Term Projects

 

Project One: Due September 10

“Geometric Forms “Combine primitives to construct creative models in the scene that are influenced by natural organic forms.

Techniques:

  1. Abstracting the nature form and re-design with the simple polygon primitive objects to comprise and to construct the sculptures.
    • Using natural organic forms as a basis for the designs
    • Analysis the details of each form and sketch out according to your observations. Try to simplify, elaborate, combine, transform as you like
    • Then placing the polygon primitive objects in Maya 3D to comprise your new design.
  2. Considering about the Visual Analogy

 

3. Please look at some artworks of Stephen Talasnik http://www.stephentalasnik.com

 

Step One – Research: Everything starts with the inspiration! All DUE Sep 1 (Post them on your Blog)

  1. Find 10 artworks which show the abstract design, visual analogy design, or nature symbolic design from natural organic forms either online or BGSU library (names of artists and artworks) The artworks can be drawings, paintings, sculptures, or architectures. (All image must not smaller that 400 pixels both width and height)
  2. Find high quality images online or take your own photograph at least 10 photographs of natural organic forms (anything, but must be from nature)

Step Two – Pre-production: Use all images that available from yours and your classmate to roughly design the possibility pattern, composition, and form that can be used for the models in your scene All DUE Sep 3

  1. Analysis the details of each form and sketch out according to your observations. Try to simplify, elaborate, combine, transform as you like
  2. Then scan them and post them on the blog 3. You may pick only part of the design or separable the component of the design to find the best shapes or contours. This will give you some interchangeable shape. Then you will resemble the shapes repeatedly into variable compositions. This technique called the Patterns Modulated Variations. (Either hand draw or Photoshop is fine)

Step Three – In-Productionl:Executing the models and complete the scene in Maya 3D. DUE Sep 10

  1. Placing the polygon primitive objects in Maya 3D following your designs
    • Reinterpret the component, contour, and composition.
    • Comprise the objects into the sculpture.
  2. Rendering and output to TIFF format at 12"X12" with 72 ppi
    • Post them on your blog DUE Sep 10

Step Four – Final:Revise Versions DUE Sep 15

  1. Post on your blog DUE Sep 15
  2. Re - rendering and output to TIFF format at 15"X15" with 300 ppi
  3. Print Out DUE Sep 17

Here are some algorithmic artists(However, this type of artwork is not what we are doing for this project, but can be related.)

  1. Mark Stock: http://markjstock.com
  2. Kenneth A. Huff: http://www.kennethahuff.com

 

Project Two: Due October 29

“Concept Vehicle “,The vehicle must be influenced by animal or insect. The form of your vehicle model must have the visual analogy according to your reference. You will use all the NURBS and Polygon modeling techniques that you have learn during the class.

(minimum of 2 print in 11"X17")

The Structure of the Project

  1. Step One-Research: Everything starts with the inspiration! All DUE Sep. 29 (Post them on your Blog)
    1.1. Find 10 images of concept car, motorcycle, or bicycle which show the visual analogy design either online or BGSU library (names of designer if it is possible) (All image must not smaller that 400 pixels both width and height)
    1.2. If you cannot find the references that come along with the concept vehicle, you can just find the images of possible animal/insect for comparison.

  2. Step Two – Pre-production: Use all images that available from yours and your classmate to roughly sketch out the possible design as much as possible. DUE Sep. 29 (Post them on your Blog)
    2.1. Find and chose the animal/insect that inspires you. At the mean time, chose the type of vehicle that you would like to create.
    2.2. You must analysis the details of your reference, the function, the physicality of its parts. Then sketch out according to your observations. All the parts of your model must have the functional possibility.
    2.3. Then scan them and post them on the blog

  3. Step Three – In-production Part 1: Create Model Sheet DUE Oct 1
    Executing the models and complete the scene in Maya 3D.
    3.1. Having light on the scene
    3.2. Use simple colors with no bitmap on texture
    3.3. Rendering and output to TIFF format

  4. Step Three – In-production Part 2: Executing the models and complete the scene in Maya 3D. DUE Oct 29
    Executing the models and complete the scene in Maya 3D.
    4.1. Rendering and output to JPG format at 11"X17" with 72 ppi
    4.2. Post them on your blog DUE Oct 29


