Instructor: Kim Turner Young
Office: 1026 Fine Arts Center
Office Hours: M 2:00PM - 5:00PM
In ARTC 2210, you will learn to use the computer as an art tool. The art is the emphasis and the tools (computer, peripherals, and software) are secondary.
You will explore 2D paint, image manipulation, and create art using vectors and raster images using various peripherals such as scanners, graphic tablets, digital cameras, and image capture techniques. This will also include an investigation of artistic digital printing techniques.
The course emphasizes creative experimentation informed by contemporary research issues and critical theory. Class lectures will include demonstrations, discussions of readings, theory and artwork, and technical exploration. Class time will be available for exploring software and hardware tools and working on projects; outside work will also be required to complete assigned projects.
- Use the computer as a tool for creating artwork.
- Focus on the conceptualization and creation of artwork; attaining expertise in the operation of the software and hardware used in this class is important in acquiring the necessary skills to create the work.
- Investigate the impact of contemporary digital technology on imagination, narration, mythology, and artistic expression.
- Build knowledge in the area of contemporary art history and theory as it applies to the course material. Reading and research assignments and class lecture/discussions will be focused on providing students with pertinent art history and theory to enhance the conceptual development of their work on project assignments.
- Demonstrate a level of expertise, through in-class work and assignments, in the following areas:
- An understanding of the "anatomy" of a digital image, bitmap vs. vector, including resolution, pixels and bit depth.
- An understanding of digital images as computer code, exploring ways to manipulate the image by manipulating the code.
- 2D paint / digital imaging programs, focusing on Adobe Photoshop.
- Acquisition techniques: including scanning, video capture, digital cameras, and web sources.
- Output techniques: printers (low and high end ink jet), various paper surfaces, projections, and computer monitor.
- Conceptual development of artwork.
- Art History and new media theory as it pertains to project assignment goals including truth in imaging, identity, linearity, and the medium.
- Critiques - discussion and evaluation of peer work.
Digital storage: USB flash drive or Firewire External Drive (MUST be formatted for both Mac and PC). You will be expected to have a drive of at least 8GB in size.
There are plenty of online resources for this class, so a physical textbook is not necessary. I do not require a textbook so that you can afford printing in this class.
You will need to make numerous professional prints to fulﬁll class assignments in the MCaP lab. This is located in the Fine Arts Center room 1028. Anticipate spending at least $100 on printing supplies for this class.
Information presented in class lectures, discussions and demos is the responsibility of each student. General assignments are mandatory and must be completed on the required dates and in the proper format. Assigned readings are the responsibility of each student and will be required for class discussion and project completion. Each lecture and discussion requires the student's participation for which a grade will be given. If you miss a day of class, contact a classmate immediately to make up lost work.The technical aspects of the class are demanding and require that students be self-motivated and independently solve problems. There will be days set aside for working on projects in class, however the majority of our time will be spent on our learning objectives. Make the proper arrangements to work on assignments outside of class.
Students will need to be able to competently write about their projects in a formal way.
This course assumes an interactive approach in its structure and in its presentation, which requires engaged participation from all members of the class. This class is a cumulative experience and necessitates your presence in lab time as well as lecture. Therefore, regular attendance is expected and considered mandatory. If you miss a class, it is your responsibility meet with a classmate or make an appointment with me to get the information.
- 1 - 3 absences = no penalty
- 4 absences = overall final grade lowered 1 letter grade
- 5 absences = fail the course; dropping the course strongly recommended
Being 15 minutes or more late to class three times will count as one unexcused absence.
Doing activities during class that are not related to class (Facebook, email, web browsing, etc.) will count as being 15 minutes late. Doing such activities three times will count as one unexcused absence.
Assignments and Critiques
Readings on theory will be online; the URLs will be listed in the calendar.Requirements for Readings:
- For each reading, write a multi-paragraph essay describing the core elements of the reading materials as well as any insights the student may have on the concepts.
- Each essay must be no less than two paragraphs of four sentences each.
- The first paragraph should summarize the primary points of the article. This might require you to write a longer paragraph.
- The second paragraph should include any insights or thoughts you had in response to the content of the writing. DO NOT comment on your feelings about how it was written, but the material covered.
- All documents must be turned in on Canvas before the beginning of class.
Exercises and Projects
Exercises are presented in class (there may be one or more per week), and focus on technical issues rather than creative content. You will primarily work on them during class time, but may need to work outside of class to complete them by the deadline. They are graded on completeness only: you must meet all the technical requirements of the exercise in order to receive credit for it. If you miss a class in which an exercise is introduced, it is your responsibility to complete the exercise on your own.
Projects are introduced in class, but for the most part you will work on them outside of class time. There will be scheduled work days, but these are to allow you to receive feedback from the instructor and other students; you will not be able to complete projects solely during the class time provided. Projects are highly individual, requiring both creative and technical effort.
Turning in Exercises and Projects
Exercises must be saved as flattened JPGs, and uploaded to Canvas by the due date.
Projects for critique must be saved as flattened JPGs and uploaded to Canvas, AND the original Photoshop (PSD) files as well as flattened JPGs must be uploaded to the homework folder prior to the beginning of class.
I do not accept late projects and you will receive a zero on the project if it is NOT turned in on time.
If you miss a regular critique, the project for that critique will be lowered by one letter grade. Late projects and papers will not be accepted without good reason determined on a case-by-case basis by the professor. This class is very dependent on having projects finished for the class critiques: if the student doesn't have the project COMPLETED, they will not be able to completely participate. If the student has extenuating circumstances, please clear them with the instructor ahead of the due date. Medical emergencies are excused, per doctor’s note.
During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!
Grades / Evaluation
See the Canvas course website for grades. 50% of your grade will be based on Projects (Projects 1 and 2 are worth 15% each, Project 3 is worth 20%). Each project has an attached rubric. The other 50% of your grade will be based on the following: Exercises 25%, Writings 10%, Attendance 10%, and Participation 5%.
In this class, a “C” means you have met all the requirements of the assignment, so you must go beyond those requirements to earn a higher grade:
- A (100-90)
Excellent - Above and beyond, artistically AND technically
- B (89-80)
Very Good - Beyond requirements, artistically OR technically
- C (79-70)
Average - Met all the assignment requirements
- D (69-60)
Did not meet all requirements
- F (59-0)
Project not turned in or completely insufficient
Extra credit may be awarded to exercises that go well beyond what we cover in class. You will also be invited to be involved with the Computer Art Club on a regular basis; turn in a page describing your contributions for extra credit. Extra credit will be applied toward your participation grade.
Digital Arts Department Rules
- NO food or drink in the lab.
- NO cell phones on during class. ALWAYS remember to turn off (or silence) your cellphone before class.
- NO sleeping during class.
- NO student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts professor
Projects created in any Digital Arts course may be used by the Art department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the Art department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).
Students are expected to maintain the highest level of integrity in their academic work. From time to time, however, issues such as cheating, fabrication or plagiarism in an academic exercise arise. The original jurisdiction and penalty both vary depending on the offense and when it is discovered. Also, there are specific requirements for record-keeping and for notification of the student and academic dean. The complete policy is available in both the Student Handbook (Codes of Conduct) and the Faculty Handbook (Academic Charter).
I reserve the right to change these rules as I see fit in order to facilitate a better learning environment.