|Video Installation Art / Projection Mapping|
BGSU - Digital Arts
Syllabus - Fall 2014
Monday / Wednesday 2:30-4:50pm
Lab: 202 Wolfe Center, Studio: 1104 Fine Arts Center
|Professor Elliott-Famularo||Office: room 1014 Fine Arts Center|
|Phone: 372-9943||Office Hrs: Mondays 11am-1pm|
|e-mail: helliot(at)bgsu.edu||gmail: elliott.famularo(at)gmail.com|
PREREQUISITE: ARTC 3440 or permission of instructor.
From wikipedia: Video installation is a contemporary art form that combines video technology with installation art, making use of all aspects of the surrounding environment to affect the audience. Tracing its origins to the birth of video art in the 1970s, it has increased in popularity as digital video production technology has become more readily accessible. Today, video installation is ubiquitous and visible in a range of environments—from galleries and museums to an expanded field that includes site-specific work in urban or industrial landscapes. Popular formats include monitor work, projection, and performance. The only requirements are electricity and darkness.COURSE DESCRIPTION / OBJECTIVES:
One of the main strategies used by video-installation artists is the incorporation of the space as a key element in the narrative structure. This way, the well-known linear cinematic narrative is spread throughout the space creating an immersive ambient. In this situation, the viewer plays an active role as he/she creates the narrative sequence by evolving in the space. Sometimes, the idea of a participatory audience is stretched further in interactive video installation. Some other times, the video is displayed in such a way that the viewer becomes part of the plot as a character in a film.
In this ARTC 4000 / 5820 Video Installation Art / Projection Mapping course, students will create independent, experimental studio work that will be installed for ArtsXtravaganza 2014 at BGSU. Through the students’ artwork, The Wolfe Center for Collaborative Arts and the Fine Arts Center will be activated by performative, interactive video installation artwork during ArtsX. It is an excellent choice for students wanting to explore experimental approaches to time-based media and build their portfolios.
During the semester students will be introduced to a variety of artists who explore the concepts of time and space in their installation artworks, performances, and/or films. Readings and discussions on related contemporary issues and individual perspectives will compliment the technical aspects of the course. Students will participate in exploratory labs where they will be exposed to hands-on learning and problem solving. Visiting artists and field trips will provide other viewpoints from which to understand public installation art and time-based media. In particular, students will explore Video Projection Mapping, a projection technique that turns almost any surface into a dynamic video display. Students will explore both small-scale gallery installation and architectural projection. Students should come into the course with existing live-action video, film, and/or animation skills which will then be built upon by learning new projection and installation skills, compositing skills in After Effects, and sound recording and editing skills in Soundtrack Pro or Audition. Students will be encouraged to use their area of focus (major) as a springboard for this course, will have the flexibility to work in any media, and have the opportunity to acquire new skills. In addition, all students will improve their video production skills for both artistic and documenting purposes. Students will learn new methodologies for art-making, research and collaboration.
The primary goal of this course is to create public artworks for (and document) the ArtsXtravaganza event. This will be done through collaboration. Students may also be encouraged to explore some of these concepts:
During the semester students will be introduced to a variety of artists who explore the concepts of time and space in their installation artworks, performances, and/or films. Readings and discussions on related contemporary issues and individual perspectives will compliment the technical aspects of the course. Students will participate in exploratory labs where they will be exposed to hands-on learning and problem solving. Visiting artists and field trips will provide other viewpoints from which to understand public installation art and time-based media.
In particular, students will explore Video Projection Mapping, a projection technique that turns almost any surface into a dynamic video display. Students will explore both small-scale gallery installation and architectural projection. Students should come into the course with existing live-action video, film, and/or animation skills which will then be built upon by learning new projection and installation skills, compositing skills in After Effects, and sound recording and editing skills in Soundtrack Pro or Audition.
Students will be encouraged to use their area of focus (major) as a springboard for this course, will have the flexibility to work in any media, and have the opportunity to acquire new skills. In addition, all students will improve their video production skills for both artistic and documenting purposes. Students will learn new methodologies for art-making, research and collaboration.TOPICS TO BE COVERED: Subject to change.
Course Activities: Please note that some of these listed activities may be adjusted.
Technical / Creative Exercises: During this course, students will complete a number of exercises and orientations that are designed to build technical competence and help in the completion of creative projects. Examples include working with working with sound recording equipment, creating sound effects, compositing, green screen lighting, and using mixed footage sources.
Readings and Discussion: Students are required to read and discuss assigned articles, book selections, or online readings throughout the semester. There is no textbook for this course. The course Recommended Book List contains many sources. Technical readings may result in a quiz; Conceptual & Historical readings will be discussed in class.
DISCUSSIONS: An objective of this course is to provide a forum for discussion of the artwork in order to help each student develop their own artistic concepts for their work. Students will present in group discussions. Participation in these discussions by each student is mandatory.
Introduction Video: Students will create short video to introduce each other to the class.
Wankelman Gallery Exhibition: Emerging from the official Arts Extravaganza theme, students will create video installation works for the gallery at Arts Extravaganza. .
