August 24

Introduction to the class materials, overview, expectations, term projects, and online form
Sneak preview: class material and variety of aspects in 3D computer graphics.
Intro to 3 Dimension Computer Graphic and Animation
Aspect of Computer Graphic (CG)

Catch up with Maya interface and General concepts
General Concepts
Maya Workspace

-User Interface Elements
-Three-Button Mouse convention in Maya
File Management Every exercise, assignment, and project must be saved in Z drive ( example, Z:/ maya/ yourname/ project name)
-Setting Maya project directory
-File Types
Viewing 3D Scenes
-View ports
-View Tools
-Shading Option
-Show Menu
-Right Mouse Menu
-Move, Rotate, and Scale tool
-Pivot Point
- Snapping
Primitive Objects in Maya
Polygonal and NURBS primitive objects

Experiment You will create a set of objects using any primitive objects or any tools that available in Maya program. Shaders and rendering are not required on this experiment.

August 26

Maya Workspace continue
- More on User Interface Elements
Viewing options
-Isolate Selection
-Show Menu
-Quick Selection
Window editors
Objects Components
polygon and NURBS
Layers Editor

Assignment One ; Optical Art , you will create a multiple primitive objects and combine them to construct creative models that are influenced by the work of Victor Vasarely and Bridget Riley. (Black and white colors). Due September 7, 2004


August 31

NURBS modeling with primitive objects and Anatomy of NURBS surface
Objects and Components (in details)
-Object types in Maya
-Component Types in Maya
Mel Scripts
-Mel commands
-Script Editor
-Hotkey and Hotbox, and Masking manus
Characteristic of NURBS objects
-Anatomy of Surface; point, patch, Hull, CV, Isoparm, and Span
Aim functions: Image plane, Masking manus, Isoparm, changing local pivot for modeling and more.

In class exercise : NURBS modeling from primitive shape to complex shape
Download imags front / side / top / back / Maya file