Advanced artistic development using advanced imaging techniques such as digital paint, image manipulation, large format printing. Investigation of artistic image output and representation through print, installation, or time based work. May be repeated to six hours. Five studio hours. Prerequisites: grade of C or higher in ARTC 2210 or consent of instructor.
In ARTC 3260, students will develop an expressive artistic signature within concentration on digital painting. Art is the emphasis and the tools (the computer, peripherals, and software) are in support of these goals.
Through a progression of specific to open-ended assignments, the students will develop artistic ideas and learn the individual digital techniques necessary to support them. Although general techniques will be taught, the student is expected to develop advanced tools that express their specific idea. Experimentation with digital media, alone or in combination with traditional media, will be explored and encouraged.
Students will explore 2D paint, image manipulation, and may create art using vectors and raster images using various peripherals such as scanners, graphic tablets, digital cameras, and image capture techniques. Students will also investigate traditional and alternative digital printing techniques.
The course emphasizes creative experimentation informed by contemporary research issues and critical theory. Class lectures will include demonstrations, discussions of readings, theory and artwork, and technical exploration. Class time will be available for exploring software and hardware tools and working on projects; outside work will also be required to complete assigned projects.
Students will be expected to demonstrate a level of expertise, through in-class work and assignments, in the following areas:
- An understanding of one’s own artwork in the context of other practicing, professional digital and traditional artists
- 2D paint / digital imaging programs, focusing on Adobe Photoshop.
- Acquisition techniques: including scanning, video capture, digital cameras.
- Output techniques: printers, various paper surfaces, projections, and computer monitor
- Conceptual development of artwork
- Art History and new media theory as it pertains to project assignment goals
- Critiques - discussion and evaluation of peer work
- Informal writing – examination and evaluation of one’s own artwork and the creative process
Digital storage: USB flash drive or Firewire External Drive (MUST be formatted for both Mac and PC). You will be expected to have a drive of at least 8GB in size.
Textbooks: There are plenty of online resources for this class, so a physical textbook is not necessary. Check the Resources page for many online tutorials and helps.
Printing: You will need to make numerous professional prints to fulﬁll class assignments in the Premiere Imaging Print Lab. This is located in the Fine Arts Center on the first floor in room 1026. You will also be creating digital images on materials such as metal, wood, specialty papers or other surfaces, so may have additional expenses dependent on your artistic choices. Anticipate spending about $150 on printing supplies for this class.
Digital tablet and pen: Wacom is the industry standard for digital tablets and pens. I recommend purchasing the best quality your budget can afford, since this is a tool you will use in future Digital Arts classes and professional endeavors as well. Quality considerations include surface area, resolution, and levels of sensitivity (the higher, the better in all areas). The Pen Tablet is only $79, and should work great. OR, you must at least purchase your own pen to use in the labs. A Bamboo Creative pen will work with the tablets in the Mac lab ($29.95).
Adobe Photoshop: (Purchasing a subscription is strongly encouraged, but not required) Creative Cloud (CC) is used in this course, because it is the industry-standard software and is available in the Digital Arts labs. You may subscribe to Photoshop on its own, or if you are continuing in Digital Arts at BGSU, you may consider subscribing to the entire CC Suite. There is also a 30-day free trial available.
Adobe CC Suite includes Photoshop and all other Adobe creative software. While this is a substantial investment, this industry-standard software will be used throughout your academic and professional career in Digital Arts.
Information presented in class lectures, discussions and demos is the responsibility of each student. General assignments are mandatory and must be completed on the required dates and in the proper format. If assigned readings are the responsibility of each student and will be required for class discussion and project completion. Each lecture and discussion requires the student's participation for which a grade will be given. If you miss a day of class, contact a classmate immediately to make up lost work (see Attendance policy below).
The technical aspects of the class are demanding and require that students be self-motivated and independently solve problems. There will be days set aside for working on projects in class, however the majority of our time will be spent on our learning objectives. Make the proper arrangements to work on assignments outside of class, because you will not be able to complete assignments if you only work on them during class time.
Students are expected to competently write and speak about their projects. However, there might be some adjustment assignment content concept due to some appropreated topic during weekly lectures.
This course assumes an interactive approach in its structure and in its presentation, which requires engaged participation from all members of the class. This class is a cumulative experience and necessitates your presence in lab time as well as lecture. Therefore, regular attendance is expected and considered mandatory. If you miss a class, it is your responsibility meet with a classmate or make an appointment with me to get the information. It is also your responsibility to monitor your attendance record, and clear up any discrepancies as soon as possible.
- You may miss up to three classes with no penalty to your grade (as long as you turn in all assignments on time).
