September 4


September 6

Sharing Assignment One ; " Optical Art " to the classmates
Discussion technique and idea

" NURBS modeling with curves, surface tools and Anatomy of a Curves"
Introduce " Surface tools for NURBS modeling"
Work with Curves set to construct the surfaces
Anatomy of Curves: Direction, Control Vertices (CV), Knots/Points, Hulls, and Spans
" Surface tools for NURBS modeling" continue
-Work with Curves: CV / EP curves
- Detach/Attach surface
- Projection curve on surface
- Trimming
- Loft / Extude surface
- Planer
- Bi-rails

In-lass exercise : " NURBS modeling with curves and surface tools "


September 11

" Shading in Maya 3D: NURBS texturing part one "
Intro to Maya shading architecture.
-Nodes and their connection
-Materials Types and Attributes
Anatomy of a Shading Network
Surface materials
-Ambient Color, Diffuse color, Transparency color, Incandescence, Specular Highlight, and so on.
Material Types
-Lambert, Blinn, Anisotropic, and Layer Shader.
Using Background
2D Texture Placement
Bumps and Displacements
File Textures
"Working with NURBS Texture UVs Normal "
-UVs normal
-correcting UVs
-NURBS Parameterization: Uniform vs. Chord Length

In class exercise : Texture mapping part one( NURBS) Im01/ Im02 / Im03 / Im04 /

Assignment Two ; "Memory of Time " NURBS modeling: On this assignment, you will create create surreal or dream like sense Due September 27, 2006

Creating a blueprint for aiming modeling on each model; you can either take a photographs or scan your drawings to use with image planes.


September 13

" Complex Shading network: NURBS texturing part two "
•  Layer shader
Nurbs texture projection
-Projection Type
-Editing UVs projection
-Texture Placement nodes
-3D placement projection nodes and connection
- More on texturing node and utilities

In-class exercise : " NURBS Texture UVs Projection "

" Basic lighting"


September 18

More on NURBS modeling

In-class exercise : NURBS modeling "Scope bottle "

"Converting NURBS to Polygon"
NURBS to Poly
-Polygons Count and display
-Combine Poly surfaces
-Merging Vertices

September 20

"Anatomy of Polygonal object "
-Anatomy of Polygons and components; normal, Edge, Face, Vertex, UVs
Working with polygonal primitive object
-Creating polygonal object and the primitive setting
-Editing Polygonal primitive objects

Deformations Editing modeling tools
Types of Non-Linear Deformer
-Non-Linear Deformers; Bend, Flare, Sine, Squash, Twist, and Wave

In-class exercise : " Apple "


September 26

" Polygons modeling with polygons tools"
-Creating polygons from primitive object
-Polygons editing tools
Other assistant tool: Image plane

In-class exercise : Polygons modeling "Lion Head " part one

September 27
Sharing Assignment Two ; "Memory of Time" to the classmates
Discussion technique and idea