ARTC 4410 Collaborative Multimedia Development
ARTD 4060 Graphic Design Practicum
Spring 2012 - Bowling Green State University


ARTC 4410:
Professor:

ARTD 4060:
Professor:

Class Day/Time:
Classroom:

Collaborative Multimedia Development
Heather Elliott-Famularo

Graphic Design Practicum
Lori Young

Tues / Thurs 10:30 am - 12:50 pm
244 Wolfe Center / 1030 Fine Arts Center

Office:
Office Hrs:
Email:
Phone:

Office:
Office Hrs:
Email:
Phone:

1014 Fine Arts
Wed 10:30m - 12:30pm
helliot@bgsu.edu
419-372-9943

107 Fine Arts
Wed 10:30m - 12:30pm
lyoung@bgsu.edu
419-3409-05683
syllabus | assignments | schedule | projects | resources | TEAM blogs
Prerequisites
ARTC 321 / 2210 Digital Imaging or ARTC 2010 Intro to Digital Arts
Objective
This course is designed for art students who already have experience working with digital video, design, multimedia, digital audio, and/or animation. Students will be using their knowledge of digital video (Final Cut Pro, AfterEffects. DVD Studio Pro), Interactive, and/or Maya and will be working on large-scale multimedia projects for organizations. The course is designed to give real-world experience to students by granting maximum responsibility for the development of a professional product that will be published and seen by the public. The students will work in groups to produce the project. Some projects may involve multiple media (video, print, web, etc) others may be primarily a single media. All projects will involve the use of creative design skills as well as technical knowledge of digital art. The students are assigned a project(s) and team(s) on the second week of classes and then make weekly progress on the project(s). The students are expected to work both independently and with their team throughout the week and show their progress once a week to the class in critique.

This semester, we are combining course content and sharing projects with senior-level Graphic Design students. This will bring an exciting dynamic to the course and allow students and instructors to co-critique work and share their expertise.
Supplies
You are responsible for the storage and backup of all material you will be working on for your project. You will need CDRoms, DVD-Rs, a Firewire HD, or a thumb drive depending on the project. We will provide a master firewire drive for weekly back up for class use.
Requirements

Every student is expected to show significant weekly progress. As in the professional world, you will turn in a TIMESHEET each week and will be held accountable for your hours. Remember that 1 credit in a studio course equals 3 hours of homework per week. In short, this 3-credit class equals 9 hours of homework per week. Each team is required to create a project blog with calendar and post weekly progress on this blog. Each student is responsible for the completion of the project. Therefore its scope must be carefully planned. Concept and design ideas must be worked out in the first few weeks of class and production must begin in the third. The role of the professor is that of Art Director. You will be working directly with her as well as the "client," which will vary depending on project. You will meet with the professor in class, and the "client" during or outside of class as available. They will give you critical feedback, and you will re-work the project accordingly. Remember, you must always please the client! As a result, detailed note-taking during client-team meetings is mandatory! In order to complete your project you may also need to seek technical help from other instructors, online tutorials, etc.

A Project Manager will be selected for each team. The role of the Project Manager is to bring about the successful completion of the project by keeping their team on track, organizing the project, and holding each team member accountable. They work very closely with the Art Director and are the only one on the team that communicates with the client. They must have good communication skills, a clear vision, integrity, enthusiasm, the ability to delegate tasks, and good problem-solving skills. PMs are held to a high standard with additional responsibilities.

During class time, students are expected to engage in meaningful classroom participation.

NOTE: This class is the most "job-like" classroom experience you will have while at BGSU. Please treat it as such. The expecations for completing your work are high, and you will be held accountable by your instructors and your peers. As such, any student found to not be meeting their responsibilities will be asked to drop the class.

Attendance
You are required to attend every class session. We have weekly team meetings. You may be presenting to the entire class, meeting with the client, or working with your group during the other class hours. Attendance at TEAM & CLIENT meetings is mandatory. If you miss these, the timeline for the entire project can be compromised. Therefore, attendance policy is as follows:

3 absences = no penalty
4 absences = overall final grade lowered one full letter grade
5 absences = overall final grade lowered two full letter grades
6 absences = fail the course; dropping the course strongly recommended.

In addition to working on your own (5-6 hours/week), you must also set up a regular schedule to meet with your team for an additional 2-3 hours per week outside of class. Once determined, you must inform the instructor of your weekly team meeting time.

Grading
Grades will be based on:
  • attendance at the weekly meetings,
  • significant weekly progress on the project,
  • participation in class critiques,
  • completion of weekly timesheets,
  • meeting deadlines,
  • and the final outcome of the project.
All projects are MUST be completed by the end of the semester, although some are due sooner. YOU MUST MEET ALL DEADLINES. Projects are expected to be of professional quality. At the end of the term, students will be given the opportunity to "grade" fellow team members on their contributions to their project.
90 - 100
89 - 80
79 - 70
69 - 60
59 - 0
A = Excellent - Above and beyond, artistically AND technically
B = Very Good - Beyond requirements, artistically OR technically
C = Average - Met the basic requirements
D = Did not meet requirements
F = Project not turned in or completely insufficient
Digital Arts Department Rules
• No food or drink in the lab.
• No cell phones, or beepers on during class. ALWAYS remember to turn off your cellphone before class.
• No sleeping during class.
• Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.
Student Projects
The projects created in this course will be published and are viewable by the public. The School of Art may use the projects to promote the organization, student, department, and/or the university in general. The projects will not be used in any way for financial profit.
Materials and Class Fee:
The fee for this class is used to purchase hardware / software that is not maintained by ITS. This includes items ram, cameras, printers, scanners and specialized software. DA contributes money towards the standard software. We also purchase manuals and DVDs such as the SIGGRAPH reels and the Stash DVDs. These materials, hardware and software are available to this class.
Accommodations
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).