PROJECTS FOR THIS COURSE

Project One: Due September 14

“Geometric Form”: Combine primitives to construct creative models in the scene that are influenced by natural organic forms.

Techniques:

  1. Abstracting the nature form and re-design with the simple polygon primitive objects to comprise and to construct the sculptures.
    1. Using natural organic forms as a basis for the designs
    2. Analysis the details of each form and sketch out according to your observations. Try to simplify, elaborate, combine, transform as you like
    3. Then placing the polygon primitive objects in Maya 3D to comprise your new design.
  2. Considering about the Visual Analogy

You will create 3 different designs of visual sculptures and print out at least one each of design at 12"X12"

The Structure of the Project

Step One - Research: Everything starts with the inspiration! All DUE Sep. 2 (Post them on your Blog)

  1. Find 10 artworks which show the abstract design, visual analogy design, or nature symbolic design from natural organic forms either online or BGSU library (names of artists and artworks) The artworks can be drawings, paintings, sculptures, or architectures. (All image must not smaller that 400 pixels both width and height)

 

Step Two – Pre-production: Use all images that available from yours and your classmate to roughly design the possibility pattern, composition, and form that can be used for the models in your scene
All DUE Sep 7

  1. Find high quality images online or take your own photograph at least 10 photographs of natural organic forms (anything, but must be from nature)
  2. Analysis the details of each form and sketch out according to your observations. Try to simplify, elaborate, combine, transform as you like
  3. Then scan them and post them on the blog
  4. You may pick only part of the design or separable the component of the design to find the best shapes or contours. This will give you some interchangeable shape. Then you will resemble the shapes repeatedly into variable compositions. This technique called the Patterns Modulated Variations. (Either hand draw or Photoshop is fine)

 

Step Three – In-production: Executing the models and complete the scene in Maya 3D. DUE Sep 14

  1. Placing the polygon primitive objects in Maya 3D following your designs
    1. Reinterpret the component, contour, and composition.
    2. Comprise the objects into the sculpture.
  2. Rendering and output to TIFF format at 12"X12" with 72 ppi
    1. Post them on your blog DUE Sep 14

Step Four– The Final: Revise Versions DUE Sep 16

  1. Post on your blog DUE Sep 16
  2. Re - rendering and output to TIFF format at 12"X12" with 300 ppi
  3. Print Out DUE Sep 20

Some algorithmic arts (not what we are doing for this project, but can be related.)

Mark Stock: http://markjstock.com

 

Kenneth A. Huff: http://www.kennethahuff.com