SEPTEMBER

WEEK TWO

September 2

DUE Project One:

  • Fine 10 optical artworks from online or BGSU library (names of artists and artworks)
  • Take your own photograph of pattern or texture of variety of objects/natures or find high quality images online (must be at least 400 X 400 px) 10 images at least

Lecture: The Elements of modeling techniques; Isolate Selection, Show Menu, Hierarchies, Quick Selection, Window editors, Objects Components polygon and NURBS, Layers Editor
In class exercise: Continuing to work with primitive objects

Assignment: Project One, Step Two – Pre-production: Use all images that available from yours and your classmate to roughly design the possibility pattern that can be used for the models in your scene All DUE Sep 4, 08 (post 5 rough designs on your blog)

  • You may chose whole image and use Photoshop to manipulate the layers to re-arrange the pattern
  • You may pick only part of the image or separable the component of the image to find the best shapes or contours. This will give you some interchangeable shape. Then you will resemble the shapes repeatedly into variable compositions. This technique called the Patterns Modulated Variations. (Either hand draw or Photoshop is fine)
  • Matching and Manipulating all available resources into the Opt Arts style

September 4

Due: Project One, Step Two – Pre-production

Lecture: Intro to the basic colors in the Shaders in Maya 3D Work section on project one

 

WEEK THREE

September 9

Assignment: Project One, Step Three – In-production and pre-final: Executing the models and complete the scene in Maya 3D. DUE Sep 11, 08 No light on the scene

  • No light on the scene
  • Use Ambient colors instead
  • Rendering and output to TIFF format

Lecture: “NURBS modeling with primitive objects and Anatomy of NURBS surface
Lecture: CURVES and NURBS surfaces
In class exercise: NURBS modeling from primitive shape to complex shape”Toothpaste”

September 11

DUE: Project One, Step Three – In-production and pre-final
Assignment: Final Step – Revise Versions and the Print Out DUE Sep 16, 08

Lecture: Intro to Maya shading architecture: NURBS Texture UVs Normal part one
In class exercise: Texture mapping part one( NURBS)

WEEK FOUR

September 16

Lecture:

  • NURBS modeling with curves, surface tools and Anatomy of Curves
  • Introduce: Surface tools for NURBS modeling Work with Curves set to construct the surfaces

In-class exercise: NURBS modeling with curves and surface tools

Assignment: Project Two: "The Jungle”, NURBS and Polygon modeling: On this project, you will create stylistic landscape scene. You will look at some landscape painting of Henri Rousseau (His work was considered Post-impressionism around 1880-1905) http://www.tendreams.org/rousseau.htm). Then you will create a sense representing the mood and composition. The scene needs to be conveying with composition, contrast, and lighting. Due September 30, 2008 (minimum of 1 print in 11"X17")

September 18

Lecture: Complex NURBS Shading Network:

  • Layer Shader • Texture Projection Type
  • Editing UVs projection • Texture Placement nodes
  • 3D placement projection nodes and connection
  • More on texturing node and utilities Lecture: Basic lighting

In-class exercise: NURBS Texture UVs Projection

WEEK FIVE

September 23

Lecture: Converting NURBS to Polygon, “The best combination of modeling”
In-class exercise: Tea pot

September 25

Lecture: Anatomy of Polygonal object Editing modeling tools with Deformers
In-class exercise: Modeling with Polygons “Apple” revisiting deformational tools

WEEK SIX

September 30

DUE Project Two:

Lecture: Polygons modeling with polygons tools
In-class exercise: Polygons modeling "Airplane”

October 2

Assignment: Project Three: "The Fruits” NURBS and Polygon modeling: On this assignment you will look at some traditional still life painting and borrow the composition and replace with your fruit models and recreate the scene. Due October 28, 2008 (minimum of 1 print out in 11"X17")

Lecture: Polygon Texture: The basic UV Layout.
In-class exercise: Materials and Texture mapping the Airplane model