Concepts and techniques of 3-D computer modeling and rendering. Course includes geometric modeling, surface properties, texturing, lighting, and rendering techniques. Focus on creative idea development using 3-D virtual space. Five studio hours. Prerequisites: ARTC 2210 with a grade of C or higher or consent of instructor. Extra fee.


This course aims Students will learn both the technical and creative aspects of 3D arts and design. The course also incorporates idea of fine art, design, and cinematography. The class will be taught using hands on exercises.


  • Student will understand the structure of 3D computer graphic.
  • Students should become familiar and experience to hard and soft surface modeling techniques.
  • Student also be able to create materials, lights, cameras, and rendering during and after this course.
  • Moreover, students should understand the different between 3D modeling for animation and 3D modeling for still.


  • Students will learn basic to intermediate techniques using 3D software and Imaging software as a tool for creating artwork.
  • The conceptualization and creation of artwork is the primary focus; attaining expertise in the operation of the software and hardware used in this class is important in acquiring the necessary skills to create the work.
  • Students will also be expected to build knowledge in the area of contemporary 3D arts. Reading and research assignments and class lecture/discussions will be focused on providing students with pertinent art history and theory to enhance the conceptual development of their work on project assignments.
  • Students are also expected to work outside of class time to complete their projects and assignments.


1.     Online document under Maya help menu (highly recommended)

2.     Dariush Derakhshani. Introducing Autodesk Maya 2016: Autodesk Official Press, Paperback: 624 pages Publisher: Sybex; 1 edition (July 27, 2015) Language: English ISBN-10: 1119059631 ISBN-13: 978-1119059639

3.     Kelly Murdock. " Autodesk Maya 2016 Basics Guide " Perfect Paperback: 532 pages Publisher: SDC Publications (September 28, 2015) Language: English ISBN-10: 1585039543 ISBN-13: 978-1585039548

4.     Michael Freeman. "The Photographer's Eye: Composition and Design for Better Digital Photos" Paperback: 192 pages Publisher: Focal Press; 1st edition (May 23, 2007) Language: English ISBN-10: 0240809343 ISBN-13: 978-0240809342 Product Dimensions: 0.5 x 9.2 x 9.8 inches

5.     Jeremy Birn, Digital Lighting and Rendering (3rd Edition) (Voices That Matter), Publication Date: November 21, 2013 | ISBN-10: 0321928989  | ISBN-13: 978-0321928986 | Edition: 3

6.     McKinley, Michael. Maya Studio Projects: Game Environments and Props, Sybex Publication, March 1, 2010 | ISBN-10: 0470524030 | ISBN-13: 978-0470524039 | Edition: 1

7.     Excell, Laurie; Batdorff, John; Brommer, David; Sammon, Rick & Simon, Steve , "Composition: From Snapshots to Great Shots”, Paperback: 264 pages Publisher: Peachpit Press; 2 edition (May 2, 2014) Language: English ISBN-10: 0321986334 ISBN-13: 978-0321986337

8.     Angela Farris Belt, , "The Elements of Photography: Understanding and Creating Sophisticated Images", Focal Press (February 1, 2008)

Note* Due to the natural complexity of 3D Computer modeling, you will need to work outside of the class to complete your products. You must be a self-motivated and please have fun with your project.

In order to understand the complex aspects of Maya, there will be 14 in-class exercises along with 3 projects and the final project (Modeling with NURBS / Polygon / Sub-Division, texture mapping, lighting and cameras)


Requirement For Each Project


  • The of the project/assignment file name convention: project name_your name. ext
  • Turn in Maya file (*.mb) and image file (*.tiff) file formats for in-class exercises  at the end of the section
  • For term projects and the final project, you will need to turn in
    • A minimum of 4 different camera views of your scene digital files of your final rendering in Tiff format as much as you can.
    • The Maya directory of each project on CD/DVD ROM. Conventional Name Format of Maya Directory: project name_ your user name
  • The final output in printing formats: one or more prints (TBA) If you don't print out your scenes images, 5 points will be subtracted off you total scores. (100 point is "A")
  • Update your web portfolio to include your modeling assignments.
  • The prints on each project
    • Every print must have the border at least ½ inch all sides
  • Students are required for participating during class critiques.




Attendance is 10% adding to those point system
4 sets of in-class exercises: 5 points
First project: 20 points
Second project: 30 points
Final Project: 45 points

NOTE* If you don’t turn in your print out, there will be subtraction; 2 points subtraction for missing each print and 1 point subtraction for in-correct print size.

Grades are based on the quality and quantity of your work. I will also consider your participation, ambition, commitment and development of your work from one project to the next. The following will be considered on grading:

If you miss a regular critique, the project for that critique will be lowered by one letter grade. Late projects and papers will not be accepted without good reason determined on a case-by-case basis by the professor. This class is very dependent on having projects finished for the class critiques: if students do not have the project COMPLETED, they will not be able to completely participate. If students have extenuating circumstances, please clear them with the instructor ahead of the due date. Medical emergencies are excused with a doctor’s note.

