Course overview

“ Exploration of the processes and possibility in animated character including story telling in short animation“

This course aims to explore technical and concept for character animation including story telling, character setup, character animation, facial animation, modeling for animation, and so on.

The class will be taught using hands on exercises

Required materials for this course
- Storage such as USB Thumb /flash drive (at lest 512MB), USB external hard/USB+Firewire drive any size, CD/DVD R/RW Recommended Reading
- Online document under Maya help menu (highly recommended)
- Lammers, Jim. Maya 6.5 Fundamentals, New Riders Publishing, 2004.
- Demers, Owen. Digital Texturing and Painting. New Riders Publishing, 2002.
- Birn, Jeremy. Digital Lighting and Rendering. New Riders Publishing, 2002.
- Maraffi, Chris. Maya Character Creation. New Riders Publishing, 2004
- Osipa, Jason. Stop Staring; Facail Modeling and Animation Done Right. Sybex Publishing, 2003
- Williams, Richard and Sutton, Imogen. The Animator Survival Kit. Faber and Faber
Publishing, 2001
- Alias wavefront. Learning Maya 6 series. Alias/wavefront. 2003 Note*   Due to the natural complexity of 3D Computer modeling, you will need to work outside of the class to complete your products. You must be a self-motivated and please have fun with your project. In order to understand the complex aspects of Maya, there will be eight in-class exercises along with 3 assignments (Modeling with NURBS, Modeling with Polygon, texture mapping, lighting and camera) before completing the final project. Requirement for each of the assignment and the final project

  1. Turn in the Maya files (only the final stage of your scene) and quick time movie of each assignment. You don't need to turn in the Maya files of in-class exercises.

  2. Update your web portfolio to include your modeling assignments.

Term assignments and final project

The structures of the exercises are designed for students to understand the functionality of tools that are available in Maya for character animation and story telling. Students will follow the in-class instructions step by step as presented by the instructor. Student also need to work on given assignment for story telling. If the assignments are not completed in the class within the time allowed, you don't need to resubmitted. This is because students will be working on an extended exercises outside the class.

11 Assignments (Total of 55 points)

Assignment One: "Story" DUE Jan 12th
Assignment Two: Script of your story DUE Jan 17th
Assignment Three: Storyboards DUE Jan 24th

Assignment Four: "Rough Animatic" DUE January 31st
Assignment Five: "Walking in style" DUE January 31st

Assigment Six: "Running" Due Febuary7th
Assignment Seven: "Jumpping" DUE Febuary 14th
Assignment Eight: "Heavy Lifting " DUE Febuary 21st
Assignment Nine: "Light Lifting " DUE Febuary 21st
Assignment Ten: "Camera Animatic" Due Feb 28
Assignment Eleven: "Facial animation; " Talking" DUE March 14th

Final animation ( 45 points) DUE N/A

  1. A full length animation ( Modeling, Texturing, Lighting, and sound are required), which is a minimum of one and maximum of one and a half minute s long on Tape and CD/DVD in Quick Time movie (Animation compression, 640 x 480 pixels. If you don turn this in, 10 point will be subtracted off what you have earned for final grade.
  2. Also include written story, script, storyboard, motion storyboard, animatic, rough animation on CD/DVD. It can be combining with the final Quick Time movie. If you don turn this in, 10 point will be subtracted off what you have earned for final grade.

Final Animation grading

  1. Story 5 points
  2. Animation technical 20 points
  3. Modeling 5 points
  4. Texturing 5 points
  5. Lighting 5 points
  6. Sound 5 points

Approximate Grade Emphasis ( see above)

Grades are based on the quality and quantity of your work. I will also consider your participation, ambition, commitment and development of your work from one project to the next. The following will be considered on grading:

Craft - Technical ability and craftsmanship
Concept - Visual thought process. The ability to interpret course concepts inventively, the ability to search for and discover methods and ideas with insight, and the ability to organize clear visual relationships.
Ambition - The ability to study effectively during class hours, the ability to accomplish work on a weekly basis, and the ability to apply constructive discussion during the class.
Productivity - The amount of work completed and how complete the works are.
Development - How much of your work has been developed and improved since the beginning of the semester.

A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points


3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.


Student Needs
Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.

Lab Rules:
All students must fill out the on-line student information form. Failure to fill out this form will result in losing your account. Use of beepers and cell phones is prohibited in the classroom environment. Please turn them off during class hours.

update 7/8/05