Space Mapping: Students will learn to map a small room or space, utilizing the architectural specificity of the space (textures, lines, corners) as a guide
Soundscape: Students will create an original sound design piece utilizing found and original sounds. Students will build this soundscape in conjunction with their second space mapping project.
Large-scale Architectural Mapping: Depending on resources, students may create a large-scale projection that could be displayed on the exterior of the Wolfe Center during ArtsXtravaganza. (as of 8/25, funding has not been found to rent the huge projectors required to illuminate the entire side of the Wolfe Center, although I am still trying.)
Artist Presentation: Each student will research and analyze the work of one contemporary installation or performance artist who uses video. Students are encouraged to utilize school resources (On-campus artist visits, screenings, or research resources) in order to complete this assignment. Why is this artist important within the genre? Why should we pay attention to their work? What specific tools or techniques are used by the artist in creating their work? What does this artist do similarly or differently than other artists in the genre?
**PLEASE NOTE**: For Arts Xtravaganza, students will install or re-install many of the projects listed above in or around the Wolfe Center and/or Fine Arts Center. This will be the culmination of the course, and thousands of people will experience the projects in the public that evening! Students must be available all day Saturday 12/6 as well as Friday afternoon and evening, so be sure to request off from work now if there is a possible conflict. Students must be available for installation, ArtsXtravaganza, and tear-down after the event on Sunday. Absence for any reason, is unexcused.
Requirements: Each student is expected to complete and will be graded on the following:
Extra Credit Opportunities:
-Links for Calls for Entries, Tutorials, etc.: Email these to me and I will add them to our class website.
-Film Festival / Exhibition Entries: Enter any artworks into a film festival for extra credit (regardless if accepted or not)
GRADING: "A"s are given for excellent projects that are turned in on time! "C"s are given for projects completed on time but average in quality and quantity. "F"s are substituted for missing assignments. Cumulative grades are calculated periodically throughout the course and distributed to the individual students.
Students will be graded on the following:
1- Class Participation (in critiques, discussions, asking questions, making comments)
2- Class Preparation (do readings, bring materials)
3- Projects (2-3 projects of equal value)
4- Weekly Technical Assignments
5- Quizzes / Writings, etc.
6- Final Project (x2 = double value)
** Attendance (lowers grade if exceed limit, see below)
LATE ASSIGNMENTS: Up to 24 hours late is one grade lower, 1-3 days late is two grades lower, and 3-4 days late is 3 grades lower. No late assignments will be accepted after 4 days. Students will receive a zero (F) for that project, but must still complete it.
ATTENDANCE: & In Class Participation
Attendance is not only mandatory but it is crucial to a student’s success in this class. Each week we will discuss readings, learn important technical information, critique work, view videos, and work on in-class exercises. These important activities will not be repeated. If a student is not in class they should go to the class website and talk to other students to see what was covered and if work was assigned. Absence is not a valid excuse for coming to the following class unprepared, or for not having an assignment completed that was given while absent. It is especially important to attend ALL critiques. If due to an emergency a student is unable to attend a crit, they must schedule an appointment with me upon return. This class will adhere to the following Attendance Policy:
CRITIQUES: Crits are an important part of an artist’s learning process. They are an excellent way to understand if a message is being received by seeing how colleagues responded to the assignment. During Critiques, I expect each student's full attention and respect. Computers & cell phones are TURNED OFF. Critiques begin promptly at class start time. Attendance and participation at Final Critique is mandatory.
CLASS MATERIAL: Students are accountable for material covered in class, including handouts. IF ANYTHING IS NOT CLEAR, ASK! It is a student’s responsibility to get missed materials from me or classmates. I will gladly clarify any information, but I will NOT repeat demonstrations for absentees.
Folder / Binder for handouts & readings
5-6 Mini DV source tapes (if using tape-based cameras)
5-10 DVD-Rs for installation sources / back up
External Hard Drive (Fire Wire 800 recommended!!)**
Noise cancelling headphones (bring EVERY CLASS)
Tape Measure / Still camera (for installation / space)
Where to get tapes: Tapes are cheaper when you order them online. No tax, and also a quantity discount! I recommend Sony.
Sony DVM-60PR 60 Minutes Premium Mini DV Video Cassette, Mfr# DVM60PRR $2.09
MCaP Equipment Lab (MCaP): Become familiar with the hours and policies of the equipment labs. It is the student’s responsibility to schedule, check out, and return equipment safely and according to lab procedure. http://art.bgsu.edu/mcap/
Materials and Class Fee: The fee for this class is used to purchase hardware and software that is not maintained by ITS. This includes items such as hardware, cameras, printers, and software that does not fall under the standard list. Additionally, we contribute money toward software. We also purchase instructional manuals and DVDs such as SIGGRAPH content, Sound Effects, etc. These materials, hardware and software are available to this class.
Student Project Use:Projects created in any Digital Arts course may be used by the School of Art for the purpose of promoting the student, the department, and/or the university in general. These materials may also be used for instructional purposes in future courses.
Student Concerns: A student who wishes to discuss accommodations on the basis of a disability please talk to us after class or during office hours.
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