WEEK 2 (continue)

September 2

" Shading in Maya 3D: NURBS texturing part one "
Intro to Maya shading architecture.
-Nodes and their connection
-Materials Types and Attributes
Anatomy of a Shading Network
Surface materials
-Ambient Color, Diffuse color, Transparency color, Incandescence, Specular Highlight, and so on.
Material Types
-Lambert, Blinn, Anisotropic, and Layer Shader.
Using Background
2D Texture Placement
Bumps and Displacements
File Textures

In class exercise : Texture mapping part one( NURBS) Im01/ Im02 / Im03 / Im04 / maya

ž Working with NURBS Texture UVs Normal Ó

-UVs normal
-correcting UVs
-NURBS Parameterization: Uniform vs. Chord Length


September 7

Sharing Assignment One ; ž Optical Art Ó to the classmates
Discussion technique and idea

ž NURBS modeling with curves, surface tools and Anatomy of a CurvesÓ
Introduce " Surface tools for NURBS modeling"
Work with Curves set to construct the surfaces
Anatomy of Curves: Direction, Control Vertices (CV), Knots/Points, Hulls, and Spans

September 9

Continue working on curves and surface tools for modeling

" Surface tools for NURBS modeling" continue
-Work with Curves: CV / EP curves
- Detach/Attach surface
- Projection curve on surface
- Trimming
- Loft / Extude surface
- Planer
- Bi-rails

In-lass exercise : " NURBS modeling with curves and surface tools "

Assignment Two ; ž Belonging Ó NURBS modeling: On this assignment, you will create one or a set of your daily objects, or favorite objects that you use everyday. Due October 7, 2004

Creating a blueprint for aiming modeling on each model; you can either take a photographs or scan your drawings to use with image planes.


September 14

" Complex Shading network: NURBS texturing part two "
•  Layer shader
Nurbs texture projection
-Projection Type
-Editing UVs projection
-Texture Placement nodes
-3D placement projection nodes and connection
- More on texturing node and utilities

Finish up In-class exercise : " NURBS Texture UVs Projection "
Please bring all of your sketches and blueprints for each object that you plan to create on Sep. 16th

September 16

Finish up In-class exercise : " NURBS Texture UVs Projection "
Work section/ personal help

" Basic lightingÓ


September 21

Sharing Assignment Two ž Belonging Ó on screen with classmates
Discussion on technical progress

September 23

žConverting NURBS to PolygonÓ
NURBS to Poly
-Polygons Count and display
-Combine Poly surfaces
-Merging Vertices

"Anatomy of Polygonal object "
-Anatomy of Polygons and components; normal, Edge, Face, Vertex, UVs
Working with polygonal primitive object
-Creating polygonal object and the primitive setting
-Editing Polygonal primitive objects

Deformations part one ž Editing modeling tools ž
Types of Non-Linear Deformer
-Non-Linear Deformers; Bend, Flare, Sine, Squash, Twist, and Wave


September 28

ž Polygons modeling with polygons toolsÓ
-Creating polygons from scratch
-Polygons editing tools: Appended, Split, and more
Other assistant tool: Image plane

In-class exercise : " Polygons modeling with polygons tools "

September 30

ž Polygons modeling with polygon toolsÓ (Continue)
Smooth and smooth proxy function
Mirror geometry and alternative mirror techniques.

Finish up In-class exercise : " Polygon modeling with assistant tools "

Assignment Three: žOrganic/Natural GrowthÓ Polygons modeling: On this assignment, you will create an artistic piece that is influenced by organic growth patterns. Do not create a realistic landscape. When you look at natural elements in our environment, it is apparent that patterns are governed by geometric patterning or mathematical rules. A pinecone consists of numerous elements that are similar and arranged in a concentric overlapping fashion. Trees have branches that are structured like the tree itself. Create a scene with organic looking elements that have a pre-defined rule that determines the construction of the elements. Compose an entire scene; therefore you may want to think about the environment the element exists in. Due October 28, 2004