BGSU Digital Arts Alumni - 2007 Survey

NAME Year/Degree Grad School Industry Job Type
Bazzle, Scott BFA 2001 No Photography Crash Test Phtographer
Behrnes, Walter BFA 2002/MFA Yes Entertainment Visual Effects Supervisor
Berning, Jay BFA 2006 No E-Learning Flash Programmer
Consolo, Nick BFA 2003 No University Digital Media Specialist
Davis, Gary M. BFA 1992 No Consultant Contract visual FX artist
Duran, Annette BFA 2001 No Web Web Developer
Foos, Eric BFA 1999 No Animation 3D Art Lead
Francesangelo, Ron BFA 2000 No Commercials Creative Director
Garnes, Lacie BFA 2001 Yes Teacher Dept Chair in Institute of Design at Westwood College
Gazarek, Brooke BFA 1998 No Graphic Design Proprietor of a company
Gilmore, Christine BFA 1997 No Web Started own bussiness
Gilmore, Jason BFA 1995 No Gaming Game designer
Goins, Deneva BFA 2002 Yes Multimedia User Experience Designer
Goldsmith, Mandy BFA 2003 Yes Marketing Marketing Coodinator
Grant, Hunter BFA 1999 No Entertainment Cinematic Artist
Green, Tom BFA 1995 No Entertainment Art Director
Halifax, Aaron BFA 2002 Yes Animation Animator
Hecht, Matt BFA 2000 No Air Force Special Operations, Air force
Hickey, Virginia BFA 2002 No E-Learning Media Production Coordinator
Johns, Patrick BFA 2002 No Advertising Web support
Kastner, Chris BFA 2001 No Electronic goods Catalog Production Artist
Ketty, Sunil BFA 1997 No Gaming 2D/3D artist
Lichty, Patrick MFA 2006 Yes Teacher Professor in Columbia College Chicago
Madigan, Tom BFA 2002 No Teacher Teacher
Maloney, Jessica MFA 2003/BFA Yes Teacher Assistant Professor of Art
McKenzie, Mike BFA 2001 No Web Lead Interface Designer
Mountain, Maury BFA 2003 No Gaming Artist for Epic Games
Niederkohr, John BFA 2000 No Web Director of Alternative Traffic
Roth (Crockett), Rebecca BFA 2002 No Multimedia Multimedia Developer
Rebh, Bradley BFA 1997 No Gaming Designer and artist in game company
Riccardi, Erik BFA 1998 No Web Web Designer
Ricco, Mike BFA 2000 No Management Human Resource Manager
Upholz, Matthew BFA 2003 No Entertainment Artist
Wharton, Emily BFA 2002 No Graphics Graphic Designer
Zajac, Brian BFA 1999 No Architecture Proprietor of a company


Update 2007!

1.     Name: Aaron Halifax   

 

2.     Did you graduate from BGSU? If so, when? 2002

 

3.     What Degree did you earn at BGSU? Bachelor of Fine Arts.

 

4.     Are you currently in graduate school or did you previously attend Graduate School?   Yes

 

5.     What is your job title now and what company do you work for? Animator, Valve Software

 

6.     How long did it take to find this job? 1 month

 

7.     What did you have to do to get this job? What was your job search like? Submitted my demo reel, and had a few referrals from current Valve employees. It's all about whom you know. I looked around on the Internet for jobs outside of NY and CA because I wanted a cheaper cost of living.  After applying to about 20 companies, I heard back from approx 14 places... of which several offered jobs.

 

8.     What type of portfolio did you need to get this job? A strong demo reel showing animation fundamentals

 

9.     What is a typical workday like?

á       Get to work around 10am.

á       Work for two hours animating/editing/writing/ anything else that needs done for my current project (Creating my own animated short to be released as promotional material for upcoming video game).

á       Go to the gym

á       Grab lunch

á       Back at work around 130pm, and continue doing whatever needs done for the current project

á       Get a free massage, supplied by Valve

á       Back to work till about 7pm.

 

10.  How many hours do you work a week? 40

 

11.  How many hours of leisure time do you have a week? What do you do? Pretty much as many as I want.  If I feel like taking a day off to go snowboarding in the mountains... I do.  If I want to take a week off to visit with family... I do.  At Valve, they are very good about treating their employees well.  This past February, they paid for the entire company and their families to take a 7-day cruise in the Caribbean.  For FREE!  This year, it's Cabo San Lucas for 8 days. for FREE!!!  I love Valve.

 

12.  What other jobs did you have before you got this one? How many? What titles, etc. Animator at Blue Sky Studios.  That's it.

 

13.  Where are you attending / did you attend Graduate School and what degree are you earning / did you earn?  I attended BGSU up until about 6 credit hours from graduation.  Then I got the job at Blue Sky and decided to pursue my professional career.

 

14.  How many schools did you apply to?  1

 

15.  What did you include in your application /portfolio?  My short animations completed at BGSU

 

16.  Are you receiving / did you receive any financial assistance? What type? Stipend for being a TA

 

17.  Is graduate school difficult?  Yep

 

18.  How is grad school the same as or different from BGSU BFA program?  Much more intense and focused.  You're also held more accountable for the stuff you create.

 

19.  Are you glad you chose to go to grad school?  Abosolutely.

 

20.  What are your goals after grad school?  Get a job in my field of study.

 

21.  Are you happy with your career choice?  100%

 

22.  Do you still make your own art?  Do doodles count?

 

23.  If you could, what would you change, if anything about your career / job?  I'd like it to be closer to my family.  Valve is in Seattle, WA... and my family is in Columbus OH

 

24.  Words of advice for graduating digital arts seniors?  DonÕt be afraid of hard work.  And keep an open mind to criticism... most times, people are only trying to help.

 

25.   Anything else you want to tell your future colleagues?  To get paid to do something you love is amazing.  Work hard now... and when you get a job in the industry... it'll never feel like work again.

 

26.  List your accomplishments (to be published on the School of Art Website): Self Appointed Master of Awesome:  Fifth Degree

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Update 2007!

1.     Name: Annette (Duran) Gannon

 

2.     Did you graduate from BGSU? If so, when? May 2001

 

3.     What Degree did you earn at BGSU? Bachelor of Fine Arts

 

4.     What is your job title now and what company do you work for? Web Developer for Hylant Group, Inc.  They are a Fortune 100 Insurance and Risk Management Company in downtown Toledo.

 

5.     How long did it take to find this job? Honestly, it took me about three years of really hard work and building up my resume before I was able to get a job like the one I have now. I found this job in the newspaper.

 

6.     What did you have to do to get this job? What was your job search like? When I graduated college, I had no real job experience in the design/digital field.  As a result I had a hard time at first finding a job of any kind in the field.  So what I did, was take as many part-time or freelance jobs to build up my resume.  Before getting hired at Hylant Group, I had a total of eight such jobs in the course of a three-year time span.

 

7.     What type of portfolio did you need to get this job? Regardless of your area of concentration, I highly suggest that if you can afford it you get your own portfolio website.  A lot of companies now days expect it.  In addition, I highly suggest that you create a logo for use on your website, resume, cover letter, business card and so forth.  To properly sell your talent and abilities in a professional setting, it helps to create an identity that makes an impression long after your interview is over.

 

8.     What is a typical workday like? My typical workday varies depending on the project.  Some days I am designing something for a project, and the text I could be writing code all day.  However usually I have a couple of meetings a week concerning a client or project Hylant Group is working on. They have a lot of high profile clients so one of my jobs is to make sure they are happy....

 

9.     How many hours do you work a week? About 40 hours.  A typical day is usually from 8AM - 4:30PM Monday through Friday.

 

10.  How many hours of leisure time do you have a week? What do you do? My husband and I are really into playing computer games to unwind! Where I work is really hectic sometimes so just relaxing on the computer is fun! Also I like to read, and work in my garden.  Making time for yourself is important, and I have learned from experience, sometimes you need to make yourself a priority...

 

11.  What other jobs did you have before you got this one? How many? What titles, etc. I had couple: Assistant Advertising Director, Communications Specialist, Webmaster, Graphic Specialist, Layout Designer, Web Designer (all from those part time jobs before I got the job I have now).

 

12.  Are you happy with your career choice? Yes

 

13.  Do you still make your own art? No, not really.

 

14.  If you could, what would you change, if anything about your career/job? At this point nothing, I am still learning, still growing and still improving in what I do.  I am lucky that I have a job that values that.

 

15.  Words of advice for graduating digital arts seniors? Learn as many different design and web applications you can get your hands on.  There are a lot of jobs that require that you are knowledge in a vast number of applications. The more you know, the more marketable you are.

 

16.  Anything else you want to tell your future colleagues? Be persistent. I applied at Highland Group three times before I got the job I have now.  While looking for freelance, I had way more doors slammed in my face then I care to count. Just don't give up and keep at it!

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1.      Name: Bradley Rebh

2.     Did you graduate? If so, when? Yes, Dec. 1997

3.     What is your job now and whom do you work for? I am a designer and artist at a console game company near Seattle, WA called Adrenium Games.

4.     What other jobs did you work before you got this one. I was an artist at Cavedog Entertainment (a computer game company near Seattle)

5.     What did you have to do to get this job? I went to conventions a lot and sent out a ton of reels. Of course you need a killer portfolio to even get looked at. I think the key is to bypass the HR people and talk to the people that matter.

6.     What is your day-to-day like? My day to day depends entirely on the schedule. Sometimes I spend the day creating special effects, sometimes I spend the day optimizing an area for frame rate, sometimes I'm a inventing puzzle, sometimes I'm hooking up an event system. Most days I do a little bit of everything. My schedule and task list is very varied.

7.     How many hours do you work a week? I probably average 60-70 hours a week over the course of the development cycle.

8.     How many hours do you play a week and how do you play? 15-25 hours of play time. Hockey, Tennis, Video Games, Board Games, Movies, that sort of stuff...

9.     Do you still make your art? Yes. My art is interactive entertainment. It's more difficult to have complete control of your vision when you're part of a team, but (in general) the end result is better because of the team's experiences and opinions.

10.  Are you happy? Yes.

11.  If you could, what would you change, if anything? Office politics get in the way too often in the creative process.

12.  Words of advice? Find out what you're good at (and enjoy doing) and market yourself that way. Really work your demo reel around that aspect. It seems to be easier for an employer to look at a portfolio and see a fit for the person if they sell themselves as a texture artist (for instance) rather than someone that touches on a wide range of skills.

13.  Anything else you want to tell your future colleagues?
Oh and keep your reel short and with your best stuff (2-3 minutes max). Getting a job is mostly who you know. It's difficult to get a company to take a chance on a student fresh out of school. Don't let it discourage you. DonÕt give up. If you have the patience and the skills, it'll happen.

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Update 2006!

1.      Name:  Brian Zajac

2.     May students contact your?  If so, how?

Yes, they can give me a call at the 3DAS office at 941-953-3327

Personal website at http://www.brianzajac.com/

Brian Zajac

3DAS, LLC

3D Architectural Solutions

http://www.3DAS.com

(941) 953-3DAS (3327)

 

3.     Did you graduate?  If so, when? Yes, 1999

 

4.     Are you now in graduate school?  If so, go to Part B. No.

 

5.     What is your job now and whom do you work for?  I currently own two businesses:

 

3D Architectural Solutions (3DAS) – We create 3D architectural renderings and animations.  More information can be viewed at <http://www.3das.com/>http://www.3das.com

EyeMagination – Focuses on web design and Internet marketing for small businesses.  More information can be viewed at <http://eyemagination.us/>http://eyemagination.us/.  

 

6.     What other jobs did you work before you got this one. 

Take a look at the attached resume.

