COURSE OVERVIEW

In Advanced Imaging students will focus on developing the artistic content and elements of arts, including digital photographs, digital line arts and digital paints. However, digital painting will be the main focus of this course. Students will be instructed to some techniques of art making to portray the ideas though their artworks.

REQUIRED MATERIALS FOR THIS COURSE

  • Storage such as USB Thumb /flash drive (at least 8+GB)(Recommend a 250+GB USB/USB+Firewire external hard drive
  • CD/DVD R/RW blank discs.
  • Sketch/drawing materials
  • Money for printing
  • Digital Camera (option but important)

Throughout the course, you will be expected to document your work by outputting completed animations on CD/DVD. You may be focusing on the enhancement of your portfolio throughout the course.

RECOMMENDED READING

  1. Online document under Adobe product
  2. David James with Vitor Gonzalez, “Draw Your Own Celtic Designs”, F&W publication Inc, Cincinnati, OH, USA, 2003
  3. Andy Sloss, “How to draw Celtic Knotwork: a Practical Handbook”, Sterling Publishing Co Inc., new York, USA, 2002
  4. Anita Giddings & Sherry Stone Clifton, “ Oil Painting for Dummies”, Wiley Publishing, Inc. NJ, 2008
  5. Don Seegmiller, “Advanced Painter Techniques”, Wiley Publishing, Inc. Indiana, 2008
  6. Susan Ruddick Bloom, “Digital Painting in Photoshop”, Focal Press, 2009
  7. Rhoda Grossman, “Digital Painting Fundamentals with Corel Painter X”, Thomson Course Technology publishing, 2008

Project One: “Compose and Composition” DUE: Sep 14 (25 points)

Student will create 2 pierces of abstract painting, which demonstrate the understanding of chromatic, harmony, and discord energy of colors. On this particular abstract painting, students will use the natural forms/shapes as basic components on their composition.  Forms and shape extraction could come from any details of a single object, multiple objects, microscope, landscape, seascape, or any scenery. However, students will focus on colors and forms only. This project is not about subjective or object arts.

Project Two: “The Absurdity” DUE: Oct. 14 (25 points)

Students will create a self-portrait image. The portrait must portray the shadow or the opposite of your personality. The opposite side or the id, is considering your shadow. The shadow is unconsciously hidden or unconsciously suppressed deep inside your mind. Often times, we consciously suppress the id base on the supper-ego or the moral rule of the society. Things that we believe are evil basing on the values of social judgment, may have embedded inner of yours.

“It was absurd, I was not like that.”  You often though or didn’t accept that was true about who/what you really were when one pointed out. You felt that it was very ludicrous as it was not you.

Project Three: Celtic: Significance DUE: Nov. 4 (25 points)

Students will create one narrative artwork that contains the Celtic ornamental design. The artwork must contain the most significant even/evens that happened to you in one single day. Students may exaggerate the incident, mythically modify, ironically statement, social critique, or idealistically modification of your story.

Project Four: Contemporary Arts: “Parody” DUE: Dec. 9 (25 points)

Student will create artwork that serves as a social satire, social critique, or commentary of some current issue in the society. Student will choose to imitate or mimic one or combination of two styles of the setting and composition from the original artworks from master artists in the past centuries.

REQUIREMENT FOR EACH PROJECT

  1. Digital Files: Name Convention Format
    1. (your user name)_ (project name).ext
    2. Example: 
      • saritds_Parody.JPG
      • saritds_ Parody.Tiff
  2. Each period of class project, students must bring all the work progress to every class section until the due date.
  3. The final output on all projects will be on CD/DVD disc depending on the size of all the digital files.
  4. You are required to update your artworks on your digital arts student portfolio during this semester.
  5. The prints on each project
    • Every print must have the border at least ½ inch all sides
    • Example:

  6. Students are required for participating during class critiques.

GRADES

Grades are based on the quality and quantity of your work. I will also consider your participation, ambition, commitment and development of your work from one project to the next. The following will be considered on grading:

Craftsmanship – Ability to develop the skill, techniques, style, details, and quality of all the projects during the class.
Concept - Visual thought process.
The ability to interpret course concepts inventively, the ability to search for and discover methods and ideas with insight, and the ability to organize clear visual relationships.
Ambition - The ability to study effectively during class hours, the ability to accomplish work on a weekly basis, and the ability to apply constructive discussion during the class.
Productivity - The amount of work completed and how complete the works are.
Development - How much of your work has been developed and improved since the beginning of the semester.

A = Outstanding, excellent work 100 - 90 points
B = Above average work 89 - 80 points
C = Average work 79 - 70 points
D = Below average work 69 - 60 points
F = Failing work 59 - 0 points

ATTENDANCE

3d art is time extensive and the technology associated with it is always changing. Learning the fundamentals is a must. Techniques, concepts and ideas discussed in this class are essential for a 3d Artist. Because of these, attendance is essential.

1 absences = excused
2 absences = grade lowered 1 letter grade
3 absences = grade lowered 2 letter grades
4 absences = grade lowered 3 letter grades
5 absences = fail course. Dropping course recommended
Being late to class three times will be counted as one unexcused absence. Likewise, leaving class early will be counted as an absence unless approved by instructor.

STUDENT NEEDS

Any student who wishes to discuss accommodations on the basis or a disability, please come and talk to me after class or during office hours.

CLASS AND LAB RULES:

  • No food or drink in the lab.
  • No cell phones or beepers on during class.
  • ALWAYS remember to turn off your cell phone before class.
  • No sleeping during class. • No using head/ear phones, chatting online, emailing, my space/facebook/ or other online surfing during class(accept research of requesting period)
  • No playing video games during the class time
  • Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.

CONSEQUENCES:

If you do not obey the rules, you will receive a first warning. If it happens again, you will be asked to leave the classroom plus receive one half a letter grade drop and a third time you will receive a full letter grade drop on your final grade.

STUDENT PROJECTS

Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.