In Advanced Imaging students will focus on developing the artistic content and elements of arts, including digital photographs, digital line arts and digital paints. However, digital painting will be the main focus of this course. Students will be instructed to some techniques of art making to portray the ideas though their artworks.

Note: In this course, some study sections may be involved with nudity, a live nude model or a set of stock nude photographs.


Note: Although, there are wacom tablet pen available to check out at the ARC (Art Resources Center: room 1024). I encourage students to bright their own digital tablet. The new wacom tablet model is intous 4. However, there is not limit to the brand or product, it is depend on budget and usage.

  • Storage(s):
    • USB Thumb /flash drive (at least 8+GB)
    • USB/Firewire external hard drive (Recommend a 250GB and up)
  • CD/DVD R/RW blank discs.
  • Sketch/drawing materials
  • Money for printing
  • Digital Camera (option but important)

Throughout the course, you will be expected to document your work by outputting completed animations on CD/DVD. You may be focusing on the enhancement of your portfolio throughout the course.


  1. Online document under Corel Painter product
  2. Online Training At :


  1. Rhoda Grossman Draws, “Digital Painting Fundamentals with Corel Painter 12”, Course Technology PTR; 1 edition, 2011
  2. Don Seegmiller, “Advanced Painter Techniques”, Wiley Publishing, Inc. Indiana, 2008
  3. 3DTotal, “Digital Painting Techniques: Practical Techniques of Digital Art Masters”, Focal Press, 2009
  4. Don Seegmiller, "Digital Character Painting Using Photoshop CS3", Charles River Media publication, 2007
  5. Anita Giddings & Sherry Stone Clifton, “ Oil Painting for Dummies”, Wiley Publishing, Inc. NJ, 2008
  6. Jay Hambidage, “ Dynamic Symmetry: The Greek Vase, MCMXX – Yale University press, NY, 1920
  7. Gyorgy Doczi, "The Power of Limits: Proportional Harmonies in Nature, Art & Architecture", Shambhala publications, Inc, Boulder, Colorado, 2005
  8. Jon Allen, “Drawing Geometry”, Floris Books publisher, UK, 2007
  9. Kimberly Elam, “ Geometry of Design: Studies in Proportion and Composition”, Princeton Architectural Press, New York, NY, 2001
  10. Roy R. Behrens, “Illustration as an Art”, Prentice-Hall press, NJ, 1986
  11. Karl Gerstner, " The Forms of Color: The Interaction of Visual Elements", MIT press, Cambridge, Massachusette, 1986
  12. Burne Hogarth , “Drawing the Human Head”, Watson-Guptill Publisher, New York, NY, 1989
  13. Burne Hogarth , “Dynamic Anatomy: Revised and Expanded Edition”, Watson-Guptill Publisher, New York, NY, 2003
  14. Mike Mattesi, “Force: Dynamic Life Drawing for Animators, Second Edition”, Focal Press; 2 edition, 2006
  15. Brian Curtis, "Drawing from Observation: An Introduction to Preception Drawing", McGraw-Hill Higher Education inc., New York City, NY, 2002
  16. Burne Hogarth , “Dynamic Figure Drawing”, Watson-Guptill Publisher, New York, NY, 1996
  17. Burne Hogarth , “Dynamic Wrinkles and Drapery: Solutions for Drawing the Clothed Figure”, Watson-Guptill Publisher, New York, NY, 1995
  18. Stephen Rogers Peck, "Atlas of Human Anatomy for the Artist", Oxford University Press, USA, 1982
  19. David James with Vitor Gonzalez, “Draw Your Own Celtic Designs”, F&W publication Inc, Cincinnati, OH, USA, 2003
  20. Andy Sloss, “How to draw Celtic Knotwork: a Practical Handbook”, Sterling Publishing Co Inc., new York, USA, 2002





















Exercises (30 points)

  1. Sphere (2 points)
  2. Cylinder (2 points)
  3. Cube (2 points)
  4. Bottle (2 points)
  5. Truncated bottle (4 points)
  6. Fruits (4 points)
  7. Human face (5 points)
  8. Figure (5 points)
  9. Drapery (4 points)

Project One: “Geometric forms and Colors Compose” DUE: Sep. 20 (20 points)

Student will create a digital painting of still life. The natural objects must present the geometric construction of forms as we learn during the class. Student will also demonstrate the understanding of chromatic, harmony, and energy of colors. On this particular abstract painting, is based on the extracting natural forms. The extracted forms could be details of a single object, multiple objects, microscope, landscape, seascape, or any scenery. Students will focus on design colors and design forms only.

Download Pro01 PDF

Project Two: “The Absurdity” DUE: Nov. 1 (20 points)

Students will create a self-portrait image. The portrait must portray the shadow or the opposite of your personality. The opposite side or the id, is considering your shadow. The shadow is unconsciously hidden or unconsciously suppressed deep inside your mind. Often times, we consciously suppress the id base on the supper-ego or the moral rule of the society. Things that we believe are evil basing on the values of social judgment, may have embedded inner of yours.

“It was absurd, I was not like that.”  You often though or didn’t accept that was true about who/what you really were when one pointed out. You felt that it was very ludicrous as it was not you.

Download Pro02 PDF

Project Three: Contemporary Arts: “Parody” DUE: Dec. 8 (30 points)

Student will create artwork that serves as a social satire, social critique, or commentary of some current issue in the society. Student will choose to imitate or mimic one or combination of two styles of the setting and composition from the original artworks from master artists in the past centuries.

Download Pro03 PDF


  1. Digital Files: Name Convention Format
    1. (your user name)_ (project name).ext
    2. Example: 
      • saritds_Parody.JPG
      • saritds_ Parody.Tiff
  2. Each period of class project, students must bring all the work progress to every class section until the due date.
  3. The final output on all projects will be on CD/DVD disc depending on the size of all the digital files.
  4. You are required to update your artworks on your digital arts student portfolio during this semester.
  5. The prints on each project
    • Every print must have the border at least ½ inch all sides
    • Example:
  6. Students are required for participating during class critiques.



Grades are based on the quality and quantity of your work. I will also consider your participation, ambition, commitment and development of your work from one project to the next. The following will be considered on grading:

  1. Craftsmanship – Ability to develop the skill, techniques, style, details, and quality of all the projects during the class.
  2. Concept
    • Visual thought process.
    • Ability to interpret course concepts inventively, the ability to search for and discover methods and ideas with insight, and the ability to organize clear visual relationships.
  3. Ambition - The ability to study effectively during class hours, the ability to accomplish work on a weekly basis, and the ability to apply constructive discussion during the class.
  4. Productivity - The amount of work completed and how complete the works are.
  5. Development - How much of your work has been developed and improved since the beginning of the semester.

A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points



Working with art media is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for an Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended

Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.


Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.



  • No food or drink in the lab.
  • No cell phones or beepers on during class.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting online, emailing, my space/facebook/ or other online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.



If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.



Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.

update Aug.14, 2011