Syllabus ARTC 4410

Instructor: Kim Turner Young
Office: 1026 Fine Arts Center
Office Hours: M 2:00PM - 5:00PM

Section: 1001
Semester: Spring 2014
Lab: 242 Wolfe Center
Time: Fri 11:30am-4:10pm

Course Overview

Course Description and Objectives:

This course is designed for art students who already have experience working with digital video, interactive design, multimedia, digital audio, and/or animation. Students will be using their knowledge in these areas to work on large-scale multimedia projects for organizations. The course is designed to give real-world experience to students by granting maximum responsibility for the development of a professional product that will be published and seen by the public. The students will work in groups to produce the project. Some projects may involve multiple media (video, print, web, etc) others may be primarily a single media. All projects will involve the use of creative design skills as well as technical knowledge of digital art, and all will be done through collaboration with other students. Students are assigned a project(s) and team(s) on the second week of classes and then make weekly progress on the project(s). The students are expected to work both independently and with their team throughout the week and show their progress once a week to the class in critique.

This semester, we have an exceptional opportunity to work with NASA to help promote their ICESat-2 satellite, and NASA in general, to a young audience. This project requires you to really stretch yourself creatively while working at a highly professional level. The rewards for doing so will go well beyond the academic, providing a tremendous addition to your professional portfolio and the possibility to work with NASA as an intern after the semester ends. Because we will need students to work on other projects as well, some students may not be involved in the NASA project. Selections will be based on the skills/demands of the project as well as performance, technical and artistic ability.


Every student is expected to set concrete goals and deadlines, and meet them to show significant weekly progress. As in the professional world, you will turn in a timesheet each week and will be held accountable for your hours. Remember that 1 credit in a studio course equals 3 hours of homework per week. Therefore this class expects 9 hours of weekly homework in addition to the 5 hours you spend in class. Each student is responsible for the completion of the project, therefore its scope must be carefully planned. Concept and design ideas must be worked out in the first few weeks of class and production must begin in the third. The role of the professor is that of Art Director. You will be working directly with her as well as the client, which will vary depending on project. You will meet with the Art Director and client in class, or outside of class as available. They will give you critical feedback on your ideas and progress, and you will re-work the project accordingly. Remember, you must always please the client! As a result, detailed note-taking during client-team meetings is mandatory! In order to complete your project you may also need to seek technical help from other instructors, online tutorials, etc.

Team assignments and roles for each of the team members will be determined by conducting a series of exercises on the first day of class. Each team will be responsible for creating a blog to use to show progress during class critiques and client meetings.


You are responsible for the storage and backup of all material you will be working on for your project. You will need CDRoms, DVD-Rs, a Firewire HD, or a thumb drive depending on the project. We will provide a master firewire drive for weekly backup for class use.


 You are required to attend every class session, where we have weekly team meetings. You also may be presenting to the entire class, meeting with the client, or working with your group during class hours. Attendance at TEAM & CLIENT meetings is mandatory. If you miss these, the timeline for the entire project can be compromised. Also, this class only meets once a week; if you miss one class, it’s like missing an entire week of class. Therefore, attendance policy is as follows:

It is thus STRONGLY advised to save your "free" absence in case of some emergency or illness.


Three lates = one absence. Attendance is taken at the beginning of class, it is your responsibility to make sure I mark you present if you are late. This must be done during the class period in which you arrive late.

I make numerous important announcements at the beginning of many classes. If you miss them due to being late, then you are responsible for getting them from a fellow student.

If you have a regular and unavoidable conflict with the class start time (such as another class finishing across campus just before our class begins) please notify me of this on the FIRST day of class.


Leaving class early without clearing it with the instructor will be counted as an absence. There may be designated times when you can work independently outside the classroom, but that MUST BE CLEARED with the instructor before leaving.

In addition to working on your own (5-6 hours/week), you must also set up a regular schedule to meet with your team for an additional 2-3 hours per week outside of class. Once determined, you must inform the instructor of your weekly team meeting time(s).


Since class meets from 11:30-4:10, there will be a lunch break from 1:00-1:30. It’s recommended that you bring lunch with you, since that’s not much time. No food is allowed to be consumed in the lab, and please clean up after yourself.


Course grade will be based on:

All projects MUST be completed by the end of the semester, although some may be due sooner. YOU MUST MEET ALL DEADLINES AND GOALS TO RECEIVE A C.

Weekly progress grades will be assigned according the following:

Final project grades will be assigned according the following:

Projects are expected to be of professional quality. At the end of the term, students will also be given the opportunity to grade fellow team members on their contributions to their project, which will be factored into the final grade.

General Policies


Digital Arts Department Rules

Student Projects

Projects created in any Digital Arts course may be used by the Art department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the Art department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.


Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).

Academic Honesty

Students are expected to maintain the highest level of integrity in their academic work. From time to time, however, issues such as cheating, fabrication or plagiarism in an academic exercise arise. The original jurisdiction and penalty both vary depending on the offense and when it is discovered. Also, there are specific requirements for record-keeping and for notification of the student and academic dean. The complete policy is available in both the Student Handbook (Codes of Conduct) and the Faculty Handbook (Academic Charter).


I reserve the right to change these rules as I see fit in order to facilitate a better learning environment.