January

Week 01

January 8th, 2008
Intro to the class
Priority One: Discussing about class, materials, projects
Priority Two: Discussion about production planning for this semester and any other concern
Priority Three: Giving Assignment Part One: "Final Story Reel" DUE Jan 17th
Priority Four: Discussing on Modeling for animation and preparation.
Priority Five: Discussing on the Structures on Character Setup in Maya, such as things do and things don’ts

January 10th, 2008
Review student final reel from last semester.
Once again: Giving Assignment Part One: "Final Story Reel" DUE Jan 17th

Week 02

January 15th, 2008
Checking and cleaning the topology of models for animation
Testing the resolution on joint placement with Smooth bind technique
UV layout
 

January 17th, 2008
Critique Part One: "Final Story Reel"

Checking topology with rigid skin weight tools
Intro to rigid skin weight

Week 03

January 22nd, 2008
Presentation the “Modeling and Scene”

Intro to Character Setup/Rigging:

Priority One: To understand the initialize pose: What pose would be the best for the initial posture of your character to simplify the problematic setting up the rig, such posture of the character’s arms, hands, fingers, legs, mouth, and such. What is the T-pose?
Priority Two: Discussing the differences and how to rig a single mesh, multiple meshes, solid segment models, deformable segment models and such.
Priority Three: Discussing about the Rigging process: Basic Rigging and Intermediate Rigging.

Basic Body Rigging:

1. Joints and Bones
1.1. Joint Tool
1.2. Joint Orientation
1.3. Joint Chains
      1.3.1. Connect Joint
      1.3.2. Disconnect joints
      1.3.3. Remove Joint
      1.3.4. Insert Joint

2. Forward and Inverse Kinematics
2.1. Forward Kinematic (FK)
2.2. Inverse Kinematic (IK)

3. Hierarchy

4. Constraints

5. Node Naming Convention

7. Building basic body rig (part 1)
7.1. FK Torso and Pelvis Rig
7.2. IK legs and Foot Control Rig
7.3. IK Arm Rig
7.4. Hands and fingers Rig
7.5. Head Rig

Handout: Anatomically Correct by Steve Theodore

Intro to Sarit’s skeleton and Rigs – discussing how this rig works

January 24th, 2008
Critique Part Two: Modeling and Scene

Basic Body Rigging (continue):

7. Building basic body rig (Part 2)
7.1. IK legs and Foot Control Rig

Week 05

January 29th, 2008
Critique Part Two: Modeling and Scene

Basic Body Rigging (continue): (Part 2)

7. Building basic body rig
7.1. IK legs and Foot Control Rig
7.2. FK Torso and Pelvis Rig
7.3. IK Arm Rig
7.4. Hands and fingers Rig

January 31st, 2008

Basic Body Rigging (continue): (Part 3)

7. Building basic body rig
7.1. FK Torso and Pelvis Rig
7.2. IK legs and Foot Control Rig
7.3. IK Arm Rig
7.4. Hands and fingers Rig
7.5. Head Rig