 

7.     What is your day-to-day like? Mainly IÕm coordinating 3D projects, meeting prospective clients, business growth and development, R&D & web development.  Since IÕm a co-owner of 3DAS and an owner of EyeMagination, IÕm a jack-of-all-trades with a specialty in 3D & web.

 

8.     How many hours do you work a week? Around 50-70.

 

9.     Do you still make your art?  Rarely, but I see art shows as much as I can.  IÕm in transition now (moving from Naples to Sarasota), so itÕs difficult to go to classes and have an art work area.

 

10.  Are you happy?  Yep.  Great girlfriend, two businesses, sunshine all the time, & great parents – how could I not be happy?

 

11.  If you could, what would you change, if anything?  Stability but this is a temporary issue.

 

12.  Words of advice?  If you like to do something and it makes money, make that your career.  Everything else will fall into place.

 

13.  Anything else you want to tell your future colleagues?  As each decade goes by, life gets exponentially better for us geeks. 

 

14.  List your accomplishments (We use this as a "brag" list). IÕm not one to really brag.  You can see some of my accomplishments on the included resume.

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Update 2007!

1.     Name: Brooke (Beegle) Gazarek

 

2.     Did you graduate from BGSU? If so, when? Yes, Spring 1998

 

3.     What Degree did you earn at BGSU? Bachelor of Fine Arts with a double major in Computer Art (animation/illustration) and Drawing. However, my career ended up in graphic design.

 

4.     Are you currently in graduate school or did you previously attend Graduate School?   No, I never attended graduate school.

 

5.     What is your job title now and what company do you work for? I am a sole-proprietor. My company is Gazarek Graphic Design. My main client is Grady Memorial Hospital - here in Delaware, Ohio

 

6.     How long did it take to find this job? After being an employee (graphic designer) for a small ad agency just over a year - I started freelancing on-site at The Limited, Inc. - for Structure and Express in May 2000. I slowly gained enough clients to stop freelancing with The Limited, Inc. - and work from home (started fall 2000).

 

7.     What did you have to do to get this job? What was your job search like? I worked very hard at networking. For a short time, I was in a networking group that met once a week. I met with lots of potential clients, I worked for some horrible clients, and I took every job I could get. I got my foot in the door at some places by accepting small jobs - which also allowed them to get to know me - and me them. In the beginning, I was going through the yellow pages and making phone calls saying "Hi. My name is Brooke Gazarek and I just moved here (Delaware), from the Worthington area. I am a freelance graphic designer .

 

8.     What type of portfolio did you need to get this job? I am at a point now that I rarely need to show my portfolio. However, when I started out, I had a mix of pieces from when I worked at the ad agency, and my freelance pieces. I usually show around 15 or so. I swap out pieces, based on who the potential client is. I have most pieces either mounted on boards, or slipped in a clear protector - that is mounted on the board. All the boards then fit in a small black archival case that I use. That way, when showing clients - especially if there is more than one other person in the meeting - I can pass around the boards, and they can take pieces out to look at them - such as brochures. If it is just a logo, it is mounted on the board by itself. The boards are all black.

 

9.     What is a typical workday like? Well, I now have 2 kids (Brady, 3 and Luke, 6). I work from home, and all of my clients know this. I now am at a point where I get a lot of referrals and have to decline work. If I do get a call from someone new, the first thing I tell them is that I work from home. I get work done when I can throughout the day - or I work late when the rest of the family goes to bed. If I get super busy - I do get a babysitter. The great thing is, I mostly correspond via email and phone. Rarely do I have to attend a meeting.

 

10.  How many hours do you work a week? Around 10

 

11.  How many hours of leisure time do you have a week? What do you do? Being a wife, mother and work from home, I don't have a ton of leisure time by myself (if that's what your asking). But I like to scrapbook and I have a couple of weekends a year that I go away with friends to scrapbook.

 

12.  What other jobs did you have before you got this one? How many? What titles, etc. After college, I got married the next month and then worked at a place called Bioworld. I was their graphic designer and designed them a new logo and a catalog. Then, as I mentioned earlier, I worked for an ad agency, The Haunty Agency. I was a graphic designer. But because it was such a small agency. I got to do much more than design. I met with clients, went on press checks, went on photo shoots, etc. And now I work for myself.

 

13.  Are you happy with your career choice? Absolutely!!

 

14.  Do you still make your own art? I love to do portrait drawings in graphite for friends and family. I am working on one right now for a good friend and neighbor who is moving. It is a surprise for her. I have painted with oils a little.

 

15.  If you could, what would you change, if anything about your career / job? At this point in time, I am very happy with my career/job. It is tough to get things done some times, being at home with two kids. So when I do get busy and have them go to a babysitter for the day - I stop and get a coffee on the way back to my office/home - and then work all day -- it makes me realize how much I love what I do - and to be creative - it is just great. Being my own boss - is the best part about the whole thing! I now have set clients - and we work great together.

 

16.  Words of advice for graduating digital arts seniors? My advice is that you need to be a sponge and learn all that you can in any and every job you have. When I was a graphic designer for Bioworld - at one point I was their only employee (not a good job), I was designing, answering phones, filling orders, boxing the orders, and shipping the orders. The owner even had me help sell an old car of his once. But, when it came time to print the catalog I was designing for them - I took that opportunity to learn every bit of knowledge I could about printing. From the prepress to on-press. About ink and paper, etc. I made sure I was at the press check so I could ask questions and get answers.

 

17.  Anything else you want to tell your future colleagues? In any job - always take notes. It is easy to forget things. Keep a notebook with you to take notes and date them. The beginning is the hardest, because it seems like employers want someone with at least a couple of years experience - but not too much - but they also don't want someone just out of college either. Freelancing is a great thing. Some companies will use freelancers on-site - to almost test them out - before offering a full-time position. (The Limited, Inc - Express - wanted me full-time but I turned it down).

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Update 2004!

1.      Name: Chris Kastner attire

 

2.     Did you graduate from BGSU? If so, when? Yes, May of 2001.

 

3.     Are you currently in graduate school? Or did you get your Masters degree after BGSU? No, I am not in graduate school. I am currently saving money, paying off loans, and getting ready to go back for my Masters.

 

4.     What is your job title now and whom do you work for? My job title is Catalog Production Artist and I work for a company named Mouser Electronics. Mouser is a global distributor of electronic components.

 

5.     What other jobs did you have before you got this one. I was a waiter at several restaurants.

 

6.     What did you have to do to get this job? What was your job search like? My entire job experience was quite an adventure. I moved to Cleveland, where my middle brother lived, after I graduated. Several months later with only two interviews behind me, I decided to move to Orlando, FL. With the help of my oldest brother, I continued my search for a job and worked part-time. In the mean time, my parents moved to Ft. Worth, TX, where they ran across a job advertisement that fit my credentials. To make a long story short, I sent a resume, was invited for an interview, and was offered my current job. I accredit my family for playing a large role in helping me get my first job. On a separate note: I did enter the "working world" in a slowing, sluggish, economy which combined with September 11th, did not make for good job hunting. Your experience will probably be better.

 

7.     What is a typical workday like? I get into the office at 8:00am and basically start form there. This consists of getting new product information from the Product Managers and re-organizing/ designing it into a catalog page. I also make corrections and add new products to existing pages. I also do the occasional advertisement and catalog cover.

 

8.     How many hours do you work a week? 40 hours unless I need to work over-time.

 

9.     How many hours do you play a week and how do you play? I have quite a decent amount of time for me each week. I usually spend that time working out, running, and watching films during the week. On the weekends I go out with friends to the bars, downtown, restaurants, etc.

 

10.  Do you still make your art? No, and I never thought I would ever say that. I have a hard time even getting in front of my computer when I get home. I have found that my artist goals and creativity have changed. I find myself moving away from computers and into different areas of art.

 

11.  Are you happy? Yes. Life has given me some knocks but I would not trade them for anything. I have learned a lot from my experiences, realized the true value of a college degree, and become even more focused in obtaining my dream.

 

12.  If you could, what would you change, if anything? Nothing. There is always something to regret and the past cannot be changed. I try to be positive and move forward.

 

13.  Words of advice? Some of you will land a job right away. Congratulations. Others will find searching for a job to be difficult. Do not get discouraged because you will land a job in time. Just keep your skills strong while you search. I made several things that I was able to put into my portfolio while I was job searching. Also - stay confident in yourself and your abilities.

 

14.  Anything else you want to tell your future colleagues? Stay open minded. Many doors are open around you. Some are obvious and others are hidden. Your first job is not your life statement and if it's not ideal, other opportunities are out there. Keep your dreams alive.

 

15.  P.S. (Industry) Get a good business suit/outfit for you interview. It's surprising how many people go to interviews with inappropriate attire. Research the company you are interviewing for and be able to tell the interviewer about his/her own company. Have appropriate, pre-made, questions for the interviewer as well. Be yourself.

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Updated 2006

1.     Name: Christine Gilmore

 

2.     Did you graduate? If so, when? Yes. 1997

3.     What is your job now and whom do you work for? 
I've started my own business Gilmore Design Group Inc. you can find it at www.gilmoredesigngroup.com.

4.     What other jobs did you work before you got this one. 
I've worked for consulting firms in Ann Arbor Michigan before moving to Chicago. Since moving to Chicago I've worked for two large agencies in the city doing web site design and have been freelancing from 1999 until 2001 when I started my own business. To see my resume visit: http://www.christinegilmore.com/resume.html

5.     What did you have to do to get this job? What was your job search like? 
 Have the courage and ambition to go out on my own :) 

6.     What is a typical workday like? I literally spend all day on the computer from 9am till about 11pm. I'm either on the phone talking with clients, answering emails, writing estimates and/or doing actual design and development work. I also have to find and negotiate with freelancers and schedule projects to make sure everything stays on time and on budget.

7.     How many hours do you work a week? 72 to 90 hours a week. Yes, having your own business is very rewarding but it's also a lot of work, I work 7 days a week.

8.     How many hours do you play a week and how do you play? As of yet, I still haven't found time to work much play into my schedule. I've only been in business for 5 years so I'm hoping this will change when we grow a little larger.

9.      Do you still make your art? It depends on what you call art. I do get the opportunity to create some really beautiful websites that are a lot of fun, but there are always compromises so it wouldn't be like creating a painting just for me, it's more like a collaborative piece.

10.  Are you happy? Yes. I wish I had more free time and more money, but my work is very rewarding and I'm lucking to have such wonderful clients. 

11.  If you could, what would you change, if anything? I'm not sure I would change anything, everything I go through good or bad is a learning experience and I do feel a little wiser. However, I do still have many, many more things to learn and experience in my lifetime. Even though I get better and better at what I do, I have learned to be more humble and gracious than when I first started, so the bad can teach some really good lessons. 

12.  Words of advice? For getting your first job. Focus on your portfolio. If you want to get into the web world, create your own projects. Re-design websites that you've seen online that need help for free or at a discounted rate. School design work is great in a portfolio, but most businesses want to see real, working design. Don't be afraid to take pro-bono work to establish your portfolio. It may be the difference between finding work in 1 month or 1 year.

Do it! Whatever you want to do, don't just talk about it ... make it happen. If it's uncomfortable and hard and you feel like you don't know what you are doing ... that just means you're doing it right. Nothing that's worth anything is easy, and it's all awkward and challenging before you've done it once, so enjoy the experience and take confidence that you are learning as you grow.

13.  Anything else you want to tell your future colleagues? 
Good Luck! The design world has changes a lot in the past three years. We used to command whatever salary we wanted but now things are different, the salaries are less and the jobs entail many more responsibilities. The days of a web designer only doing design and no HTML coding are long gone, so learn, learn, learn. The more you know the more valuable you become. Don't be afraid to dabble in the programming world, even if you don't ever want to program anything in your entire life, being able to understand the programming and having the ability to effectively communicate with programming is extremely valuable.

