Exercises (20 points)

First in-class exercise (4 points)

  1. Modeling with primitive and modification polygonal objects and deformational tools
  2. Working with Hierarchy, Grouping, and Parenting
  3. Coloring with Surface Shader Materials
  4. Lighting and Camera "Simple light setup with Mental Ray: Sun and Sky"
Reference images for Exercise 1 (click for full size):

Tips

Second in-class exercise(4 points)

  1. Modeling with Polygons “Pumpkin and Turban Squash”
  2. Simple UV layout
  3. NURBS Modeling with Curves and surface tools: Fruit Buckets
  4. Surface Texturing

Third in-class exercise: Intermediate Modeling Techniques: Fruit Scales (5 points)

  1. Sub-Division Surface modeling: Fruit Scales Body
  2. Modeling with Sub-Division surface and Convert Polygon to Sub-Division
  3. UV Projections
  4. Materials and Texture mapping: Fruit Scales
  5. Studio Light Setting with Mental Ray

Fourth in-class exercise: Advance Modeling Tech: "Samlorkruang: Motor-Tricycle” (สามล้อเครื่อง) (7 points)

  1. Tricycle Model: Hard-Surface parts
  2. Tricycle Model: Soft-Surface parts
  3. Tricycle Model: UV layout
  4. Tricycle Model: Materials and Texture mapping
  5. Mental Ray
  6. Rendering for Composite Layers

Projects (80 points)

Project 1: Geometric Form (20 points)

Duration: Aug. 27th- Sept. 24th

Students will use polygon primitives to create modular or segmental structures. The segmental structures should form the visual impression of whole object(s). The segmental structures should be arranged in the scene in such a way that you can render pleasing images.

The structures must be influenced by natural organic forms.

TWO PRINTS on 11"X17" papers - Must have the white border

DUE DATE: Sep. 24th

diagram of seventeen by eleven inch framing

PDF icon image that is a link to Project1 PDF click on the icon to download project file in PDF format

Project 2: Props (25 points)

Duration: Sep. 29th - Oct. 29th

Overview

Props are a big part of visual storytelling in film and games. The nature, placement, and condition of props can tell us a lot about a character, even before we’ve seen the character on screen.

In this project, you will choose a set of props from a list, model them, texture them, place them in a scene, add lighting, and then render out two images for print that show your models.

You will choose 1 set of props from the following list:

  1. Antique gas pump + island
  2. Midcentury modern furniture collection
  3. Kitchen gadget + wooden utensils + interesting salt shaker
  4. Circular saw + sawhorses + work piece
  5. Antique cameras + table + accessories (straps/film/etc)
  6. Video game controller collection + table
  7. Easel, palettes, brushes, stretched canvas, tubes of paint, table
  8. Nail clippers, nail polish, nail polish remover, q-tips, compact, makeup brush
  9. Pots, pans, knives, knife block, blender, kitchen counter
  10. Two pairs of Shoes, umbrella, umbrella stand

Project Structure

  1. Research & preproduction.
    1. Create the owner. You must decide who owns the props that you’ve picked and write about them. (A paragraph or two should be sufficient, but feel free to write more if it is useful.) This will help you decide how to model, texture, and light the props. What historical period does the owner live in? Is the owner young? Old? Have the props seen hard use, or are they almost new? How has the owner of the props influenced their appearance? Where might these props be found?
    2. Find and/or create references. Now, you must find references for the objects, their textures, any wear or distress on the objects, and also for lighting. Organize these reference images in a folder and place that folder in the class folders. You may create sketches if it helps. At minimum, you should have reference images for each object, reference images for each object’s texture, and at least one reference image for lighting.
  2. Production. Execute the models and complete the scene in Maya. Render at least two images with dimensions 9.5” x 15” at 72ppi. Put these images in the class folder and post them to the Facebook group.
  3. Revision. Revise your digital files as per feedback and re-render. Place them in the class folder and post them to the Facebook group. You may render more than two images if you wish.
  4. Final print. Choose your two best images and print them side-by-side on a 22” x 17” sheet. There should be a 1” border on all sides of each image. (See diagram below)

DUE DATES:

a diagram of twenty-two by eleven inch framing

project file click on the icon to download project file in PDF format

Project 3: The Moving Castle (35 points)

Duration: Nov. 3rd - final exam day

Create a full rendering of surreal realistic image that has influence from the animated movie “the Howl's Moving Castle”. The concept of moving castle must be influenced by animal or insect. The form of your model must have the visual analogy according to your reference. The imaginative castle must contain the characteristic of being adventurer or being an explorer. Every single ornament that present on the castle must underline it concept of its own personality.  Every living house has a spirit within, is the East Asian philosophy. You will try to capture a moment of time such as the expression the gratification and glory. You can use color, shape, texture, diagonals, lighting and compositional strategies to convey the emotion. Intensive research on topics related to your target subject is the important key.

You make at least one print of your final render at 17" x 22"

DUE DATE:

a diagram of seventeen by eleven inch framing

project file click on the icon to download project file in PDF format