Term Projects
Turning in files
• Assignments are due in the Homework folder prior to the beginning of class.
• Revised project files are due the following class period after the critique due date or the following Monday if the assignment was due on Monday. Assignments turned in after the revised assignment deadline will receive a zero.
• When turning in assignments, use the following naming convention: username_project1, username_exercise1, etc.

Requirement for each of the assignment and the final project

  1. Each period of class project, students must bring all the work progress to every class section until the due date.
  2. For all seven in class exercises, you will need to turn in only Quick Time movie (720x480pixels) with H.264 compression. Don't turn in Maya files.
  3. For all three projects and final project, you will need to turn in each project directory on CD, this includes Maya files (.mb), Quick time movie H.264 compression (720x480) and Mpeg2-DVD with PMC sound. and all relate contents (texture files and such). NOTE* don't need to turn in sequential images.
  4. The final output on all assignments and final project will be on DVD disc if the file size is larger than 700MB. 5. You are required to update your artworks on your digital arts student portfolio during this semester.


Project 1 - AnimOpt

Due Thursday January 24th at start of class:

Process:

Create a 30 second to 1 minute abstract animation using the Maya file you created for your Optical Art assignment from ARTC 311 or new design.

Requirements:

  • Create your own soundscape using copyright free audio and Audition
  • Animate the objects in your abstract artwork using translation, rotation, scale or animated color transformations.
  • Create an aesthetic connection between the audio and animation using a combination of the following relationships:
    • Direct Synchronization (key points of the audio should relate directly to actions of the visuals)
    • Supporting relationship (music and visuals have the same attributes ex: slow, soft, dynamic, robust, etc.)
    • Contrasting relation (music is doing one thing while the audio is doing another thing)
    • Singular focus (audio with no visuals or visuals with no audio)
  • Your animation should be rendered out from After Effects using Quicktime H.264 and must be named "username_animopt.mov"


Project 2 - Obstacle Course:


Due Tursday February 14 at start of class:

Process:

Create a very short animation of a ball going through an obstacle course. The ball must hit and bounce off other objects and knock some objects over. Think about pinball machines or Rube Goldberg machines (A Rube Goldberg machine is a fabulously over-engineered apparatus that humorously performs a very simple task in very indirect and convoluted fashion).

Requirements:

  • The ball can NOT be personified (it must look like it abides by the laws of physics)
  • The movement of the ball must reflect its weight and surface materials
  • The obstacle course must have at least the following items:
    • At least one decline and incline (curved or straight)
    • At least two stairs or levels
    • Three objects the ball bounces into
    • At least two of the objects it hits, must move in some way (fall down, move over, rotate, etc.)
    • At least one of the objects it hits must hit another object causing it to move (chain reaction)
  • Your animation should be rendered out in After Effects using Quicktime H.264 (720 x480 pixel ) and must be named "Obstacle_project2.mov" Then put it inside your folder name in class folder.
You may do more than this - this is the bare minimum

Project 3 - The Locomotion (Minimum of 30 second)

  • Project 3.1 "THE LOCOMOTION - Modeling Due February 26th (2 points)
  • Project 3.2 Second part, " THE LOCOMOTION - Sketches of your animation plans Due February 28th (2 points)
  • Project 3.3 Final part, “THE LOCOMOTION - Final Animation" Due March 18th (8 points)

Here is the link of some spider robots on Youtube

Students will design a robot model and rig the model to create a very short animation using Forward Kinematic or Inverse Kinematic animation and the locomotion techniques taught in class. The animation should have robotic/mechanical motion that repeats. Be creative and collage layers of locomotion animation as well as combine views of the same animation from multiple perspectives.

Process

Part one:

  1. Design the robot model with a minimum of two legs
  2. Rigging using FK or IK
Part Two:
Students will prepare the animated scenes (Each scene will contain one set of locomotion. For example, students will have three scenes, the first scenes for moving forward, the second is turning motion, and the last is the moving hold motions (anticipation)
  1. Create Character Set for Non Liner-Animation for Trax Editor
  2. Animate minimum of three different motions, such as ,moving forward/backward and turning left or right
  3. Animate one or more moving hold motion; such the object prepares to moving or turning. It is an anticipation motion.
Part Three:
Create a compounded animation clip in Trax Editor.
  1. Create a Animation Clip in Trax
  2. Duplication a single animated robot and compose multiple animated robots in the scenes. Be creative and collage layers of locomotion animation as well as combine views of the same animation from multiple perspectives.
  3. Render the compounded animation for compositing
  4.  Final composited in After Effect into the quick time.
Requirements:

You should have at least three different shots and combine them in After Effects

The animation will also be graded on the following:

    • The visual look (textures, lighting, modeling)
    • The creativity (it can be experimental or based on musical motion)
    • The motion (it should be mechanical motion, involved constraining things to other things is an option)
    • There should be repetition and use it effectively
    • The motions and visual look must be clearly representing the wieght and size of your robot
    • Add copyright free music (make your own or use some off the Internet)

Your animation should be rendered out in After Effects using Quicktime H.264 and must be named "username_locomotion.mov"

You may do more than this - this is the bare minimum

Final Project

Sack Animation with Emotion

Part 1: Goal, Obstacle, Resolution
Due Thursday, Mar 27:

To do: Post 3 different possible animation ideas in the following format:

Goal:
Obstacle:
Resolution

Part 2: Storyboard
Due Tuesday April 1:

Create a storyboard for your animation using the specified format given in class

one character interacts with the environment

Must use the sack model but can modify it.

Create a situation and a solution to the situation

What if

one character maximum

30 seconds - 40

box in the way
obstacle in the sack's way

specify the goal
specify the obstacle
then specify the solution to over come the obstacle

Storyboard due on Monday


Requirements:

  • Your animation should be rendered out in After Effects using Quicktime H.264 and must be named "username_final.mov"