Enjoy the journey, you have a long road ahead of you ... enjoy your travels.Before you know it you'll look back and wish you took more time to enjoy the scenery while you were pushing ahead to bigger and better things. 

 

14.  List your accomplishments: Designed, developed and worked as a team on over 80 websites since 1998. Some of my current favorites: http://www.gilmoredesigngroup.com/http://www.espritproductions.com/http://www.jasongilmore.com/http://www.readysetsellonline.com/ http://www.yourenumber1.com/http://www.fdccc.org/http://www.brandshee.com/

Some notable clients I've worked with:

- Sears,

            - Hewlett Packard

- Priscilla Presley

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Update 2007!

1.     Name: Deneva Goins

 

2.     Did you graduate from BGSU? If so, when? 2002

 

3.     What Degree did you earn at BGSU? BFA

 

4.     Are you currently in graduate school or did you previously attend Graduate School? Done with grad school. Got an MA. Went to www.hku.nl, Dutch art school and got MA of Interaction Design

 

5.     What is your job title now and what company do you work for? Title: User Experience Designer (and sometimes Information Architect/ Usability Engineer) My most recent permanent gig was for a social networking company here in Manhattan called Community Connect. Currently I am transitioning into freelance again working through several Agencies, namely Aquent and Creative Circle.  Interviewing with: Time magazine, Comedy Central, and Sapient.

 

6.     How long did it take to find this job? I was contacted by a recruiter and interviewed for the job, but already had a contract gig with Universal with which I was not finished.  5 months later, I finished the Universal gig and was hired for Community Connect.

 

7.     What did you have to do to get this job? What was your job search like? I interviewed for it twice.  Sometimes you have to interview 4 times. My resume is posted on all the big sites such as Monster, Dice, Aquent, many creative talent agencies and even a few technical ones.  It helps to attend meetings and social gatherings around your job title. Meetup.com is useful in finding the closest groups. Always stay informed on what conferences, festivals, exhibitions etc your industry and job offers in order to meet people who either do the same work you do or know others who might need you.  Enter contests, participate and stay on top of what is happening in the industry.

 

8.     What type of portfolio did you need to get this job? Well, you should have a portfolio that proves you could do the work the company is asking you to do. Basically you should have done it before. In my case, I have created lots of websites personally, also working on large-scale consumer facing websites, which are currently live or archived. I have wire frames, flowcharts, sitemaps and functional specs I've created using omni raffle to illustrate the user experience of products I have designed.

 

9.     What is a typical workday like? In the office, I arrive between 9-10:30 and eat around1pm (or whenever I have no meetings) and depart around 6:00-7pm.  During busy times I have had to stay late but I compensate by coming in later.  Sometimes I work from home via IM and phone or Skype.

 

10.  How many hours do you work a week? 40 + or – 10

 

11.  How many hours of leisure time do you have a week? What do you do? No Idea.  Don't tell anyone, but I'm a BIG fan of leisure.  Being that I worked at a social networking company part of my job was to surf the net at competitors such as MYspace, Facebook, Bebo, Hi5 in order to make sure our products were on top of theirs. and yes.. twas fun.  Sometimes its good when your leisure is also your work.  Outside of the office I go to wine tasting, love upscale dining, occasional concerts of friends, and got a vacation in Africa coming up.  I'm sing in a band, I create music at home, love scuba diving, stylish clothing/fashion.. It helps to have a life outside of work.  Thats what makes you a fun person to be around at work?  My outside hobbies helped my work since I was responsible for designing products for Music, Video and News on our sites.

 

12.  What other jobs did you have before you got this one? How many? What titles, etc. As mentioned: User Interface designer.  Guest Scientist, Art Director.  Lots of freelance.  When I worked for small companies, I got to do a little of everything.  Then I had a huge range of skills.. So I started working for big big companies on big big projects where I needed to be specialized.

 

13.  Are you happy with your career choice? YES

 

14.  Do you still make your own art? OF COURSE

 

15.  If you could, what would you change, if anything about your career / job? NOTHING REALLY

 

16.  Words of advice for graduating digital arts seniors? FYI, Information Architect jobs or user experience designers or interactive designers are in HIGH demand and there simply arenÕt enough people to fill the jobs. HINT HINT. If someone wants to hire you immediately during a phone interview or a first interview. Be cautious. If they are pressuring you to make a decision immediately, they may be desperate and working for them might turn into an anxiety attack.  Personally I avoid this stuff, but if you like high-pressure desperation, go for it.

They should be interested in knowing who you are as an individual human being and not just a work machine. Make sure itÕs at least a good cultural fit and you actually LIKE the people in a permanent gig.  "People are hired for their skills and fired for personality." donÕt forget that one :).

Be sure you have career objectives and that they are being met with your gig.  If you are bored or irritated, that is not a good sign.  Having a job is a mutually beneficial relationship where itÕs not only about them, but its about you too.  When you interview, be sure you are interviewing them as much as they are interviewing you. For contract gigs, the culture is less important.  Do not involved in company gossip, political struggles, etc.

RESEARCH what others are making before accepting an offer.  Though sometimes, you may have to take a slightly lower paying job in order to get the experience if you need it..

 

17.  Anything else you want to tell your future colleagues? HAVE FUN.  People love working around people with whom HAVE FUN in their job. Love what you do.  If you donÕt, just stop doing it and do something else.  Loving what you do is KEY to being competitive.  You will automatically be successful if you have the natural love and DRIVE for what you do.

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Update 2004!

1.      Name: Emily Wharton

 

2.     Did you graduate from BGSU? If so, when? Yes, 2002

 

3.     What is your job title now and whom do you work for? Graphic Designer, CDW Corporation

 

4.     What other jobs did you have before you got this one. Let's see... waitress, bartender, teaching assistant at an art center teaching ceramics to kids and adults, various freelance jobs

 

5.     What did you have to do to get this job? What was your job search like? My sister worked in the marketing dept. at CDW, so I met the Sr. Designer through her, and he prompted me to give my resume to his supervisor when he found out they needed some help. Then I interviewed and didn't hear anything for about 5-6 months, then they called me one day. I started out freelance, as an image specialist, then moved to a full-time graphic design position

 

6.     What is a typical workday like? I wake up at 6:30am to be on the road by 7:30, to be at work by 9:00. I commute to work from the city to the suburbs, so my day begins with traffic. At work, I build and revise pages for different catalogs that advertise our products (hardware, software, networking, etc.). Using Quark and InDesign, I create the layout from information given to me by the copywriters. I sit in a cube, surrounded by several other gray cubes, with gray carpet and gray filing cabinets. Then at 6:00 I leave the office to get home at 7:30, and my day ends with traffic.

 

7.     How many hours do you work a week? 45 at work -- 60 including traffic

 

8.     How many hours do you play a week and how do you play? About 8 during the week (dinner with friends, whatever) and all weekend I try to get out and do something outside

 

9.     Do you still make your art? Yes. I take a ceramics class at an art studio to stay in touch with clay (where I used to teach). That gives me a space to continue working where I left off in BG. Occasionally I'll paint in my free time. There's always someone who wants a painting to go over his or her couch.

 

10.  Are you happy? Yes

 

11.  If you could, what would you change, if anything? I probably wouldn't change a thing, as hard as it was to get me where I am now.

 

12.  Words of advice? I know it sounds corny, but I believe that things will happen for you when they are meant to. The major advice I have is to be patient, and keep going after what you want. Don't be too proud to take a job that may seem too petty, but don't give up when it seems like you're not getting anywhere. I moved to Chicago without a job, and the first thing I could get was waiting tables, and even then I had to know someone who knew someone, who knew someone else. Which leads me to my final words of advice: get out there, meet people, and be open to everything. Sometimes it's the little jobs/activities where you meet people that lead you to your next step.

 

13.  Anything else you want to tell your future colleagues? I put off getting a real job for a long time. But I don't think I was ready for it right after graduation. I needed time to figure out what I wanted, and to see what the world was really like after college. It's a lot different, and it's a lot harder in many ways. You don't have finals or cramming for projects, but you have bills, and insurance, and real-life. And it's all a learning experience!

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Updated 2006!

1.     Name: Eric Foos

 

2.     Did you graduate? If so, when? Yes. Spring of 1999

3.     What is your job now and whom do you work for? 3D Art Lead, Friendly Software Corp. in Maumee, OH

4.     What other jobs did you work before you got this one. 
Illustrator, Wizard Graphics Inc (B.G.), Art Director at the Center for Teaching, Learning and Technology (BGSU)

5.     What did you have to do to get this job? What was your job search like? 
 Put together my portfolio of "traditional" media, a demo reel & interviewed.

6.     What is a typical workday like? Spend my mornings reviewing my team's progress, offering critique and assigning  tasks.  Late mornings & Afternoon I focus on my on work, at present Character modeling & animation.  Before leaving we have our Daily, reviewing the day's progress. 

7.     How many hours do you work a week? Average 45. Crunch 55-60.

8.     How many hours do you play a week and how do you play?
10-20. First, with my 2 kids, every night after work. Once they are sleeping... Movies, video games, or "quality time" with the wife. Golf on the weekends, camping, anything to get outside. During work: Nerf Wars, game demos, golf.

9.     Do you still make your art? Everyday.  Both at 'work' and at home.

10.  Are you happy?  Never been happier. 

11.  If you could, what would you change, if anything? I'd like a bigger team, and a bigger check! 

12.  Words of advice? Just do what makes you happy, but do it the best you can.  Don't be a baby..... I've dealt w/ too many of those. 

13.  Anything else you want to tell your future colleagues?  Good luck.

14.  List your accomplishments (We use this as a "brag" list) Currently heading up all visuals on the top selling golf simulator in the world, Environments and Characters, leading a team of 14 artists & technicians.  <http://www.AboutGolf.com>www.AboutGolf.com, check it out.

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Updated Fall 2003!

1.     Name: Erik Riccardi

 

2.     Did you graduate? If so, when? Yes. 1998

 

3.     What is your job now and whom do you work for? My title is Web Designer for AmericanGreetings.com

 

4.     What other jobs did you work before you got this one. 
When I graduated I worked in retail and became a manager for a Disney Store. While doing this I freelanced and started my own business (Riccardi Design). Then I got my big break and became a web designer for an e-commerce company. Then I moved on to become a Senior Web Designer for a job placement firm. Then unfortunately I was layoff in ' 02 and then continued to freelance. Once again luck stuck and I'm now at American Greetings and continuing to run my own business.

 

5.     What did you have to do to get this job? What was your job search like? 
Once I was layoff off I was in a pool of other designers looking for the same thing. The job search was hard. I had many interviews but got nowhere with them. I decide to come up with a strategy that would put me ahead of other candidates. I found this job advertised in the local paper and decided to go for it, and now I'm here. The job market right now for designers is not the best. A person who bought FrontPage or Dreamweaver and build their first web page now calls him/herself a web designer. You need to stay ahead of the game. Learn new ideas and concepts. Build web sites for fake companies to show employers your skills and to put in your portfolio. Network, network and network. I found out the hard way it's not what you know, it's who you know.

 

6.     What is a typical workday like? A day for me is working on projects that were assigned to me. At AG I'm in charge of http://www.beatgreets.com/ and http://www.msn.americangreetings.com/. Maintaining, doing graphics and programming for them. Going into meetings and learn about new ideas coming down the road. Then after work, I come home and work on my own projects for my own clients.

 

7.     How many hours do you work a week? 65-75 hours a week.

 

8.     How many hours do you play a week and how do you play? Not as much I would like to. I play golf every Thursday w/ people here in the office and then I work on my own art or designs.

 

9.     Do you still make your art? Some, but not as much as I would like to. The web sites and print work I do for clients is art as well.

 

10.  Are you happy? Yes.

 

11.  If you could, what would you change, if anything? Well I wish I can go back through the computer art program. Take the knowledge I know now and apply it to learning and maybe go into a different direction.

