Note: There are chances of extending the contents of the lectures due to time allow and how fast students can absorb all materials.

WEEK 01

August 23

Intro to the class

August 25

“Introduction to Maya 3D”
Demo:

  • Primitive Polygon Object
  • Hierarchy

WEEK 02

August 30

Demo:

  • Deformers part1
  • Hierarchy

In-Class exercises:  Working with hierarchy, grouping and parenting

September 1

Assign - Project One: ““Geometric Form” Combine primitives to construct creative models in the scene that are influenced by natural organic forms.

Demo:

  • Deformers part2
  • Hierarchy

Week 03

September 6

DUE: 10 photos of research and 3 sketches for project one

Intro to basic Maya rendering

  • Colors
  • Lights

Demo: Base on student’s sketches, I will show some techniques that will help students to accomplish their project basing on the tools that have been introduced during class sections.

Work Section

September 8

Maya rendering continue
Work section

WEEK 04

September 13

DUE Project One: ““Geometric Form”

September 15

Anatomy of NURBS objects and curves

Modeling techniques

  • NURBS Surface Editing
  • More deformations
  • Constructing Surface from Curves

In-class exercise:  NURBS modeling " Toothpaste Tube”

WEEK 05

September 20

Anatomy of Polygon objects

Modeling techniques

  • NURBS to Polygon
  • Poly segment editing

In-class exercise: NURBS Modeling with Curves and surface tools “Scope bottle”

September 22

Project Two: "Lights of Still Life” DUE Oct. 14

Intermediate Lighting

WEEK 06

September 27

CG Lights and colors concept

September 29

Render concept

  • Scan line
  • Ray trace

WEEK 07

Octorber 4

Ray tracing concept

Octorber 6

Work Section

WEEK 08

Octorber 11

(Fall Break Octorber 10th – 11th)

Octorber 13

DUE Project Two: "Lights of Still Life”
Construction of complex models part01

WEEK 9

October 18

Construction of complex models part02

October 20

Project Three: “Animobile” DUE: Nov. 4

Construction of complex models part02

WEEK 10

October 25

Working with Maya Shader Network part 01

October 28

Working with Maya Shader Network part 02
Working with UV layout for texture mapping

WEEK 11

November 1

Working Section and trouble shooting

November 3

DUE Project Two: “Animobile”

WEEK 12

November 8

Final Project: “Adventure of a Mobile Castle”

November 10

WEEK 13

November 15

"Rendering with Mental Ray part 1 "

November 17

"Rendering with Mental Ray part 2 "

WEEK 14

November  22

"Intro to Sub Division Surface "

  • Polygon surface to Sub Division surfaces
  • Anatomy of SubD

November 24

Thanksgiving Recess - No Classes from Nov 23-25

WEEK 15

November  29

This is working progress if you miss class on this week every 5 points will be subtract of from the total scores of your grades each day. (Total of 100 points for letter “A” on grade)

December 1

This is working progress if you miss class on this week every 5 points will be subtract of from the total scores of your grades each day. (Total of 100 points for letter “A” on grade)

WEEK 16

December 6

This is working progress if you miss class on this week every 5 points will be subtract of from the total scores of your grades each day. (Total of 100 points for letter “A” on grade)

December 8

Final review and last day of class

WEEK 17 Final Exam Week

December 13 and December 15 NO CLASS