SEPTEMBER

WEEK TWO

September 1

Due: Project One, Step One - Research (Post them on your Blog)

    1. Find 10 artworks which show the abstract design, visual analogy design, or nature symbolic design from natural organic forms either online or BGSU library (names of artists and artworks) The artworks can be drawings, paintings, sculptures, or architectures. (All image must not smaller that 400 pixels both width and height)
    2. Find high quality images online or take your own photograph at least 10 photographs of natural organic forms (anything, but must be from nature)

Lecture: The Elements of modeling techniques; Isolate Selection, Show Menu, Hierarchies, Quick Selection, Window editors, Objects Components polygon,and Layers Editor
In class exercise: Continuing to work with primitive objects

Step Two – Pre-production: Use all images that available from yours and your classmate to roughly design the possibility pattern, composition, and form that can be used for the models in your scene All DUE Sep 3

    1. Analysis the details of each form and sketch out according to your observations. Try to simplify, elaborate, combine, transform as you like
    2. Then scan them and post them on the blog 3. You may pick only part of the design or separable the component of the design to find the best shapes or contours. This will give you some interchangeable shape. Then you will resemble the shapes repeatedly into variable compositions. This technique called the Patterns Modulated Variations. (Either hand draw or Photoshop is fine)

September 3

Due: Project One, Step Two – Pre-production

Lecture: Intro to the basic colors, the lights, and the Shaders in Maya 3D
Work section on project one

Assignment: Project One, Step Three – In-production and pre-final: Executing the models and complete the scene in Maya 3D.
DUE Sep 11, 09 No light on the scene

 

WEEK THREE

September 8

Lecture: “NURBS modeling with primitive objects and Anatomy of NURBS surface
Lecture: CURVES and NURBS surfaces
In class exercise: NURBS modeling from primitive shape to complex shape”Toothpaste”

September 10

DUE: Project One, Step Three – In-production and pre-final
Assignment: Final Step – Revise Versions and the Print Out DUE Sep 16, 08

Lecture: Intro to Maya shading architecture: NURBS Texture UVs Normal part one
In class exercise: Texture mapping part one( NURBS)

WEEK FOUR

September 15

Lecture:

  • NURBS modeling with curves, surface tools and Anatomy of Curves
  • Introduce: Surface tools for NURBS modeling Work with Curves set to construct the surfaces

In-class exercise: NURBS modeling with curves and surface tools IMG01 / IMG02 / IMG03

 

September 17

Lecture: Complex NURBS Shading Network:

  • Layer Shader • Texture Projection Type
  • Editing UVs projection • Texture Placement nodes
  • 3D placement projection nodes and connection
  • More on texturing node and utilities Lecture: Basic lighting

In-class exercise: NURBS Texture UVs Projection

WEEK FIVE

September 22

Lecture: Converting NURBS to Polygon, “The best combination of modeling”
In-class exercise: Tea pot

September 24

Lecture: Anatomy of Polygonal object Editing modeling tools with Deformers
In-class exercise: Modeling with Polygons “Apple” revisiting deformational tools

WEEK SIX

September 29

Lecture: Polygons modeling with polygons tools
In-class exercise: Polygons modeling "Airplane”

October 1

Assignment: Project Three: "The Fruits” NURBS and Polygon modeling: On this assignment you will look at some traditional still life painting and borrow the composition and replace with your fruit models and recreate the scene. Due October 28, 2008 (minimum of 1 print out in 11"X17")

Lecture: Polygon Texture: The basic UV Layout.
In-class exercise: Materials and Texture mapping the Airplane model