 

12.  Words of advice? Learn all you can. Take advantage of the resource you have at BG. Start building contacts in your field. Stay ahead of the next guy. Network, network and network.

 

13.  Anything else you want to tell your future colleagues? 
Keep your head high. Your job search might come up empty at first, but keep at it and the reward will be great. Never give up!!!

 

14.  List your accomplishments:
My own business: Riccardi Design http://www.erikriccardi.com/. 
Was in the 2001 Aquent Holiday Calendar. Was among 25 artist from around the world to be published. 
Silver Award for Digital Vector-based Illustration - 2002 Cleveland Desktop Publishers User Group Digital Artz Competition.

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Updated 2007!

1.      Name: GARY M. DAVIS

 

2.     Did you graduate? If so, when? BGSU 1992 FIRST YEAR OF BGSU CGI ALUM! LONG LIVE RON COLEMAN!!!

3.     What is your job now and whom do you work for? 
Contract visual fx artist and application training specialist. I own my own business (visualZ). I do consulting, production and training

4.     What other jobs did you work before you got this one. 
Art director, research developer, small business owner. 5 YEARS AS CREATIVE DIRECTOR OF A CGI COMPANY THAT DOES SIMULATOR RIDE FILMS. ETC.

5.     What did you have to do to get this job? What was your job search like? Long, long story, most of my jobs have all been word of mouth off reputation. I have never job-hunted.

6.     What is a typical workday like? No such thing. I travel a lot lately and also work from home. I work all the time and love it. I am either working out of my home or traveling on a gig.

7.     How many hours do you work a week? Too many. About 75

8.     How many hours do you play a week and how do you play? 
Not enough. Since I work for myself, I try to keep it real, but I always seem to be working.

9.     Do you still make your art? not as much for sun as I would like to. I try to draw a bit

10.  Are you happy? I AM HAPPIER THAN I HAVE EVER BEEN.

11.  If you could, what would you change, if anything? Work less, make more

12.  Words of advice? do not, under any circumstances, fall into the frame of mind that using one particular platform or software applications makes someone good or bad. There are people with multi-million dollar facilities that suck and people with scraps winning academy awards. to say "apple rules" or "PCs kick ass" is childish and employers and colleagues will see thru that hooey in a New York minute. (They all rule, they all crash, don't get wrapped up in the mire of a useless argument about mac vs. PC or maya vs. max. its old.) Its about the person driving, not the tools.

13.  Anything else you want to tell your future colleagues? 
Play nice. Learn the fundamentals of art, not applications. BEING A CGI ANIMATOR IS MORE LIKE A LIFESTYLE THAN A JOB. BE PREPARED FOR A MINDSET THAT IS DIFFERENT THAN MOST FOLKS WHO DO A 9 TO 5. ITS FUN AS HELL THOUGH.

14.  List your accomplishments (to be published):
Author, "the focal easy guide to discreet combustion 3" (focal press)
Certified training specialist for 3ds max and combustion (one of three in the world)
Lecturer at NAB and SIGGRAPH conferences, Regular demo artist for discreet, Regular instructor at the oregon3d training center

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Update 2007!

1.     Name: Hunter Grant

 

2.     Did you graduate from BGSU? If so, when? Yes, Dec. 1999

 

3.     What Degree did you earn at BGSU? BFA

 

4.     Are you currently in graduate school or did you previously attend Graduate School?   No

 

5.     What is your job title now and what company do you work for? Cinematic Artist - Blizzard Entertainment.

 

6.     How long did it take to find this job? 5'ish years

 

7.     What did you have to do to get this job? What was your job search like? Worked on many different projects for different companies, networked, and kept building my skill set and becoming better at what I do.

 

8.     What type of portfolio did you need to get this job? A good one.  (Really depends on what you want to do). Something that stands above the rest.  Something that is professional looks at good as what we do or better.  Animators - focus on animation, not modeling, not rigging...just animation.  But at least know how to do the others, but don't focus on it.

 

9.     What is a typical workday like? That really depends...mostly, just sitting and animating, getting feedback from my Leads and Directors and changing my work accordingly.  I sometimes have to do things that are outside animation, like pre-vis FX, or modeling facial morphs.

 

10.  How many hours do you work a week? 40-50, but when we are in crunch, 55-60 or higher.

 

11.  How many hours of leisure time do you have a week? What do you do? Anything outside of what I said in the previous question...I surf, cycle, mountain bike, travel...etc.

 

12.  What other jobs did you have before you got this one? How many? What titles, etc. Titles and Companies in order are - (3DO) WarJetz (PS1 and PS2), Jonny Moseley: Mad Trix - (EA) Command & Conquer: Generals - (Interplay) Earthworm Jim IV "canceled", Baldur's Gate: Dark Alliance II - (Point of View) Canceled Title - (Omation) Barnyard the Movie - (Blizzard Entertainment) World of Warcraft: The Burning Crusade intro cinematic, StarCraft II Teaser.

 

13.  Are you happy with your career choice? Yes

 

14.  Do you still make your own art? Not really, but planning on it.

 

15.  If you could, what would you change, if anything about your career / job? I really cannot complain.

 

16.  Words of advice for graduating digital arts seniors? Focus on what you want to do, and learn as much as you can about that discipline.  Remember, it doesn't matter if you got a 4.0 in school...all that matters is what you can produce and how good your demo reel is.

 

17.  List your accomplishments (to be published on the School of Art Website): If you really want the low down on my work, just go to my website link below my name.  My resume and a whole bunch of other stuff, personal and professional is there.

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Fall 2003

1.     Name: Jason Gilmore

 

2.     Did you graduate? If so, when? Yes. December 1995

3.     What is your job now and whom do you work for? I am a game designer for WMS Gaming, Inc. in Chicago, IL.

4.     What other jobs did you work before you got this one. I was a 3D artist/animator for Image Space Inc. in Ann Arbor, MI for 3 years.

5.     What did you have to do to get this job? What was your job search like? 
I had to have a great demo reel, and also show off my 2-dimensional skills as well. The job search was actually non-existent. I had a head hunter call me while I was working for Image Space, which lead me to interview at WMS, and consequently, get the job here.

6.     What is a typical workday like? A typical work day for me is from 10am to 6 or 7pm. I spend the day doing a lot of creative thinking, coming up with new game ideas, patents, and visual designs for our games. I also manage a team of 3 software engineers, 6 artists, a mathematician, and a sound engineer.

7.     How many hours do you work a week? Usually between 40 and 50 hours. In the fall (like right now), I average about 70 hours a week due to our upcoming Gaming Show. That only lasts for about two months, though.

8.     How many hours do you play a week and how do you play?
 I usually play about 10 hours a week, and I play very well. But seriously, I spend a couple hours a week playing video games, and the rest of the time in my recording studio (for music).

9.     Do you still make your art? I still make art, but it's of the musical variety now (I'm a musician).

10.  Are you happy? Yes, I'm extremely happy and feel very fortunate about where I am in the world. I take none of my success for granted.

11.  If you could, what would you change, if anything? I don't know as that I'd change anything. I maybe would've taken more music classes in college.

12.  Words of advice? Certainly. Firstly, in this day and age, follow your dreams. Secondly, to be successful any industry you have to know someone to make it. Priority number one is to make networking connections. I can't stress that enough. I was fortunate in being at right places at right times, but if I could do it all over again, I'd certainly get to know more people in my field. Fortunately, I'm doing that now!

13.  Anything else you want to tell your future colleagues? 
Don't overlook the casino gaming industry! We need artists and programmers! Plus, the casino gaming industry is starting to go the way of video games. So, if you like that field.....

14.  List your accomplishments: Shipped Video game titles: Zone Raiders (1997), SportsCar GT (1999); Shipped over 3 dozen casino game titles (1999 - present) including: Reel 'em In: Cast for Cash, Yukon Gold, and Monopoly, just to name the more popular ones.... For more info on me, go to http://www.jasongilmore.com

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Update 2007!

1.     Name: Jay Berning

 

2.     Did you graduate from BGSU? If so, when? 2006

 

3.     What Degree did you earn at BGSU? Digital Arts

 

4.     Are you currently in graduate school or did you previously attend Graduate school?   No

 

5.     What is your job title now and what company do you work for? Flash Programmer, Root Learning Inc.

 

6.     How long did it take to find this job? It found me.

 

7.     What did you have to do to get this job? What was your job search like? Right Place, Right Time; Plus, proof of strong work ethic.

 

8.     What type of portfolio did you need to get this job? Resume

 

9.     What is a typical workday like? Programming 20 pages of one module with varies quizzes and exercises.

 

10.  How many hours do you work a week? 30-60

 

11.  How many hours of leisure time do you have a week? What do you do? 30, continue learning my craft as well as my interest in 3-d animation.

 

12.  Are you happy with your career choice? Yes.

 

13.  Do you still make your own art? No.

 

14.  If you could, what would you change, if anything about your career / job? The same but with increased responsibilities.

 

15.  Words of advice for graduating digital arts seniors? Work Hard and never stop learning.

 

16.  Anything else you want to tell your future colleagues? Build on connections with friends where you want to work.

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Update 2007!

1.     Name: Jessica Maloney

 

2.     Did you graduate from BGSU? If so, when? BFA Photography (minor digital imaging) 2000, MFA Digital Art 2003

 

3.     What is your job title now and what company do you work for? Assistant Professor of Art, Ashland University

 

4.     How long did it take to find this job? Almost 2 years

 

5.     What did you have to do to get this job? What was your job search like? Submit application packages to open job positions and attend the college art association conference for interviews.

 

6.     What type of portfolio did you need to get this job? CD portfolio of 20 personal artwork images, 20 student artwork images, CV, Artist Statement, Teaching philosophy and most times 3 reference letters.

 

7.     What is a typical workday like? Teach at least one class, meet with students, prepare lesson plans, and attend college meetings.

 

8.     How many hours do you work a week? During the school year probably about 50 or more but then again there is a month off in winter and 3months off during the summer.

 

9.     How many hours of leisure time do you have a week? What do you do? Maybe 5 hours or so, during the week and more on weekends.  Reading, making art, exercise, etc.

 

10.  What other jobs did you have before you got this one? How many? One after grad school - designer at a small non-profit environmental group.

 

11.  How many schools did you apply to? 2

 

12.  What did you include in your application /portfolio? Slides of personal work, artist statement, statement of intent

 

13.  Are you receiving / did you receive any financial assistance? What type? Graduate Assistantship - full financial assistance and stipend.

 

14.  Is graduate school difficult? Yes but rewarding.

 

15.  How is grad school the same as or different from BGSU BFA program? More independently based but much more is expected from you in the end.

 

16.  Are you glad you chose to go to grad school? Yes

 

17.  Are you happy with your career choice? Yes

 

18.  Do you still make your own art? Yes, as a professor it is somewhat of a requirement! But I would still be making it anyways.

 

19.  If you could, what would you change, if anything about your career / job? The ease, at which you could switch locations.  It seems that schools frown upon too many job changes too quickly!

 

20.  Words of advice for graduating digital arts seniors? Be persistant.

 

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1.      Name: John Niederkohr

2.     Did you graduate? If so, when? Yes (December 2000)

3.     What is your job now and whom do you work for? 
I am the Director of Alternative Traffic for Rawhide Internet Services in Toledo Oh. Home of SearchBoss.com

4.     What other jobs did you work before you got this one. 
None. About 2 months from Graduation I found this job on monster. 2 interviews, one with The VP of Biz Dev, and I got the job.

5.     What did you have to do to get this job? 
I had an average portfolio with printed material, resume, cover letter, etc. But they really like the creative sections of my portfolio.

