ARTC 3110 — Course Overview

Introduction to 3d Modeling

The purpose of this class is to explore the processes of creating objects, materials, lights, and cameras in Maya to create visual art.

This course includes geometric soft/hard surface modeling, materials, lights, cameras, and rendering. Students will learn both the technical and creative aspects of 3D arts and design. The course also incorporates concepts from fine art, design, and cinematography. The class will be taught using hands on exercises, demonstrations, projects, and lectures.

Required Materials for This Course

Throughout the course, you will be expected to document your work by outputting completed animations on CD/DVD. You should be focusing on the enhancement of your portfolio throughout the course.

Recommended Reading

  1. Online documentation under the Maya help menu (highly recommended)
  2. Dariush Derakhshani. Introducing Autodesk Maya 2015: Autodesk Official Press, Publication Date: June 16, 2014 | ISBN-10: 1118862848 | ISBN-13: 978-1118862841 | Edition: 1
  3. Jeremy Birn, Digital Lighting and Rendering (3rd Edition) (Voices That Matter), Publication Date: November 21, 2013 | ISBN-10: 0321928989  | ISBN-13: 978-0321928986 | Edition: 3
  4. McKinley, Michael. Maya Studio Projects: Game Environments and Props, Sybex Publication, March 1, 2010 | ISBN-10: 0470524030 | ISBN-13: 978-0470524039 | Edition: 1
  5. Excell, Laurie; Batdorff, John; Brommer, David; Sammon, Rick & Simon, Steve , "Composition: From Snapshots to Great Shots”, Peachpit Press; 1 edition (November 27, 2010)
  6. Angela Farris Belt, , "The Elements of Photography: Understanding and Creating Sophisticated Images", Focal Press (February 1, 2008)