- Missing more than 10% of regularly scheduled course meeting times (3 classes) results in the reduction of the final grade by one letter grade, and continues for each additional absence up to the 6th absence. (Formula: absence #4 = -1 letter grade, #5 = -2 letter grades, #6 = -3 letter grades).
- Missing more than 20% of regularly scheduled course meetings (6 classes) results in automatic failure for the course. (Formula: #7 = F).
- There are no “excused” or “unexcused” absences. There is only presence or absence.
- Arriving for class late or leaving class before dismissal without permission constitutes a tardy. The accumulation of three tardies is equal to an absence. Attendance will be taken at the beginning of each class. If a student comes in late, it is their responsibility to make sure I mark their arrival.
- Do not leave class early. Students must clear it with me first or will be marked tardy or absent for that day (depending on how much time is missed).
- Attendance at FINAL CRITIQUE is mandatory. Absence, for any reason, will lower the final grade by one letter. No late final projects will be accepted (zero grade).
- In the event of a mental or physical health emergency or other similar crisis that may cause a student to miss more than two classes, please set up an appointment with me to discuss options.
Assignments and Critiques
Grades for assignments turned in up to 24 hours late are lowered 1 letter grade, 1-3 days late is two grades lower, and 3-4 days late is 3 grades lower. No late assignments will be accepted after 4 days. Students will receive a zero (F) for that assignment, but should still complete it. NO LATE FINAL PROJECTS WILL BE ACCEPTED.
- Exercises focus on technical issues rather than creative content (subjects include digital vs. traditional techniques, color blending, building and refining brushes, calibrating monitors, printer profiling, surface effects, human figure, painting from photo composites, landscape).
- You may work on exercises during class time, or be required to complete them outside of class.
- Exercises must be saved as flattened JPGs, and uploaded to Canvas by the due date.
- Exercises are graded on meeting the technical requirements of the assignment: you must meet all the technical requirements of the exercise in order to receive credit for it.
- If you miss a class in which an exercise is introduced, it is your responsibility to complete the exercise on your own.
- Projects focus on your creative use of the technical skills learned in the exercises (subjects include abstract imagery, figure, environment, and artist's choice).
- There will be scheduled work days in class for projects, but these are to allow you to receive feedback from the instructor and other students; you will not be able to complete projects solely during the class time provided.
- Projects are highly individual, requiring both creative and technical effort.
- Projects are multi-part assignments, and all parts count toward the final project grade (not just the finished image).
- Projects for critique must be saved as flattened JPGs and uploaded to Canvas, AND the original Photoshop (PSD) files as well as flattened JPGs must be uploaded to the homework folder prior to the beginning of class. DO NOT UPLOAD PSD FILES TO CANVAS.
If you do not attend class the day of a critique, you will receive a 0 grade for critique participation for that project. This class is very dependent on having projects finished for the class critiques: if the student doesn't have the project COMPLETED, they will not be able to completely participate. If the student has extenuating circumstances, please clear them with the instructor ahead of the due date. Medical emergencies are excused, per doctor’s note.
During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.
Attendance at the Final critique is mandatory. Missing the final critique will lower the final project grade by one letter, in addition to receiving a 0 grade for critique participation for the project. NO late Final Projects will be accepted!
Grades / Evaluation
All projects and assignments will be graded according to the criteria specified on the project page. A grade for Participation will be calculated as a sum of the student's involvement in class, whether they come to class prepared to work and do so, and the general helpfulness that the student offers to fellow classmates. Your final grade will be calculated from these three scores.
- A (100-90)
Excellent - Above and beyond, artistically AND technically
- B (89-80)
Very Good - Beyond requirements, artistically OR technically
- C (79-70)
Average - Met the basic requirements
- D (69-60)
Did not meet requirements
- F (59-0)
Project not turned in or completely insufficient
Digital Arts Department Rules
Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor in advance if you do not want your projects used.
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).
Students are expected to maintain the highest level of integrity in their academic work. From time to time, however, issues such as cheating, fabrication or plagiarism in an academic exercise arise. The original jurisdiction and penalty both vary depending on the offense and when it is discovered. Also, there are specific requirements for record-keeping and for notification of the student and academic dean. The complete policy is available in both the Student Handbook (Codes of Conduct) and the Faculty Handbook (Academic Charter).
I reserve the right to change these rules as I see fit in order to facilitate a better learning environment.
Addendum 1: Avoid cliches in your artwork, including but not limited to the following:
- anime characters
That's not saying you absolutely can't use those types of images, but if you do they must be pushed WELL beyond the cliche!