6.     What is your day-to-day like? Very fast paced with different tasks around every corner.

7.     How many hours do you work a week? 40-45

8.     How many hours do you play a week and how do you play? 
Weekends only. When I get home from work I help my wife with my son Luke. By the time he goes to sleep its 9:00 and about time for me to go to bed.

9.     Do you still make your art? 
Unfortunately No. I am now in Business Development and Sales, which mainly pertains to E- commerce. I initially started this job as a creative design person for the site but quickly got moved to sales. I wish there were more hours in the day to pursue my artistic talents. Many things about my person has changed over the past few months. Therefore I think that once I do return to my art there will be such a substantial change that it may be hard to compare to my past works. But I can't wait to see what happens with it.

10.  Are you happy? YES

11.  If you could, what would you change, if anything? 30 hours in a day instead of 24.

12.  Words of advice? 
Don't let anyone intimidate you about graduating from college and going into the "real world". This is the greatest thing that I can experience right now, along with my family. I have total control over my future. Sure things could change any second but I know that there is something else out there to fulfill my day. Especially returning to my creative self.

13.  Anything else you want to tell your future colleagues? Good Luck, and hope to see you out there some day...

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Update 2007!

1.     Name: Lacie Garnes    

 

2.     Did you graduate from BGSU? If so, when? BFA 2001

 

3.     What Degree did you earn at BGSU? Major- Fine Art Photography Minor- Digital Art

 

4.     Are you currently in graduate school or did you previously attend Graduate School?   Received my MFA in Art and Technology Studies at the School of the Art Institute of Chicago

 

5.     What is your job title now and what company do you work for? Department Chair- Institute of Design at Westwood College (Chicago)

 

6.     How long did it take to find this job? I started as an adjunct instructor at Westwood a few months after grad school

 

7.     What did you have to do to get this job? What was your job search like? I submitted my CV and was asked to interview and prepare a teaching demo.  I prepared a Photoshop tutorial for my teaching demo.

 

8.     What type of portfolio did you need to get this job? Because it is a graphic design oriented position, I was a little hesitant to show my art portfolio.  The Professor I interviewed with was also a digitally based artist and was really excited to see my work.  I showed Photography, Digital Imaging work and Video in the interview.

 

9.     What is a typical workday like? Being the Department Chair, my duties are expansive.  I decide what courses to offer each term, pair current faculty's strengths with each of the classes, find, interview, and mentor new faculty.  I also mentor all of the design students, participate on campus wide initiatives and orientations; develop strategies for departmental growth, request new equipment and software.  I'm also on a curriculum committee that is re-writing course structure for Visual Communication, Graphic Design and Web Design. Whew.

 

10.  How many hours do you work a week? I work 4 days a week.  And while I may not be working a total of 40 hours, when I am working, I'm extremely busy.  Being an artist, I negotiated my office hours so that I could have time to dedicate to my studio practice.  I'm lucky in that my College supports that.

 

11.  How many hours of leisure time do you have a week? What do you do? It depends on the week.  Sometimes I have very little time, other times, I can relax more. When I do have time it is spent watching films, dining with friends, traveling to NYC.

 

12.  What other jobs did you have before you got this one? How many? What titles, etc. I started Westwood as an adjunct instructor, teaching part time for a few terms.  In 2006, I was promoted to a full-time teaching position and then again to Department Chair shortly after. Prior to this job, I was a teaching assistant through Grad school.  I assisted professors in studio classes such as Film, Photography, and Interactive Multi-media.  This was a great experience for me that allowed me to help students and have more of an understanding as to how to make a successful class. As an undergrad at BGSU, I worked at photo labs and with disabled adults in-group homes.

 

13.  Where are you attending / did you attend Graduate School and what degree are you earning / did you earn? The School of the Art Institute of Chicago. MFA 2005

 

14.  How many schools did you apply to? I applied to 4 schools and was accepted into 3

 

15.  What did you include in your application /portfolio? I had a range between traditional photography and digital imaging work.

 

16.  Are you receiving / did you receive any financial assistance? What type? I received a small grant but it covered very little of my tuition. I'll be paying off grad school for a very long time, but it got me to where I am today- so it was all worth it. Two other schools were going to provide me with a full ride- but the Art Institute is such an exclusive grad school- it was hard to turn down the opportunity to attend.

 

17.  Is graduate school difficult? Absolutely- but it forces you to grow as an artist.  My work became stronger and more mature.

 

18.  How is grad school the same as or different from BGSU BFA program? As a grad student, I had the option to take classes that were interesting to me and that would inform my practice.  As an undergrad (at any school- not just BGSU) I had no real direction and focus.  I had to split my time between ceramics (where I did not want to be) and the digital lab (where I wanted to be constantly).

 

19.  Are you glad you chose to go to grad school? Very glad.  At the end of my studies at BGSU, I was only just starting to really develop my aesthetics and voice.  Grad school allowed me a few extra years to focus and develop my work.  I also knew that I wanted to teach at some point and an MFA is a requirement for that.  I would not be in academia had I not gone to grad school.  I might still be working at the one-hour photo lab!!!

 

20.  What are your goals after grad school? I'm currently applying for a few fellowships.  One is based in NYC, the other in Rome.  While it's a long shot that I am granted the fellowships, I believe it's important to try.  I'd love to live outside the country for a while I'm still young.

 

21.  Are you happy with your career choice? Although it can be very stressful, I am generally very happy to go to work each day.

 

22.  Do you still make your own art? I do and I exhibit my work as much as possible. Currently I am working with traditional photography and will be showing video work at NAB Gallery this fall.

 

23.  If you could, what would you change, if anything about your career / job? The bureaucracy of being an academic administrator can be a challenge. It's less creative in some ways, but I feel that because of my background, I'm able to shape and plan for a stronger department. Seeing that growth makes all my hard work worth it.

 

24.  Words of advice for graduating digital arts seniors? Do not stop making work- always push yourself and set new goals.  If you are interested in teaching, apply for Grad school.  Because I am in charge of hiring new faculty, I see a lack of qualified instructors to teach 3D modeling and animation.  I ALWAYS have a hard time finding 3D artists that also have an MFA.  The applicant might have an amazing portfolio and industry experience, but I cannot hire them without an MFA.

 

25.  Anything else you want to tell your future colleagues? Travel the world.

 

26.  List your accomplishments (to be published on the School of Art Website): Department Chair for the Institute of Design.  Westwood College MFA: Art and Technology Studies.  The School of the Art Institute of Chicago

 

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Update 2007!

1.     Name: Mandy Goldsmith

 

2.     Did you graduate from BGSU? If so, when? Yes, 2003

 

3.     What Degree did you earn at BGSU? BFA, Digital Art

 

4.     Are you currently in graduate school or did you previously attend Graduate School?   Yes, completed 2006

 

5.     What is your job title now and what company do you work for? Marketing Coordinator, Battelle & Battelle LLP

 

6.     How long did it take to find this job? They found me.

 

7.     What did you have to do to get this job? What was your job search like? They found my resume on Monster.com and called me for an interview b/c I had a combination of design and marketing experience.

 

8.     What type of portfolio did you need to get this job? A fairly basic digital portfolio created in Flash that had samples of print work, animations, and video. I also brought samples of printed brochures that I had created in a previous position at a publishing company.

 

9.     What is a typical workday like? I have a lot of great perks! We meet a ton of people, as networking is one of our best marketing tools. I go to a lot of events both charitable and social. In the office I design our marketing materials, protect and promote our brand identity, write proposals, update our website, create recruiting materials, and promote external and internal marketing.

 

10.  How many hours do you work a week? At least 40 plus events (most of which are fun and shouldn't be considered work!)

 

11.  How many hours of leisure time do you have a week? What do you do? 35-45, work on my house, garden, stained glass, golf, hang out with friends

 

12.  What other jobs did you have before you got this one? How many? What titles, etc. Rose Photography, Graphic Artist Countryside Publishing, Graphic Artist State of Ohio, Lebanon Correctional Institution, Graphic Design Instructor to inmates

 

13.  Where are you attending / did you attend Graduate School and what degree are you earning / did you earn? MS Marketing & Communication, Franklin University.

 

14.  How many schools did you apply to? 1

 

15.  What did you include in your application /portfolio? N/a

 

16.  Are you receiving / did you receive any financial assistance? What type? Yes, student loans

 

17.  Is graduate school difficult? I loved it! It was difficult at times but overall it was great.

 

18.  How is grad school the same as or different from BGSU BFA program? It is much more focused. The gen. ed.'s aren't there and you are focusing much more on your area of study. There was considerably more writing and it was much more disciplined. No partying for me! L

 

19.  Are you glad you chose to go to grad school? Absolutely.

 

20.  What are your goals after grad school? Currently looking into Ohio State University for a PhD for Arts Policy and Administration.

 

21.  Are you happy with your career choice? Very, but I would like to continue on for the doctorate.

 

22.  Do you still make your own art? Yes, all the time.

 

23.  If you could, what would you change, if anything about your career / job? I love where I work and the work I do. I have been very lucky.

 

24.  Words of advice for graduating digital arts seniors? Try to get work experience while you're still in college even if you're not making any money. It's IMPOSSIBLE to find a job without some sort of experience. Make sure you have a really kick ass portfolio too.

 

25.  Anything else you want to tell your future colleagues? Have fun (you're in freaking college! It doesn't get any better than that!) And remember to build your network while you're at B.G. I have many BGSU alumni acquaintances that are always great referral sources and business contacts.

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1.      Name: Matt Hecht

2.     Did you graduate? If so, when? May 2000

3.     Are you now in graduate school? If so, go to Part B. Not in grad school yet, starting in the spring of 2002

4.     What is your job now and whom do you work for? I am currently working in special operations, Air Force

5.     What other jobs did you work before you got this one. Worked as an illustrator for SPIN Magazine, and then moved onto freelance stuff (CD covers, posters).

6.     What did you have to do to get this job? Sign a dotted line!

7.     What is your day-to-day like? Quite adventurous.

8.     How many hours do you work a week? On call 24 hours a day, so it varies.

9.     How many hours do you play a week and how do you play? Well, since my art has sort of moved from my job to my hobby (for now) I guess drawing and stuff is my play.

10.  Do you still make your art? As much as I can, though I don't have the access IÕd like to a computer.

11.  Are you happy? I would rather be somewhere else, but I look at it this way - I have plenty of time down the line to do my art and be happy. For now I'll do my job and make money!

12.  If you could, what would you change, if anything? I wish I had focused more on 2d computer art than 3d.

13.  Words of advice? DonÕt think that getting that dream job is impossible. Just put your mind to it and you can go far in life.

14.  Anything else you want to tell your future colleagues? Travel as much as possible. ThatÕs why I joined the military (I'm currently living in Korea). It is great for inspiration... and for a life changing experience. I have found many new influences for my artwork here.

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Update 2004!

1.       Name: Matt Upholz

 

2.     Did you graduate from BGSU? If so, when? Yes 2003

 

3.     Are you currently in graduate school? Not in grad school.

 

4.     What is your job title now and whom do you work for? Artist for friendly software

 

5.     What other jobs did you have before you got this one. I had an internship at shot selector for a few weeks

 

6.     What did you have to do to get this job? What was your job search like? Build a strong portfolio and develop friendships in the field.

 

7.     What is a typical workday like? I'm either modeling, texture mapping, or texturing objects to be placed in golf courses, editing terrain for golf courses, or placing objects to match photos and videos of certain courses as best as possible. I'm one of four artists that work on a golf simulator.

 

8.     How many hours do you work a week? At least 40, but probably around 50.

 

9.     How many hours do you play a week and how do you play? Hang out with friends

 

10.  Do you still make your art? Yes! I come home and draw, and make silly videos It's very nice to finish up with a day of work knowing that I can dedicate the rest of my day to my artwork instead of whatever is needed to be done for school.

