Syllabus - Spring 2009 - ARTC 441 - Bowling Green State University

ARTC 441:

Collaborative Multimedia Development
Heather Elliott-Famularo
M/W 11:30 am - 1:50 pm
1030 Fine Arts Center

Office Hrs:

1014 Fine Arts
Tues 2:00 - 4:00 pm
syllabus | assignments | schedule | projects | resources | TEAM blogs
This course is designed for art students who already have experience working with digital video, interface design, multimedia, digital audio, and/or 3D animation. Students will be using their knowledge of digital video (Final Cut Pro, AfterEffects), Interactive (CSS/HTML, Flash, JavaScript or other game engines), digital audio and/or Maya and will be working on large-scale multimedia projects for organizations or Bowling Green State University. The course is designed to give real-world experience to students by granting maximum responsibility for the development of a professional product that will be published and seen by the public. The students will work in groups to produce the multimedia project. Some projects may involve multiple media (video, printouts, audio, etc) others may be primarily a single media. All projects will involve the use of creative design skills as well as technical knowledge of digital art. The students are assigned a project and team on the second week of classes and then make weekly progress on the project. The students are expected to work both independently and with their team throughout the week and show their progress once a week to the class in critique.
You will be responsible for the storage and backup of all material you will be working on. You will need CDRoms, DVD-Rs(or +R), a Firewire HD, or a thumb drive depending on the project. We will provide back up firewire drives for the class.
Every student is expected to show significant weekly progress. You are required to blog your weekly progress on the project blog. Each student is responsible for the completion of the project, therefore the scope of the project must be carefully planned. There has been a tendency to discuss the design for many weeks, therefore shortcutting the actual time available to complete the project. Therefore design ideas must be worked out in the first few weeks of class and production must begin in the third. The role of the instructor is that of Art Director. You will be working directly with the instructor as well as the "client", which will vary depending on project. You will meet with the instructor in class, and the "client" during or outside of class as available. They will give you critical feedback, and you will re-work the project accordingly. Remember, you must always please the client! As a result, detailed note-taking during client-team meetings is mandatory! In order to complete your project you may also need to seek technical help from other instructors, online tutorials, etc.

During class time, students are expected to engage in meaningful classroom participation.
You are required to attend every class session. We have team meetings once a week for 1 to 2 hours. You may be presenting to the entire class, meeting with the client, or working with your group during the other class hours. Attendance at TEAM & CLIENT meetings is mandatory. If you miss these, the timeline for the entire project can be compromised. Therefore, attendance is as follows:

2 absences = no penalty
3 absences = overall final grade lowered 1 letter grade
4 absences = overall final grade lowered 2 letter grades
5 absences = fail the course; dropping the course strongly recommended.

In addition to working on your own, you must also set up a regular schedule and meet with your team member for an additional 2-3 hours per week outside of class. Independent workers are excluded from this requirement. Once decided, you must inform the instructor of your weekly team meeting times.

Grades will be based on attendance at the weekly meetings, significant weekly progress on the project, meeting deadlines, and the final outcome of the project. All projects are expected to be completed by the end of the semester, although some are due even before the last week of classes. YOU MUST MEET ALL DEADLINES. Projects are expected to be of professional quality.
90 - 100
89 - 80
79 - 70
69 - 60
59 - 0
A = Excellent - Above and beyond, artistically AND technically
B = Very Good - Beyond requirements, artistically OR technically
C = Average - Met the basic requirements
D = Did not meet requirements
F = Project not turned in or completely insufficient
Digital Arts Department Rules
• No food or drink in the lab.
• No cell phones, or beepers on during class. ALWAYS remember to turn off your cellphone before class.
• No sleeping during class.
• Hardware: No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts instructor. Any problems with hardware or software must be reported to a digital arts professor, preferably by email. Report should include name of workstation and exact nature of problem.
Student Projects
The projects created in this course will be published and viewable by the public. The School of Art may use the projects for the purpose of promoting the organization, student, department, and/or the university in general. These materials may also be used by the Art department for instructional purposes in future courses. The projects will not be used in any way for financial profit.
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).