SEPTEMBER

WEEK THREE

September 4

Shading in Maya 3D: NURBS texturing Intro to Maya shading architecture -Hypershade -Nodes and their connection -Materials Types and Attributes -Anatomy of a Shading Network -Surface materials -Ambient Color, Diffuse color, Transparency color, Incandescence, Specular Highlight, and so on. -Material Types -Lambert, Blinn, Anisotropic, and Layer Shader. -Using Background -2D Texture Placement -File Textures - Working with NURBS Texture UVs Normal -UVs normal -correcting UVs -NURBS Parameterization: Uniform vs. Chord Length

Fifth in-class exercise: Materials and Texture mapping for NURBS; “Toothpaste” and “Shoes”

September 6

Sharing Assignment One: “Optical Art” to the classmates, Discussion technique and idea

Complex Shading network

  • Layer Shader
  • Nurbs texture projection
    -Projection Type
    -Editing UVs projection
    -Texture Placement nodes
    -3D placement projection nodes and connection
    -Bumps and Displacements
    -More on texturing node and utilities

Continue; Fifth in-class exercise: Materials and Texture mapping for NURBS; “Toothpaste” and “Shoes”

WEEK FOUR

September 11

Basic lighting

  • Light Types in Maya
  • Examine Light Attributes
    -Light Attribute -Intensity Curves
    -Decay Regions
    -Light Manipulators
    -Shadows: Shadow map vs. Ray trace Shadow
    -Light Linking

Adopting a 3 points lighting system from the real world setup
Explore the concept of the distribution of light and shade in a picture; “Chiaroscuro”

Basic Camera in Maya

Sixth in-class exercise: Lighting and Camera "Simple light setup"

September 13

Converting NURBS to Polygon NURBS to Poly

Polygons Count and display
Combine Poly surfaces
Merging Vertices

Seventh in-class exercise: NURBS to Polygon/simple polygon modeling “Tea pot"

WEEK FIVE

September 18

Anatomy of Polygonal object Polygons

  • Anatomy of Polygons and components; normal, Edge, Face, Vertex, UVs
  • Working with polygonal primitive object -Creating polygonal object and the primitive setting
  • Editing Polygonal primitive objects

Eighth in-class exercise: Modeling with Polygons "Airplane”

September 20

Deformations part one "Editing modeling tools"

  • Types of Non-Linear Deformer
    -Non-Linear Deformers; Bend, Flare, Sine, Squash, Twist, and Wave

Ninth in-class exercise: Modeling with Polygons “Fruit”

WEEK SIX

September 25

Polygons modeling with polygons tools

  • Creating polygons from scratch
  • Polygons editing tools: Appended, Split, and more
  • Other assistant tool: Image plane

Tenth in-class exercise: Polygons modeling "Lion Head”

September 27

"Polygons modeling with polygon tools" (Continue)

  • Smooth and smooth proxy function
  • Mirror geometry and alternative mirror techniques.
  • Deformations part two
  • Editing modeling tools, part two
    - Types of Deformation
    -Soft modification
    -Lattice and Cluster
    -Artisan Sculpt tool

Finish up the Tenth in-class exercise: Touching up " Polygon modeling with assistant tools "

Last modifled 8-1-07