OCTOBER

WEEK 7

October 5
Deformations part two
ž Editing modeling tools, part two ž
Types of Deformation
-Soft modification
-Lattice and Cluster
-Artisan Sculpt tool
Finish up In-class exercise 5 : Touching up " Polygon modeling with assistant tools "

October 7
Working Section and personal help

WEEK 8

October 12
(Fall break no class 11-12)

October 14
Sharing Assignment Three: žOrganic/Natural GrowthÓ
on screen with classmates
Discussion on technical progress

WEEK 9

October 19
Polygon Texture

ž Polygon texture techniques Ó
-Polygon Texture coordinates system in Maya
-Multiple texture on a single surface
In-class exercise 6a : " Simple Polygon Texturing "

October 21
Unwrap Texture on Polygon UVs

-Texture Editor
-Unwrap UV
-UV editor
-Cut and Sew UV
-Snap shot UV layout
-Plan ahead
Editing image and paint in Photoshop program
In-class exercise 6b : " unwrap Polygon Texturing "

WEEK 10

October 26
žLightingÓ
Examine Light Attributes
-Light Attribute
-Intensity Curves
-Decay Regions
-Light Manipulators
-Shadows: Shadow map vs. Ray trace Shadow
-Light Linking
-3 point lighting system

October 28
žLight R ig Techniques Ó

-Luminosity
-Radiosity
-Simulate bouncing light
-Addition control
-Connection Editor
In-class exercise 7 : " Light Rig"