th
In – Class Exercises Two: "Running" from Jan 29th – 31st
In – Class Exercises Three: "Jumping" from February 5th – 7th
In – Class Exercises Four: "Heavy Lifting” from February 12th - 14th
In – Class Exercises Five: "Facial Expression” from March 19th – 21st

Term Project

Part One: "Final Story Reel" DUE Jan 17th (week 2) (5 points)
Part Two: Modeling and Scene DUE Jan 24th (week 3) (5 points)
Part Three: “Initial Shots Animatic” (QuickTime) DUE February 5th (Week 5) (5 points)
Part Four: “Shots Breakdown” (QuickTime) DUE Feb 12th (week 6) (5 points)
Part Five: "Final Rigs" (QuickTime) DUE February 19th (Week 7) (5 points)
Part Six: “Blocking State Base on the Shots in 1/2 of Story” (QuickTime) DUE February 28th (week 8) (5 points)
Part Seven: “Blocking State Base on the Shots in 2/2 of Story” (QuickTime) DUE March 14th (week 10) (5 points)
Part Eight: “Breakdown State Base on the Blocking State in 1/2 of Story” (QuickTime) DUE March 21st (week 11) (5 points)
Part Nine: “Breakdown State Base on the Blocking State in 2/2 of Story” (QuickTime) DUE March 28th (week 12) (5 points)
Part Ten: “The State of Inbetweening of the Breakdown State in 1/2 of story“ DUE April 4th (week 13) (5 points)
Part Eleven: “The State of Inbetweening of the Breakdown State in 2/2 of story“ DUE April 18th (week 15) (5 points)
Part Twelve: Final Production; Composite, Lights, Motion, and Storytelling (QuickTime) DUE April 30th (week 17) (30 points)

Requirement for each of the assignment and the term projects

  • Each period of class project, students must bring all the work progress to every class section until the due date.
  • For all seven in class exercises, you will need to turn in only Quick Time movie (720x480pixels) with H.264 compression. Don't turn in Maya files.
  • For all three projects and final project, you will need to turn in each project directory on CD, this includes Maya files (.mb), Quick time movie H.264 compression (720x480) and Mpeg2-DVD with PMC sound. and all relate contents (texture files and such). NOTE* don't need to turn in sequential images.
  • The final output on all assignments and final project will be on DVD disc if the file size is larger than 700MB.
  • You are required to update your artworks on your digital arts student portfolio during this semester.

The following will be considered on grading:

  • Craft - Technical ability and craftsmanship
  • Concept - Visual thought process.
  • The ability to interpret course concepts inventively, the ability to search for and discover methods and ideas with insight, and the ability to organize clear visual relationships.
  • Ambition - The ability to study effectively during class hours, the ability to accomplish work on a weekly basis, and the ability to apply constructive discussion during the class.
  • Productivity - The amount of work completed and how complete the works are.
  • Development - How much of your work has been developed and improved since the beginning of the semester.

A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points


3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course.

Dropping course recommended Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.


Student Needs

Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.


Class and Lab Rules:

  • No food or drink in the lab.
  • No cell phones, or beepers on during class.
  • ALWAYS remember to turn off your cellphone before class.
  • No sleeping during class. • No using head/ear phones, chatting online, emailing, my space/facebook/ or other online surfing during class
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.


If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.