  5. Revise Versions DUE Oct 3

  6. Re - rendering and output to TIFF format at 11"X17" with 300 ppi. Then Print Out DUE Nov 10

Artist: Alexander Ott

Examples

YouTube - Gizmag @ IAA 2009 - The Volkswagen L1
Gizmag takes a look at the revolutionary Volkswagen L1.
YouTube - Volkswagen L1 Concept Car
YouTube - HallucII : DigInfo
DigInfo - http://movie.diginfo.tvThe Halluc II is an 8 legged, multi-jointed robotic concept car.The newly developed Halluc II features a cutting-edge multi-...
YouTube - Magnetic hybrid motorbike unveiled in Japan
A Japanese vehicle manufacturer unveiled the prototype of a new electric motorbike carrying a hybrid magnetic motor, which can run almost noiselessly up to 1...
YouTube - Robot Fish
A robotic fish developed by scientists from Essex University is put through its paces in a special tank at the London Aquarium. It works via sensors and has...
YouTube - GEKKO x YAMAHA - 「サムライマジェスティ」 : DigInfo
DigInfo - http://www.diginfo.tvGEKKO JAPANSamurai Majesty関連サイト :- http://www.8010gekko.com/j/collection/bike.html- http://www.motorcycleshow.org/index.html (...
YouTube - Yamaha's New Vehicle: Tesseract : DigInfo
DigInfo - (http://movie.diginfo.tv)Related Link:http://www.yamaha-motor.co.jp/global/motorshow2007/booth/http://www.yamaha-motor.co.jp/global/news/2007/10/05...
YouTube - カスタムバイク 東京モーターサイクルショー 2009 : DigInfo
DigInfo - http://www.diginfo.tv東京モーターサイクルショー 2009カスタムバイク第36回 東京モーターサイクルショー2009が3月27日から29日の3日間お台場にある東京ビックサイトにて開催されました。会場には国内外の二輪車最新モデル やユニークにカスタムされたバイクが展示されていました。
YouTube - Rondinaud deisgn three wheels motorcycle concept video 1
Frenchman designer Julien Rondinaud has projected a motorcyle concept with three inline wheels
YouTube - Rondinaud deisgn three wheels motorcycle concept video 2
Frenchman designer Julien Rondinaud has projected a motorcyle concept with three inline wheels
YouTube - Can-Am Spyder 3 wheeled Bike
Ride Show 111 This is from SK Northwest
YouTube - Nissan Pivo 2 Concept Car
Ahead of the 40th Tokyo Motor Show (October 26 to November 11), Nissan unveils its electric-powered Pivo 2 concept car. Designed for urban use, the Pivo 2 fe...
YouTube - nissan pivo
those of nissan lovers! if u havent seen this........ b amazed!!!!! also theres a pivo two
YouTube - Nissan Pivo 2
General shots of the Nissan Pivo 2.
YouTube - Nissan Pivo 2 Concept Car
Ahead of the 40th Tokyo Motor Show, Nissan unveiled its electric-powered Pivo 2 concept car. Designed for urban use, the Pivo 2 features a 360-degree revolvi...
YouTube - BugE Electric Vehicle First Run
First test run of BugE Personal Electric Vehicle February 2007 Creswell Oregon USA
AAAA_YouTube - New SUMO
First there was Sumo, the Japanese sport of heavyweight wrestling. Now, a much lighter and faster mechanical SUMO has entered the ring.
YouTube - TOYOTA i-foot (2)
TOYOTA i-foot
YouTube - Nice car
a slideshow of the MAZDA TAIKI
YouTube - Toyotas robot car
Thats cool!!

 

Final Project:

“The Architectural Remembrance” Create a scene, which contains the realistic models, textures, lights, and final rendering from existing architectures.

Tips:

  1. You may pick a local location that will provide you enough of references, such as town hall, museum, church, and others.
  2. Capturing the sense of time; morning, afternoon, night, evening, or dawn
  3. Expression/Mood; sorrow, gratification or glory.

You must use colors, shapes, textures, lights and compositional strategies to convey the emotion. Intensive research on topics related to your target subject is the important key.

Due December 10 (minimum of 3 Prints, size: 11"X17")

The Structure of the Project

  1. Step One: Research: DUE Nov 17

    1.1. Local Referent Building

    1.1.1. Shooting some photographs of the scenes/sets at the locations that you would like at least 2 different locations. You may shoot several photographs on one location to be able to see variety of compositions or angles. (some digital cameras are available at the ARC rm.1024 to check out)

    1.1.2. From all of 3 locations, you must also take lots of photographs of all the details of buildings, sets, and everything that present on those locations. You could end up with more than 500 pictures of everything.

    1.2. None Local Referent Building

    1.2.1. If you decide to create none local architecture, please make sure that you have enough references. 1.2.2. You may use the substitute references from the local materials that you could find around. So, Please follow the step of 1.1.1.

    1.2.2. You may use the substitute references from the local materials that you could find around. So, Please follow the step of 1.1.1.

  2. Step Two:  Pre-production: DUE Nov 19
  3. 2.1. You may sketch out the objects into front, side, and top views and scan them. Then you can use for image planes. This will allow you to analyze forms of objects/buildings.

  4. Final Step: The production:
    Executing the models and complete the scene in Maya 3D. DUE Dec 10

    3.1. Full texturing and lighting on the scene

    3.2. Rendering and output to TIFF format

    3.3. Three Prints

    3.4. CD or DVD contains all of your projects from this semester.