 

11.  Are you happy? Extremely happy. The guys i work with are fun people. Everyday we joke around, play pranks on each other, make random trips to stores together, and on Thursdays, death match each other in a game of "Thirteen". Plus, I get to do what IÕve been doing all throughout school, and I get paid!!

 

12.  If you could, what would you change, if anything? I probably wish i was making a little more money, but I really can't complain. I work in Maumee, which is a lot closer to my friends and family, then so many other jobs I was looking into.

 

13.  Words of advice? Find a focus!! Figure out what you're good at and really concentrate on that - whether it's modeling, animating, texturing, whatever. You know, do what you gotta do to get your animations finished (it is important to have some sort of talent in all areas of your field), but spend the most time on what you feel your strongest at. Find out how people approach your strength in the industry and that will help. In your spare timework on your focus some more because once you graduate employers expect to see talent.

 

14.  Anything else you want to tell your future colleagues? Make sure you have some fun. Though it's extremely important to develop your skills and come out strong, college only happens once (well, gfor most people), so enjoy it. Work hard, but make time for fun too and it'll all work out.

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Update 2004!

1.       Name: Maury Mountain III

 

2.     Did you graduate from BGSU? If so, when? Yes! In 2003, BFA.

 

3.     Are you currently in graduate school? Or did you get your Masters degree after BGSU? Nope, working hard and long.

 

4.     What is your job title now and whom do you work for? I am an Artist for Epic Games. Specifically, I am an Environment texture artist, Environment Modeller, Graphic Designer, UI/HUD (User Interface/Heads up Display) Designer, Video Monkey, general 2D artist (paintings, concepts), 2d Animator (flash, after effects), comic relief, coworker, friend.

 

5.     What other jobs did you have before you got this one. Artist at Scion Studios (textures, design)

 

6.     What did you have to do to get this job? What was your job search like? I went through a lot, 6 months to a year of scoping the place out, 3 resumes and portfolios, and finally an inside contact. Hard work and dedication for art helped too. The job search was fun, applying to game studios and getting responses generally takes longer than you would think. After a while I had 3 offers (out of about 15 companies i sent my work to), and took the one I felt best about. The most important and helpful tool to 'breaking into the biz' would be contacts. I got the job at Scion Studios because an online friend of mine was contracting there - and was about to leave; and they needed someone to fill his place. They thankfully took a chance with me and brought me on as a Jr. Artist, in which I worked up to an Artist in 4 months.

 

7.     What is a typical workday like? Get to work between 10am and noon, and stay till around 7 or 10pm. lately, we have been working 14 hr days... so I get in around 10 or 11, and stay till 2 or 3. We're at a point all studios get to - crunch mode - where you've gotta meet a tight deadline. Core office hours are from 1:30pm - 5:30pm, but we are contractually obligated to work 8hrs a day, in which we can do so whenever we want as long as it includes the 130-530 block. Crunch time hours expand to 11am-7pm.

 

8.     How many hours do you work a week? Anywhere from 40-90, generally averaging around 55-60.

 

9.     How many hours do you play a week and how do you play? I play everyday. Hell, itÕs my job to play. We have daily play tests of our game, and nightly UT2k4 matches. Out side of actual work, I put as much time into "playing" I can. My "playing" usually consists of either going out to bars with the other artists and friends, going to art shows, and playing games.

 

10.  Do you still make your art? When I have time to make art for myself, I do. However, since I am an artist for Epic, I produce most of my art for the company. My own personal art happens occasionally, but since I spend all my day making art having a break when I go home is nice, and well needed. I have been drawing and painting more when I go home - since it is quite different than the (design) work i have been doing lately.

 

11.  Are you happy? Couldn't be happier. I working on an absolutely KICKASS game for the Xbox, hang around with fun, interesting people, am exponentially improving my art, and making a pretty penny to show.

 

12.  If you could, what would you change, if anything? That I would devote a little bit more time for "personal" time, I spend a lot of time at work - not because I have to, but because I love it.

 

13.  Words of advice? Advise? Do not burn bridges. 
Meet someone in the field you wish to enter, impress them, get on good terms with them, become friends. For games, the industry is A LOT smaller than you think. 80% of the people i work with know each other somehow from another company, or know someone at another company you know. There is only 1 degree of separation in the games industry. maury@mooseskins.com is a decent place to start ;)

Work hard at what you do, and be passionate to be better than everyone else. Learn as much as you can, and be proficient with as much as you can. You never know what you may be called upon to do at a company - especially if it is a small one (larger companies have more specialized people). Look at professional art in the field you want to enter - and make art that is better.

Don't give up, and don't be too persistent. When applying places, if you don't get a reply within a week, don't be surprised. If you did get one that soon, great, but generally it takes time filtering from HR to producers to directors and artists then back to you. Get an interview!

Most importantly, don't be an a**hole. Learn some people skills, and how to communicate, and receive HEAVY criticism. Becoming a team player and learning to adjust how you work to others, and strict time budgets.

14.  Anything else you want to tell your future colleagues? Don't neglect the basics - if you can't draw, learn how. If you dont know a thing about color - learn. Learn all you can, soak up everything you can, and be the best.

15.   List your accomplishments (to be published): Medici Circle nomination 2003 BFA
Artist on Unreal Championship 2: The Liandri Conflict (XBox)
Artist on Unreal Tournament 2004 ECE (PC)
Artist on unannounced title

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1.      Name: Mike McKenzie

2.     Did you graduate? If so, when? May 2001

3.     Are you now in graduate school? If so, go to Part B No

4.     What is your job now and whom do you work for? Lead Interface Designer

5.     What other jobs did you work before you got this one. Flash Designer

6.     What did you have to do to get this job? 
Set out as many resumes as possible. Narrowed down a few cities and researched as many design studios those areas.

7.     What is a typical workday like? Morning creative meeting, plan goals/tasks for the day, and work with creative team to complete.

8.     How many hours do you work a week? 40-60 hrs depending on deadlines

9.     How many hours do you play a week and how do you play? 10 - 15 hrs or whenever possible

10.  Do you still make your art? If you consider yard work art then yes.

11.  Are you happy? Yes, very. It takes a month or so for the realization that college is over to set in, but after you get over that everything is great.

12.  If you could, what would you change, if anything? I would like to find more time to paint/draw

13.  Words of advice? Start sending your resumes now! I put it off and really got worried when I didn't find a job right away. It ended up taking me 5 months, so get them out ASAP. And sent as many as you possibly can.

14.  Anything else you want to tell your future colleagues? 
Don't get discouraged. The "real world" is not as bad as people like to make you think. Every interview I went to employers were surprised by how strong the BG Computer Art curriculum is. So, you have the skills. Just get your resumes out there.

I remember when I took senior semester this survey really helped me deal with the stress of graduation, so I tried to cover everything that was worrying me at that time. If anyone would like to ask me any questions (web, multimedia, or 3-d) feel free to email me at: mckenzi@evcom.net. If I can't answer your question we have ten other artist and developers here at Evolution Studios that most likely will.

15.  List your accomplishments (to be published): I am only a few years out of BG so my accomplishments have been limited but here are some things I have done while working at my current job: Spunlogic www.spunlogic.com - at the time I was hired we had 8 employees and I was the only designer; now ranked 22nd on the Atlanta Business Chronicle's List of Top Design Firms in Atlanta. 
Designed K&G Men's Superstore, Nutrisystem, and HoneyBaked Ham websites. 
Designed Atlanta.net - Winner of the Best Regional Website (in the Nation) Award from the Web Marketing Association. 
Current clients Porsche, The Weather Channel, Simmons Mattress, Georgia Pacific, and Rhodes Furniture.

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Update 2007!

1.     Name:  Michael Ricco

 

2.     Did you graduate from BGSU? If so, when? I graduated December 23rd, 2000

 

3.     What Degree did you earn at BGSU?  B.F.A.

 

4.     Are you currently in graduate school or did you previously attend Graduate
School?    No

 

5.     What is your job title now and what company do you work for?  Human Resource Manager

 

6.     How long did it take to find this job?  I have been in the videogame industry for the last 3 years.  I did not like the hours so recently I was offered this position and took it.

 

7.     What did you have to do to get this job? What was your job search like?  Work as hard as I could to make myself stand out as much as possible.

 

8.     What type of portfolio did you need to get this job?  Was not needed but my Art background has been invaluable to me in my different positions in the game industry.

 

9.     What is a typical workday like?  My typical workday now is 8:30am to 7:30pm.  Previously my hours were really crazy.

 

10.  How many hours do you work a week? 55+

 

11.  How many hours of leisure time do you have a week? What do you do?  Read go to the beach and just spend time with my wife (also a BGSU art department graduate).

 

12.  What other jobs did you have before you got this one? How many? What titles, etc. Sony First Party Representative, Art/Asset Integrator, and Associate Producer

 

13.  Are you happy with your career choice? Yes

 

14.  Do you still make your own art?  A little bit, but not much.

 

15.  If you could, what would you change, if anything about your career / job?  I would not change anything; itÕs been an adventure.

 

16.  Words of advice for graduating digital arts seniors? Success always begins with hard work, which has to be your foundation.

 

17.  Anything else you want to tell your future colleagues? 

á       Find what you love and pursue it

á       What you do is not as important as how well you do it. 

18.  List your accomplishments (to be published on the School of Art Website):

á       Married and in love with fellow graduate, Heather Urbont (now Heather Ricco)

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Update 2004!

1.       Name: Nick Consolo

 

2.     Did you graduate from BGSU? If so, when? May 2003

3.     What is your job title now and whom do you work for? Digital Media Specialist, Tiffin University

4.     What other jobs did you have before you got this one. Hardware and Programming Specialist

5.     What did you have to do to get this job? What was your job search like? Lots of resumes and check up calls, checking newspapers and job search engines everyday.

6.     What is a typical workday like? 8 - 5, make website updates in the morning, start working on student computers, program a bit in the afternoon

7.     How many hours do you work a week? 40

8.     How many hours do you play a week and how do you play? 20+, hanging out, drawing, listening to and making music, recording bands, traveling

9.     Do you still make your art? Yes, well I try :)

10.  Are you happy? Could always be better I suppose but I'm happy for now

11.  If you could, what would you change, if anything? More fulfilling work

12.  Words of advice? Make sure you have a good portfolio and don't be afraid to show it off. Also interview for any jobs remotely close to what your looking for, if you impress them enough they might create a position just for you, sounds crazy but I had it happen.

13.  Anything else you want to tell your future colleagues? Art becomes a lot more meaningful and fulfilling when you don't have short deadlines and a bunch of other classes to juggle, it does get better.

14.  List your accomplishments (to be published): Programmed and designed the BGSU Digital Slide Library Project database and website Assisted with structuring and programming of the ISEA website Won the Marilyn Singleton/Medici Circle Leadership Award in 2003

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Update 2004!

1.       Name: Patrick Johns

 

2.     Did you graduate from BGSU? If so, when? I graduated in May 2002

 

3.     What is your job title now and whom do you work for? My job title is web support and publications for a company called Kaeser & Blair (a promotional advertising company).

 

4.     What other jobs did you have before you got this one. I worked at Target for 8 months before I got this job.

 

5.     What did you have to do to get this job? What was your job search like? I did the whole "send out the resume" stuff and got no response from anybody. So, I eventually joined a staffing service and that's how I got my current job. I had to work through them for 3 months and then the actual company hired me on.

 

6.     What is a typical workday like? I begin my day by sitting in my cubicle and turning my computer on. Throughout the day I will be updating the company's website, entering sales data into their computer system and work with the graphic designer on projects. I have a new appreciation for the movie Office Space now. For the most part I am happy with my job. It is a good job to gain experience. I have already learned a lot of new programs and have definitely strengthened my resume. The days go by fast and I have met a lot of friends there.

