Course Overview

In ARTC 2210, you will learn to use the computer as an art tool. The art is the emphasis and the tools (computer, peripherals, and software) are secondary.

You will explore 2D paint, image manipulation, and create art with vector and raster imaging techniques using various peripherals such as scanners, graphic tablets, digital cameras, and image capture devices. You will also investigate artistic digital printing techniques.

The course emphasizes creative experimentation informed by contemporary research issues and critical theory. Class lectures will include demonstrations, discussions of readings, theory and artwork, and technical exploration. Class time will be available for exploring software and hardware tools and working on projects; outside work will also be required to complete assigned projects.


Students will learn to use the computer as a tool for creating artwork.

The conceptualization and creation of artwork is the primary focus; attaining expertise in the operation of the software and hardware used in this class is important in acquiring the necessary skills to create the work.

During the semester, we will investigate the impact of contemporary digital technology on imagination, narration, mythology, and artistic expression.

Students will also be expected to build knowledge in the area of contemporary art history and theory as it applies to the course material. Reading and research assignments and class lecture and discussions will be focused on providing students with pertinent art history and theory to enhance the conceptual development of their work on project assignments.

Learning Objectives (Skills Mastered)

Through in-class work and assignments, students will be expected to demonstrate a level of expertise  in the following areas:

  • An understanding of the "anatomy" of a digital image, bitmap vs. vector imaging  including resolution, pixels and bit depth.
  • 2D paint and digital imaging programs, focusing on Adobe Photoshop.
  • Alternative and open source Image manipulation tools including hex editors, GIMP, and Aviary.
  • Acquisition techniques: including scanning, video capture, digital cameras, web sources, mapping techniques, social networks, xerography, and data visualization.
  • Output techniques: printers (low and high end ink jet), various paper surfaces, alternate surfaces including decal transparencies, projections, and computer monitor
  • Conceptual development of artwork
  • Art History and new media theory as it pertains to project assignment goals including truth in imaging, identity, linearity, and the medium
  • Learn to evaluate and discuss peer work during critiques
  • Learn to discuss personal work during critiques


Digital storage: USB 3 External Drive (MUST be formatted (FAT 32) for both Mac and PC). You will be expected to have a drive of at least 1TB in size.

There are plenty of online resources for this class, so a physical textbook is not necessary. Check the Resources page for many online tutorials and helps.

You will need to make numerous professional prints to fulfill class assignments.  To do this, you will use the McAP Lab located in the Fine Arts Center room 1024. Anticipate spending roughly $80 on printing supplies for this class. Instead of requiring you to spend money on textbooks for this class, you will print large format prints to complete class assignments.


Each student is responsible for the information presented in class lectures, discussions and demonstrations. General assignments are mandatory and must be completed on the required dates and in the proper format. Students are responsible to complete the readings, which will be required for class discussion and to complete the projects. Students will be graded on their required participation during lecture and discussion.. If you miss a day of class, contact a classmate immediately to make up missed work.

The technical aspects of the class are demanding and require that students to be self-motivated and to independently solve problems. There will be days set aside for working on projects in class, however the majority of our time will be spent on our learning objectives. Expect to work on assignments outside of class, so manage your time accordingly.

Students are required to write a formal statement about each project.


This course approach is interactive in its structure and in its presentation, which requires that each student is engaged and participates during class. This course is a cumulative experience and necessitates your presence in lab time as well as lecture. Therefore, regular attendance is expected and considered mandatory. If you miss a class, it is your responsibility meet with a classmate or make an appointment with me to get the information.

1 - 2 absences = no penalty
3 absences = overall final grade lowered by one letter grade
4 absences = overall final grade lowered by two letter grades
5 absences = fail the course; dropping the course is strongly recommended
Being 15 minutes or more late to class three times will count as one absence.

Doing activities during class that are not related to class (Facebook, email, web browsing, etc.) will count as being 15 minutes late. Doing such activities three times will count as one absence.

Assignments and Critiques

Required Texts
Readings on theory will be online; the URLs will be listed in the calendar. For each reading, the student is required to write a multi-paragraph essay describing the core elements of the reading materials as well as any insights the student may have about the concepts.

Turning in Projects
Projects are due in the Homework folder prior to the beginning of class. Unless otherwise specified, please upload a flattened jpg copy of your assignment to the server. I do not accept late projects and you will receive a zero on the project if it is NOT turned in on time.

Extra Credit
Extra credit may be awarded to assignments that go well beyond what we cover in class.  You may also earn extra credit by doing other alternative assignments that may come up during the semester. You may earn extra credit if you are involved with the Computer Art Club on a regular basis and you turn in a page summary of your contributions and activities.

If you miss a regular critique, the project for that critique will be lowered by one letter grade. Late projects and papers will not be accepted without good reason determined on a case-by-case basis by the professor. This class is very dependent on having projects finished for the class critiques: if students do not have the project COMPLETED, they will not be able to completely participate. If students have extenuating circumstances, please clear them with the instructor ahead of the due date. Medical emergencies are excused with a doctor’s note.

During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.

Final Critique
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!

Grades / Evaluation

Sequences include a "Grade of C or higher" in…:

  • ARTC 2210 – required to move on to any ARTC courses
  • ARTC 3110 – required to move on to ARTC 3120
  • ARTC 3120 – required to move on to ARTC 4130 and 4430
  • ARTC 3310 – required to move on to ARTC 4330
  • ARTC 3440 – required to move on to ARTC 4440

Where to find official course descriptions:

All projects will be graded on the rubric chart attached to the project page. A grade for Participation will be calculated as a sum of the student's involvement in class and the general helpfulness that the student offers to fellow classmates. In-class Projects and Readings are mostly graded on a pass or fail basis. Your final grade will be calculated from these three scores.

A (100-90)
Excellent - Above and beyond, artistically AND technically

B (89-80)
Very Good - Beyond requirements, artistically OR technically

C (79-70)
Average - Met the basic requirements

D (69-60)
Did not meet requirements

F (59-0)
Project not turned in or completely insufficient

Digital Arts Department Rules

  • NO food or drink in the lab.
  • NO cell phones, or beepers on during class. ALWAYS remember to turn off (or silence) your cellphone before class.
  • NO sleeping during class.
  • NO student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts professor

Digital Arts Department Rules

  • NO food or drink in the lab.
  • NO cell phones, or beepers on during class. ALWAYS remember to turn off (or silence) your cellphone before class.
  • NO sleeping during class.
  • NO student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts professor


Student Projects

Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.


Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).

Academic Honesty

Students are expected to maintain the highest level of integrity in their academic work. From time to time, however, issues such as cheating, fabrication or plagiarism in an academic exercise arise. The original jurisdiction and penalty both vary depending on the offense and when it is discovered. Also, there are specific requirements for record-keeping and for notification of the student and academic dean. The complete policy is available in both the Student Handbook (Codes of Conduct) and the Faculty Handbook (Academic Charter).


I reserve the right to change these rules as I see fit in order to facilitate a better learning environment