In ARTC 4230, students will develop an expressive artistic signature within digital imaging. Art is the emphasis and the tools (the computer, peripherals, and software) are in support of these goals.
Through a progression of specific to open-ended assignments, the students will develop artistic ideas and learn the individual digital techniques necessary to support them. Although general techniques will be taught, the student is expected to develop advanced tools that express their specific idea. Experimentation with digital media, alone or in combination with traditional media, will be explored and encouraged.
Students will explore 2D paint, image manipulation, and may create art using vectors and raster images using various peripherals such as scanners, graphic tablets, digital cameras, and image capture techniques. Students will also investigate traditional and alternative digital printing techniques.
The course emphasizes creative experimentation informed by contemporary research issues and critical theory. Class lectures will include demonstrations, discussions of readings, theory and artwork, and technical exploration. Class time will be available for exploring software and hardware tools and working on projects; outside work will also be required to complete assigned projects.
- Students will learn advanced techniques to use the computer as a tool for creating artwork.
- The conceptualization and creation of artwork is the primary focus; attaining expertise in the operation of the software and hardware used in this class is important in acquiring the necessary skills to create the work.
- Students will also be expected to build knowledge in the area of contemporary art history and theory as it applies to the course material. Reading and research assignments and class lecture/discussions will be focused on providing students with pertinent art history and theory to enhance the conceptual development of their work on project assignments.
Learning Objectives (Skills Mastered)
Students will be expected to demonstrate a level of expertise, through in-class work and assignments, in the following areas:
- An understanding of one’s own artwork in the context of other practicing, professional digital artists
- 2D paint / digital imaging programs, focusing on Adobe Photoshop.
- Acquisition techniques: including scanning, video capture, digital cameras.
- Output techniques: printers (high end ink jet), various paper surfaces, alternate surfaces including metal, wood, fabric, projections, and computer monitor
- Conceptual development of artwork
- Art History and new media theory as it pertains to project assignment goals
- Critiques - discussion and evaluation of peer work
- Informal writing – examination and evaluation of one’s own artwork and the creative process
Digital storage: USB flash drive or Firewire External Drive (MUST be formatted for both Mac and PC). You will be expected to have a drive of at least 16GB in size.
There are plenty of online resources for this class, so a physical textbook is not necessary. Check the Resources page for many online tutorials and helps.
You will need to make numerous professional prints to fulﬁll class assignments in the Premiere Imaging Print Lab. This is located in the Fine Arts Center on the first floor in room 1026. You will also be creating digital images on materials such as metal, wood, specialty papers or other surfaces, so may have additional expenses dependent on your artistic choices. Anticipate spending about $100 on printing supplies for this class.
Information presented in class lectures, discussions and demos is the responsibility of each student. General assignments are mandatory and must be completed on the required dates and in the proper format. Assigned readings are the responsibility of each student and will be required for class discussion and project completion. Each lecture and discussion requires the student's participation for which a grade will be given. If you miss a day of class, contact a classmate immediately to make up lost work (see Attendance policy below).
The technical aspects of the class are demanding and require that students be self-motivated and independently solve problems. There will be days set aside for working on projects in class, however the majority of our time will be spent on our learning objectives. Make the proper arrangements to work on assignments outside of class.
Students are expected to competently write and speak about their projects.
This course assumes an interactive approach in its structure and in its presentation, which requires engaged participation from all members of the class. This class is a cumulative experience and necessitates your presence in lab time as well as lecture. Therefore, regular attendance is expected and considered mandatory. If you miss a class, it is your responsibility meet with a classmate or make an appointment with me to get the information.
- 1 absence = no penalty
- 2 absences = overall final grade lowered 1/2 letter grade
- 3 absences = overall final grade lowered 1 letter grade
- 4 absences = fail the course; dropping the course strongly recommended
- Being 15 minutes or more late to class three times will count as one unexcused absence.
Assignments and Critiques
Readings on theory, issues or artists will be online; the URLs will be listed in the calendar. For each reading, the student is required to write a multi-paragraph blog describing the core elements of the reading materials as well as any insights the student may have on the concepts.
You will create a blog in class, and will post writings and images to it as assigned. You will also be viewing the blogs of other students in this class, and will provide commentary. The blog is intended to provide you with a means to document your creative process throughout this class, and to act as an aid in developing an artist statement about your work at a future date. Writing may be informal or conversational in style, but standard spelling, grammar and punctuation are encouraged since this is a public document. You are not limited to posting class assignments only, but may post about any events or ideas that are affecting your art during this class.
Turning in Projects
Images of Projects must be posted to your blog prior to the beginning of class on review and critique days. Printed projects are due to the instructor prior to the beginning of class on critique days.
You may decide after a critique to revise your project and receive a grade based on that revision. Revised projects are due exactly one week from the critique date; I do not accept late revised projects and you will receive a zero on the revised project if it is NOT turned in on time. I will not receive a project as “revised” if it has not been critiqued in class (see Critiques below). Use this extra revision time to improve your project – not just to get more time to finish it!
If you miss a regular critique, the project for that critique will be lowered by one letter grade. Late projects and blog assignments will not be accepted without good reason determined on a case-by-case basis by the professor. This class is very dependent on having projects finished for the class critiques: if the student doesn't have the project COMPLETED, they will not be able to completely participate. If you have extenuating circumstances, please clear them with the instructor ahead of the due date. Medical emergencies are excused, per doctor’s note.
During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late or revised Final Projects will be accepted!
Grades / Evaluation
All projects and assignments will be graded according to the criteria specified on the project page. A grade for Participation will be calculated as a sum of the student's involvement in class and the general helpfulness that the student offers to fellow classmates. Your final grade will be calculated from these three scores.
- A (100-90)
Excellent - Above and beyond, artistically AND technically
- B (89-80)
Very Good - Beyond requirements, artistically OR technically
- C (79-70)
Average - Met the basic requirements
- D (69-60)
Did not meet requirements
- F (59-0)
Project not turned in or completely insufficient
Points for Projects and Assignments
- Participation (10 points)
- Project 1: Your Art (15 points)
- Blog set-up, Your Art blog post (5)
- 10-minute presentation on Your Art (5)
- Blog post on artists (5)
- Project 2: Transformation and Narrative in Still Imagery (15 points)
- Project 3: Alternative Digital Printing (15 points)
- Final Project (45 points)
Digital Arts Department Rules
- NO food or drink in the lab.
- NO cell phones, or beepers on during class. ALWAYS remember to turn off (or silence) your cellphone before class.
- NO sleeping during class.
- NO student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts professor
Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor in advance if you do not want your projects used.
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).
Students are expected to maintain the highest level of integrity in their academic work. From time to time, however, issues such as cheating, fabrication or plagiarism in an academic exercise arise. The original jurisdiction and penalty both vary depending on the offense and when it is discovered. Also, there are specific requirements for record-keeping and for notification of the student and academic dean. The complete policy is available in both the Student Handbook (Codes of Conduct) and the Faculty Handbook (Academic Charter).
I reserve the right to change these rules as I see fit in order to facilitate a better learning environment.
Addendum 1: Avoid cliches in your artwork, including but not limited to the following:
- anime characters
- comic books
That's not saying you absolutely can't use those types of images, but if you do they must be pushed well beyond the cliche!