During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.

Final Critique
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!

Grades / Evaluation

Sequences include a "Grade of C or higher" in…:

  • ARTC 2210 – required to move on to any ARTC courses
  • ARTC 3110 – required to move on to ARTC 3120
  • ARTC 3120 – required to move on to ARTC 4130 and 4430
  • ARTC 3310 – required to move on to ARTC 4330
  • ARTC 3440 – required to move on to ARTC 4440

Where to find official course descriptions:

All projects will be graded on the rubric chart attached to the project page. A grade for Participation will be calculated as a sum of the student's involvement in class and the general helpfulness that the student offers to fellow classmates. In-class Projects and Readings are mostly graded on a pass or fail basis. Your final grade will be calculated from these three scores.

A (100-90)
Excellent - Above and beyond, artistically AND technically

B (89-80)
Very Good - Beyond requirements, artistically OR technically

C (79-70)
Average - Met the basic requirements

D (69-60)
Did not meet requirements

F (59-0)
Project not turned in or completely insufficient 


3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

  • There are no “excused” or “unexcused” absences. There is only presence or absence.
  • Arriving for class late or leaving class before dismissal without permission constitutes a tardy. The accumulation of three tardies is equal to an absence. Attendance will be taken at the beginning of each class. If a student comes in late, it is their responsibility to make sure I mark their arrival.
  • Do not leave class early. Students must clear it with me first or will be marked tardy or absent for that day (depending on how much time is missed).
  • Attendance at FINAL CRITIQUE is mandatory. Absence, for any reason, will lower the final grade by one letter. No late final projects will be accepted (zero grade).
  • In the event of a mental or physical health emergency or other similar crisis that may cause a student to miss more than two classes, please set up an appointment with me to discuss options.



Meeting deadlines is a course objective, and is also a crucial professional standard. For this reason, late assignments will not be graded, and you will receive a 0. Exceptions to this may be made at the professor’s discretion, with timely proof of a significant extenuating circumstance. Note that lost data or technology malfunction is not an acceptable excuse for late work.


  • No food or drink near computers in the lab.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting Online, emailing, my space/facebook/ or other Online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.


If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade. Please no video grame on a second monitor during work time.


Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.


The professor and students in this course will adhere to the University’s general Codes of Conduct defined in the BGSU Student Handbook. The Code of Academic Conduct (Academic Honesty Policy) requires that students do not engage in academic dishonesty. For details, refer to the BGSU Codes of Conduct site at   

The professor and students will adhere to the general Code of Academic Conduct as outlined of the BGSU Student Handbook. Specifically, students will not cheat, fabricate, plagiarize or facilitate academic dishonesty. Students who passively engage in cheating (i.e. allowing others to cheat off of them) may receive the same consequences as the person copying. In group work, if your partner or teammates do all the work on an assignment, you should not be listed as a contributor and should receive no credit for that work. If you allow an assignment to be submitted listing you as a contributor, but you did not contribute, this is equivalent to plagiarism.


I would like nothing to interfere with your ability to perform well in this course. If you have a significant problem that might weaken your performance, please talk to me and/or someone from Disability Services for Students (DSS) Office. The goal of the DSS is to help provide equal access and reasonable accommodations to BGSU students with disabilities.  You can contact them by phone at 372-8495, fax 372-8496, TTY 372-0582, or on the web at


It is the policy of the University to make every reasonable effort to allow students to observe their religious holidays without academic penalty. In such cases, it is the obligation of the student to provide the instructor with reasonable notice of the dates of religious holidays on which he or she will be absent. Absence from classes or examinations for religious reasons does not relieve the student of responsibility for completing required work missed. Following the necessary notification, the student should consult with the instructor to determine what appropriate alternative opportunity will be provided, allowing the student to fully complete his or her academic responsibilities. (As stated in The Academic Charter, B-II.G-4.b at:


BGSU educators recognize student veterans’ rights when entering and exiting the university system. If you are a student veteran, please communicate with your instructor so reasonable accommodations can be made for absence when drilling or being called to active duty. See ( for more information.


Technology Support Center (TSC)  

TSC provides a central point of contact for faculty, staff and students for questions, problem reports, service requests and inquiries for University computer systems and communications technologies at BGSU. Email: Phone: (419) 372-0999.

Student Technology Assistance Center (STAC)  

Students looking for CANVAS support or more in-depth assistance with computer technology for a class project should contact STAC. Students can get help in person at 122 Jerome Library (1st floor), by phone (419-372-9277) or visiting their web page at

University Libraries

The University Libraries supports the teaching, learning and research mission of BGSU by advancing scholarship and creativity through collections and user-centered services that connect faculty and students to high quality information resources. For more information, to reserve a study space or to make an appointment: ; ; 419-372-6943; .


I reserve the right to change these rules as I see fit in order to facilitate a better learning environment.