COURSE OVERVIEW

 “Exploration processes of creating objects, materials, lights, and cameras to accomplish the visual arts and themes”

This course aims to experience geometric soft/hard surface modeling, materials, lights, cameras, and rendering. Students will learn both the technical and creative aspects of 3D arts and design.
The course also incorporates idea of fine art, design, and cinematography.
The class will be taught using hands on exercises.

REQUIRED MATERIALS FOR THIS COURSE

  • Storage such as USB Thumb /flash drive (at least 32GB)(Recommend a least 500GB USB/USB+Firewire external hard drive
  • CD/DVD R/RW blank discs.
  • Sketch/drawing materials
  • Money for prints
  • Digital Camera (option but important)

Throughout the course, you will be expected to document your work by outputting completed animations on CD/DVD. You may be focusing on the enhancement of your portfolio throughout the course.

RECOMMENDED READING

 

  1. Online document under Maya help menu (highly recommended)
  2. Dariush Derakhshani. Introducing Autodesk Maya 2016: Autodesk Official Press, Paperback: 624 pages Publisher: Sybex; 1 edition (July 27, 2015) Language: English ISBN-10: 1119059631 ISBN-13: 978-1119059639
  3. Kelly Murdock. " Autodesk Maya 2016 Basics Guide " Perfect Paperback: 532 pages Publisher: SDC Publications (September 28, 2015) Language: English ISBN-10: 1585039543 ISBN-13: 978-1585039548
  4. Michael Freeman. "The Photographer's Eye: Composition and Design for Better Digital Photos" Paperback: 192 pages Publisher: Focal Press; 1st edition (May 23, 2007) Language: English ISBN-10: 0240809343 ISBN-13: 978-0240809342 Product Dimensions: 0.5 x 9.2 x 9.8 inches
  5. Jeremy Birn, Digital Lighting and Rendering (3rd Edition) (Voices That Matter), Publication Date: November 21, 2013 | ISBN-10: 0321928989  | ISBN-13: 978-0321928986 | Edition: 3
  6. McKinley, Michael. Maya Studio Projects: Game Environments and Props, Sybex Publication, March 1, 2010 | ISBN-10: 0470524030 | ISBN-13: 978-0470524039 | Edition: 1
  7. Excell, Laurie; Batdorff, John; Brommer, David; Sammon, Rick & Simon, Steve , "Composition: From Snapshots to Great Shots”, Paperback: 264 pages Publisher: Peachpit Press; 2 edition (May 2, 2014) Language: English ISBN-10: 0321986334 ISBN-13: 978-0321986337
  8. Angela Farris Belt, , "The Elements of Photography: Understanding and Creating Sophisticated Images", Focal Press (February 1, 2008)

Note* Due to the natural complexity of 3D Computer modeling, you will need to work outside of the class to complete your products. You must be a self-motivated and please have fun with your project.

In order to understand the complex aspects of Maya, there will be 14 in-class exercises along with 3 projects and the final project (Modeling with NURBS / Polygon / Sub-Division, texture mapping, lighting and cameras)

 

Requirement For Each Project

 

  • The of the project/assignment file name convention: project name_your user name. ext
  • Turn in Maya file (*.mb) and image file (*.tiff) file formats for in-class exercises  at the end of the section
  • For term projects and the final project, you will need to turn in
    • A minimum of 4 different camera views of your scene digital files of your final rendering in Tiff format as much as you can.
    • The Maya directory of each project on CD/DVD ROM. Conventional Name Format of Maya Directory: project name_ your user name
  • The final output in printing formats: one or more prints (TBA) If you don't print out your scenes images, 5 points will be subtracted off you total scores. (100 point is "A")
  • Update your web portfolio to include your modeling assignments.
  • The prints on each project
    • Every print must have the border at least ½ inch all sides
  • Students are required for participating during class critiques.

 

GRADES

 

4 sets of in-class exercises: 5 points
First project: 20 points
Second project: 30 points
Final Project: 45 points

NOTE* If you don’t turn in your print out, there will be subtraction; 2 points subtraction for missing each print and 1 point subtraction for in-correct print size.

Grades are based on the quality and quantity of your work. I will also consider your participation, ambition, commitment and development of your work from one project to the next. The following will be considered on grading:

Critiques
If you miss a regular critique, the project for that critique will be lowered by one letter grade. Late projects and papers will not be accepted without good reason determined on a case-by-case basis by the professor. This class is very dependent on having projects finished for the class critiques: if students do not have the project COMPLETED, they will not be able to completely participate. If students have extenuating circumstances, please clear them with the instructor ahead of the due date. Medical emergencies are excused with a doctor’s note.

During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.

Final Critique
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!

Grades / Evaluation

Sequences include a "Grade of C or higher" in…:

  • ARTC 2210 – required to move on to any ARTC courses
  • ARTC 3110 – required to move on to ARTC 3120
  • ARTC 3120 – required to move on to ARTC 4130 and 4430
  • ARTC 3310 – required to move on to ARTC 4330
  • ARTC 3440 – required to move on to ARTC 4440

Where to find official course descriptions:

http://csspublic.bgsu.edu/psc/cs9prd/EMPLOYEE/HRMS/c/COMMUNITY_ACCESS.SSS_BROWSE_CATLG.GBL?&

All projects will be graded on the rubric chart attached to the project page. A grade for Participation will be calculated as a sum of the student's involvement in class and the general helpfulness that the student offers to fellow classmates. In-class Projects and Readings are mostly graded on a pass or fail basis. Your final grade will be calculated from these three scores.

A (100-90)
Excellent - Above and beyond, artistically AND technically

B (89-80)
Very Good - Beyond requirements, artistically OR technically

C (79-70)
Average - Met the basic requirements

D (69-60)
Did not meet requirements

F (59-0)
Project not turned in or completely insufficient 


ATTENDANCE

3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.

 

STUDENT NEEDS

Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.

 

CLASS AND LAB RULES:
  • No food or drink near computers in the lab.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting Online, emailing, my space/facebook/ or other Online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.
CONSEQUENCES:

If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.

STUDENT PROJECTS

Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.