 

7.     How many hours do you work a week? At least 40

 

8.     How many hours do you play a week and how do you play? I try to run 3 miles every day after work or play basketball. Then in the evening, some TV or movies.

 

9.     Do you still make your art? While I was working at Target, I knew I needed to do something special to try to get a better job. I spent about 5 months working on my website to try to make something special and market myself. That's what got me my current job, so I probably need to make something new to get to the next step. The website is http://www.CreativePJ.comwww.CreativePJ.com by the way. But currently, sketching in my sketchbook has been the main extent of my artwork. I have a lot of ideas but no studio space to complete them in. I have wanted to rent a place out for a month, but haven't gotten to it. Some day!

 

10.  Are you happy? I am somewhat happy, but I know that even better times are right around the corner. I hope to move out of my parentÕs house in the next month, which will instantly make me happier, and that other opportunities will be coming. But yes, I am happy.

 

11.  If you could, what would you change, if anything? After I graduated, I was really focused on getting a "real" job. I spent the days searching online and sending out resumes and felt that if I took a normal job (like at Target) it would not be good enough for me. So, I did not have a job for almost 5 months and used up a lot of the money I had saved because I thought I was too good for a job at Target, the place that i ended up at anyway. So if I could have changed my attitude and gotten a job there right away, saving me a lot of money, I would.

 

12.  Words of advice? As I said before, when you are starting out, take whatever you can get and go from there. For the majority of you, it is not going to be fun. It is going to suck sending out countless resumes and not getting any response. It's going to suck working crap jobs knowing that you are a college graduate and can do better. It's going to suck, but you have to deal with it. As long as you are a hard worker, things will work themselves out for you. Don't give up!

 

13.  Anything else you want to tell your future colleagues? As much as I HATE the word "networking", it's a good thing to do. The more people you know, the better chance you have of getting opportunities.

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Update 2007!

1.     Name: Patrick Lichty   

 

2.     Did you graduate from BGSU? If so, when? 2006

 

3.     What Degree did you earn at BGSU? MFA Digital Art

 

4.     Are you currently in graduate school? No.

 

5.     What is your job title now and what company do you work for? Tenure-Track Professor, Columbia College Chicago

 

6.     How long did it take to find this job? 4 mos.

 

7.     What did you have to do to get this job? What was your job search like? Through Collegeart.org and the Chronicle of Higher Education, I sent out 42 applications, got 10 interviews, and 1 offer.

 

8.     What type of portfolio did you need to get this job? Cover letter, portfolio of work, portfolio of student work, writing samples, CV, syllabi of classes taught.

 

9.     How many hours do you work a week? Depending on the week, anywhere from 35-55.

 

10.  How many hours of leisure time do you have a week? What do you do? Until recently, I have not had many. I visit friends, see a movie, go walking, go to the adler planetarium or the Chicago MCA.

 

11.  What other jobs did you have before you got this one? How many? What titles, etc.1980's Engineer, Tandy Computers, 1990's independent artist/Designer, 2000's, artist & Editor-In Chief, Intelligent Agent Magazine, 2004 Gread Research Asst. FLAAR, 2005 Graduate Instructor, BGSU

 

12.  Are you happy with your career choice? Yes, except it means being separated from my family.

 

13.  Do you still make your own art? Absolutely.

 

14.  If you could, what would you change, if anything about your career / job? I would be in the same city with my family.

 

15.  Words of advice for graduating digital arts seniors? RUN! Seriously, do not specialize too much - be as versatile as possible.

 

16.  Anything else you want to tell your future colleagues? Keep in mind that the world is competitive, you'll need to work had, and remember not to expect your first job to be an art designer.  I was very lucky.

 

17.  List your accomplishments (to be published on the School of Art Website):

 

1999 - LEONARDO commission, "Metaphor and Terrain" metaessay

2000 - Whitney Biennial (as part of RTmark)

2000 - Ars Electronica Honorable Mention, "Grasping @ Bits"

2001 - Smithsonian Institution American Art Museum, New Century New

Media Award -"Sprawl"

2003 - Calarts/Herb Alpert Foundation Award

2003 - Appeared in Sundance Special Award, "The Yes Men"

2005 - Creative Capital Finalist - "Mutoscope in 8 Bits or Less"

2006 - Eyebeam Research Fellowship invitee

2007 - Juror/co-curator, "Renascence 07", New Media & Disability, VAS Arts, Kennedy Center, Washington, DC

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Update 2007!

1.     Name: Rebecca Roth  

 

2.     Did you graduate from BGSU? If so, when? Yes, December 2002

 

3.     What Degree did you earn at BGSU? B.F.A. in Computer Art

 

4.     Are you currently in graduate school or did you previously attend Graduate School?   No and no.

 

5.     What is your job title now and what company do you work for? I am a Multimedia Developer for Deloitte.

 

6.     How long did it take to find this job? It took me 6 months of earnest job seeking, handshaking, power networking, business card swapping, and a Monster job post.

 

7.     What did you have to do to get this job? What was your job search like? I researched all the different companies and networking groups in the geographic area I wanted to move to. Created a spreadsheet listing all the company's, whether they had position openings, connections through contacts I have collected, the person I need to contact in the company (and their contact information), when I last reached out to the person, how I contacted them, did they have a positive or negative response, what my next step should be, and (in very few cases) when the interview was scheduled. Then any time there was a networking gathering I was there, striking up conversations, handing out and asking for business cards, and keeping the lines of communication open by sending out thank you notes (after the event) and occasional touch-base e-mails.

 

8.     What type of portfolio did you need to get this job? An online and CD-ROM based portfolio with code samples. I received multiple compliments for opening up my code and including code comments so people could see what I was thinking when I developed the code. (That and bring a laptop to showcase my work clinched my free-lance gig before this job, another free-lance gig I was negotiating at the time I received my current job, the temp job I almost accepted before I received the offer from my current job, and my current job.)

 

9.     What is a typical workday like? I typically start my day answering e-mails from my project managers and other project managers outside our group. Then I move onto the days tasks-which could be program a course, develop a new interaction, or program a new tool for our group. If there isn't a lot of work, I carve out some time for taking online courses and researching trends in interactive industry. In between that I will typically have one to two meetings a day with instructional designers or project managers about upcoming projects. I generally get in the office around 8 am and leave around 6 pm. While I typically work through lunch, I make it a point to schedule a lunch with a co-worker once a week and spend twenty minutes a day 'shooting the breeze' with co-workers. (Yes, sometimes it's a good idea to not talk about work in work.) The last two things I got as a tip from an author, "Nice Girls Don't Get the Corner Office". Believe it or not, relationship building is necessary-especially in an office setting-because your peers' opinion of you can affect your boss' opinion and your year-end rating. (I found this out through personal experience.)

 

10.  How many hours do you work a week? 45-50 hours a week (On a rare occasion I have had to pull an all night)

 

11.  How many hours of leisure time do you have a week? What do you do? I have about 32 hours of free time each week. I split that between participation in non-profit groups, volunteering, and reading up on women's interest news and books, traveling, and pursuing my photography habit.

 

12.  What other jobs did you have before you got this one? How many? What titles, etc. Before this job I had two Director and Flash programming free-lance gigs, another one in the works, and a part-time job at a coffee shop.

 

13.  Are you happy with your career choice? Very much, the company that I am at provides me with plenty of opportunities to grow in and outside the office (it was through my career counselor that I was invited to join the Grant committee for the Michigan Women's Foundation and the Deloitte Women's Initiative group.) The company provided opportunities to continue my education-in fact; I'm required to get 40 hours of continuing education each year! While the content of what we do is very dry-online and mobile accounting courses-my boss keeps me challenge overcoming technological changes and incorporating new technologies from the interactive industry.

I enjoy the challenge I get programming because I get to collaborate with instructional designers on the best way to communicate complex-often abstract-ideas towards our target audience; then turnaround and figure out how to develop it efficiently and with future use in mind.

 

14.  Do you still make your own art? Yes and no. While I still pursue photography and interactive programming outside of the office, I don't have any pieces on display.

 

15.  If you could, what would you change, if anything about your career / job? Since I am an anomaly in my company, there aren't many employees who do what I do-especially at my level. This hurts my growth because I have no one to bounce ideas and collaborate with when it comes to the technical side of my job.

 

16.  Words of advice for graduating digital arts seniors? Never give up, there is a fulfilling career out there for everyone; you need to work to find your niche.

 

17.  Anything else you want to tell your future colleagues? To move up in the world it is no longer whom you know, but who knows you. This can't happen by your artistic skill alone, you need to get out there and mingle-no matter how uncomfortable it is to talk to strangers. The more people hear your name by others, the more likely they will go out of their way to talk to, and work with, you.

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1.      Name: Ron Francesangelo

2.     Did you graduate? If so, when? Yes, Spring 2000.

3.     What is your job now and whom do you work for? 
Self-employed. Creative Director for Seraphim Productions, Ltd. We do anything from promo videos/CDs to commercials. This is somehow balanced with creating films and an upcoming young-adult adventure book series. Check us out at www.seraphimltd.com

4.     What other jobs did you work before you got this one. 
Lots of freelance stuff, all relating in one-way or the other to production/post-production.

5.     What did you have to do to get this job? 
Make a lot of connections with people who are doing similar things in this area and all over the U.S. (network, network, network!), and get funding to get started with equipment, lawyer and accountant fees, etc.

6.     What is your day-to-day like? 
9am - 9pm work days (yuck), which consist of doing work for clients for half the day (and drumming up business), and working on "in-house" projects the other half.

7.     How many hours do you work a week? Lots. 60 plus, I'd say. (Usually includes Saturdays, which would add more time)

8.     How many hours do you play a week and how do you play? 
I try to schedule at least a few hours a day to relax, and don't work Sundays. To relax I hang out with friends, play video games, watch movies, or write/draw.

9.     Do you still make your art? Yes, but it is becoming more and more difficult to find the time...which is why I am striving to make my work and my art become one without losing the love I have for my art by turning it into work.

10.  Are you happy? Yes, but not satisfied.

11.  If you could, what would you change, if anything? 
I might have gotten a steady job right out of college (to save a lot of peace-of-mind), which would have gave me a grasp on the working world a little sooner, but I am glad I am trying this now.

12.  Words of advice? Do what you love, and success will follow (if you work hard). Also, don' bite off more than you can chew. To know your limitations helps you to understand yourself and accomplish them in small amounts, instead of burning yourself out over something that is not worth tackling all at once, which usually end up as something that could have been great but instead just wore you thin.

13.  Anything else you want to tell your future colleagues? 
Don't give up on what you want in life. The tough part is figuring out what that is. Once you have that, go for it until you get it. Oh, and don't worry so much. :)

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Update 2007!

1.     Name: Scott Bazzle    

 

2.     Did you graduate from BGSU? If so, when? Yes, December 2001

 

3.     What Degree did you earn at BGSU?  Bachelor of Fine Arts in Computer Art

 

4.     What is your job title now and what company do you work for? Crash Test Photographer, Transportation Research Center, Inc.

 

5.     How long did it take to find this job?  The job sort of found me.

 

6.     What did you have to do to get this job? What was your job search like?   The qualifications I had for the job were more than adequate for what they needed.

 

7.     What type of portfolio did you need to get this job?  Just a resume.

 

8.     What is a typical workday like?  My job consists of destroying vehicles on a daily basis.  A typical workday involves me setting up the required amount of high-speed digital cameras for whichever test we are performing that day.  I also use digital video and still cameras to document the vehicle before, during, and after the crash, and work with the customer on anything else they need photography-wise.

 

9.     How many hours do you work a week?  40+

 

10.  How many hours of leisure time do you have a week? What do you do?  Leisure time always depends on the when I get off work.  I'm an avid cyclist.  I also love to swim.  I travel when I feel that I need it.  In the wintertime, I'm usually on the slopes.  And pretty much every day of the year, I'm on my computer.  Technology rules!

 

11.  What other jobs did you have before you got this one? How many? What titles, etc.  Before this job, I was a freelance web designer.

 

12.  Are you happy with your career choice?  Even though I've been at this job for almost five years, I still haven't set it as my career just yet.  Time will tell.  But yeah, it is a pretty good job.

 

13.  Do you still make your own art?  I haven't done much in the way of 3D in a while, but Photoshop is usually running.

 

14.  If you could, what would you change, if anything about your career / job? Probably the 60+ hour workweeks that come around. It takes me awhile to recover from those.

 

15.  Words of advice for graduating digital arts seniors?   Have fun, for God's sake.  If you aren't having fun with whatever it is that you're doing, then why are you even doing it?

 

16.  Anything else you want to tell your future colleagues?  Listen to your teachers. ;)

 

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1.      Name: Sunil Ketty

2.     Did you graduate? If so, when? Yes, December 1997

3.     What is your job now and whom do you work for? 
I am a 2D/3D Artist For A video game developer, Dreamforge Intertainment INC. & ANC Sports, where I work for the Pittsburgh Steelers at the new Heinz Field. I help control Rotational signs and the LED screen that displays short animation of the Different sponsors.

4.     What other jobs did you work before you got this one. 
Dream forge was my first job out of college and I just got the Steelers job.

5.     What did you have to do to get this job? 
A nice Video Portfolio, Demo Reel and a Fine arts video (images of other art work)

6.     What is your day-to-day like? Fun and very laid back!! All depends on the current title I'm on, but usually involves modeling, texturing and lighting.

7.     How many hours do you work a week? 
40 hours + Time at the stadium, unless there is a big milestone to meet and that can mean some long hours.

8.     How many hours do you play a week and how do you play? 
As much as I can...Deck hockey, Ice hockey, Freelance work!

9.     Do you still make your art? Yes, I try to Oil paint and draw as much as possible; I do a lot of Freelance work and try to sell as much as possible.

10.  Are you happy? Yes

11.  If you could, what would you change, if anything? 
The location of my company-its in the middle of nowhere, so I live right outside of Pittsburgh and drive and hour to work!

12.  Words of advice? Show your best work and no need to over do a reel. Find your focus, what you enjoy the best and build on that and always have fun; we get to do art for a living!

13.  Anything else you want to tell your future colleagues? 
You will enjoy working in this field, the people are cool, work is very laid back and where I work I donÕt have to worry about what I wear!!!!!!!!!!!!!!!!!!!!!!!!!!!


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Update 2007!

 

1.     Name: Tom Green

 

2.     Did you graduate from BGSU? Yes, Spring 1995

 

3.     What Degree did you earn at BGSU? Bachelor of Fine Arts.  Computer Art major, minor in painting

 

4.     Are you currently in graduate school or did you previously attend Graduate School? No

 

5.     What is your job title now and what company do you work for?  Art Director/Producer of Farsight Studios in Big Bear Lake, CA. But in 2 weeks I will be a Senior Producer at Blue Castle Games in Vancouver, B.C.

 

6.     How long did it take to find this job? I worked at Iguana Entertainment/Acclaim Studios Austin for 9 years. It took me about a month to find another job from there and to move on to Farsight.

 

7.     What did you have to do to get this job? I needed video game experience, 2-D and 3-D software package knowledge, a strong portfolio, and leadership skills. What was your job search like?  I made a website and sent links to various companies I wanted to work for.  I interviewed at two companies before securing a job.

 

8.     What type of portfolio did you need to get this job? Website demonstrating a critical eye

 

9.     What is a typical workday like? I lead a art meeting with the art staff, go over what all is expected of everyone and when their tasks are due.  I outsource a chunk of artwork per project which usually leads to 5-10 phone calls and 5 e-mails a day to answer questions regarding technical problems, art style, due dates, etc. I also do artwork for a few hours a day.  (Right now I am animating the back glass of a pinball machine.)

 

10.  How many hours do you work a week? 45-60 (we have a 60 hour cap)

 

11.  How many hours of leisure time do you have a week? I try to get home by 7:30pm on the weekdays, and have 1 day off on the weekend. What do you do? Spend time with 2-year old daughter, draw, play softball, work on our house

 

12.  What other jobs did you have before you got this one? Just one; I was hired by Iguana Ent. In Austin, TX a month after graduating from B.G.S.U.

 

13.  What titles, etc. 1995-1999 Artist, 1999-2003 Lead Artist, 2003-2004 Assistant Studio Art Director, 2004-2005 Producer, 2005-present Studio Art Director/Producer

 

14.   Are you happy with your career choice? Yes

 

15.  Do you still make your own art? Yes

 

16.  If you could, what would you change, if anything about your career / job? More free time!!

 

17.  Words of advice for graduating digital arts seniors? Get leadership training-the bulk load of video game art is being outsourced overseas. If no courses are available buy some books. Also, read a salary negotiation book before you interview.  If asked, "What's the least amount you would work for?" don't answer with the real figure- they will counter with a lower amount no matter what you say.

 

18.  Anything else you want to tell your future colleagues? I had a lot of fun in the B.G. Art facility-Enjoy it while you can.

 

19.  List your accomplishments (to be published on the School of Art Website):  http://web.mac.com/greenzhaus/iWeb/Site/ME%20.html

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Update 2004!

1.       Name: Tom Madigan

 

2.     Did you graduate from BGSU? If so, when? Yes, Dec 2002

 

3.     What is your job title now and whom do you work for? Substitute teacher, personal English tutor, self-employed video editor, screenwriter and director and also actor.

 

4.     What other jobs did you have before you got this one. Tutoring English as a second language.

 

5.     What did you have to do to get this job? What was your job search like? You need a bachelor's to be a sub, and in California there are several other hoops to jump thru. As far as writing, directing and editing, all that stuff is just nose to the grindstone and networking.

 

6.     What is a typical workday like? Freelance stuff varies every time. As far as subbing for adult school, it is only 3.5 hours a night, but it is a challenge nonetheless.

 

7.     How many hours do you work a week? It varies.

 

8.     How many hours do you play a week and how do you play? I don't do much "playing" as far as nightlife and chasing women, but I do a lot of reading (nonfiction) and writing and watching movies and the occasional video game (oddly, I like the old 2D side-scrollers much better).

 

9.     Do you still make your art? Yes. And soon my art of screenwriting will be very rewarding.

 

10.  Are you happy? Very happy. But remember, it is impossible to "get" happy. One must BE happy first.

 

11.  If you could, what would you change, if anything? I'm 23 and living in Hollywood, pursuing my filmmaking dream and hitting show business from about 23 angles. It's wonderful; despite me counting the pennies at the mo. it's worth it.

 

12.  Words of advice? Fill your life with gratitude, and tell worry to take a hike. For someone like myself, working hours on end week in and week out for someone else is a non-option, it isn't life. Also, quality work is quality work, period. Unrecognized talent is a myth---so all you need is the will to do and the courage to endure the bullshit.

 

13.  Anything else you want to tell your future colleagues? If you vote republican, we're going to have words.

 

14.  List your accomplishments (to be published): A movie I made recently got picked up for DVD distribution and will be out early 2004 throughout North America and I get royalties. Also, I met Kris Kataan in the grocery store and is probably the only person who has been kicked out of a "Conversations with God" meeting.

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Updated 2007!

1.     Name: Virginia (Ginny) Hickey

 

2.     Did you graduate from BGSU? If so, when? Yes, May 2002

 

3.     What Degree did you earn at BGSU? Bachelor of Fine Arts

 

4.     Are you currently in graduate school or did you previously attend Graduate School?   No.

 

5.     What is your job title now and what company do you work for? Media Production Coordinator for Renaissance Corporate Services, which is a division of Renaissance Learning.  It is an educational software company.  We make several products used for testing and assessing and others to educate. English in a Flash, Accelerated Math and Reading are the software packages my department mainly focuses on.  I, along with other talented artists on my team created the art, audio, and animations for these products.

 

6.     How long did it take to find this job? Although I had worked for a video production company for about 6 months out of college, then got laid-off, I consider the job IÕm at now to be my first official job in my ÒareaÓ.  It took a couple years of looking, and only when I moved out west did it only take 4 months to get this one!  Ohio, especially Cleveland had very little to offer me.  So, basically I picked where I wanted to live in the country and then once I relocated, found a job I liked.  I did, in fact, look out here 3 months before I moved, however I still found it very difficult looking from Ohio.

 

7.     What did you have to do to get this job? What was your job search like? I regularly reviewed newspapers, internet listings like the Job Dango website, which is a Pacific NW job listing service, blindly contacted companies that interested me from research I conducted, talked to people, attended a job fair, and sent out tons of resumes that were tailored to each specific company and to the position that they were hiring for.

 

This job was listed in a very small local paper! They were hiring for a Media and Audio production person, both positions I applied for and were qualified for.  The hiring process at larger companies is very slow and I had to come in for 3 interviews with 3 different people over a course of 2 months: the hiring HR director, the President of our division, and the Art Director (who is my boss).  Needless to say I worked another job at Century 21 reality and kept in touch with the Art Director bi-weekly during the process.

 

8.     What type of portfolio did you need to get this job? No portfolio, just some experience.  Not just the experience from the video production company, but from all of the other jobs that gave me varied experiences: purchasing manager, marketing, administrative assistant, shipping clerk, and real estate.  They wanted someone with multiple talents.  They also wanted to know what software I knew.  However, I didnÕt know Illustrator or In Design, but knowing Photoshop was crucial, because then they knew I could learn other similar software quickly, just by getting to know me during the interviews.  And I didÉ I learned Illustrator in a week and three days and was creating illustrations for a language product that was release to the market last year.

 

9.     What is a typical workday like? Go through emails, return calls if any, check with coworkers to see where they are if they are working with me on any particular project, correspond with others on my team on my projects for ideas and feedback, and then design or layout projects.  Oh yeah, and meeting, lots of meetings, at least 2 a week.  Lots of Adobe Illustrator, In Design, and a little bit of Photoshop, Flash, and Protools.  Also, the norms like Word and Excel are a given.

 

10.   How many hours do you work a week? 40 hours per week

 

11.  How many hours of leisure time do you have a week? What do you do? About 3 hours per weeknight and all weekend long. I was lucky enough to land a job in Hood River, OR, which is a destination/ recreation town at the base of Mt. Hood in the Columbia River Gorge. So the possibilities any given week to play, are endless.  Mostly salmon and steelhead fishing, kayaking, hiking and backpacking, camping, Saturday Market (weekly art festival in Portland), drink microbrews, jam with my band, photography, snowboarding, kite boarding and relaxing in a beautiful place!

 

12.  What other jobs did you have before you got this one? How many? What titles, etc. 8 jobs, if you count that I was promoted to a new position at one place! LetÕs see, I was a Production Assistant at a video production company in Cleveland (lots of sports production), freelance web design, I temped for a while working as a clerk at Office Max corporate headquarters, reception at a landscaping company, collections at a law firm, Administrative Assistant at Century 21, shipping and receiving and Purchasing and marketing assistant at a construction labor company and now IÕm a Media Production Coordinator at Renaissance Corporate Services.

 

13.  Are you happy with your career choice? Yes, with the career, not completely satisfied though with the company.  It was bought by a corporation and used to be family owned, soon after I started here, so some of the corporate ÒidealsÓ are filtering into the workday, Yuk. You know big brother kinds of stuff.

 

14.  Do you still make your own art? Unfortunately not much, I need to start painting or blowing glass again because the only art I create anymore is photography.

 

15.  If you could, what would you change, if anything about your career / job? More creative, illustrative jobs and less layout types of projects, the creative ones are only occasional.

 

16.  Words of advice for graduating digital arts seniors? DonÕt get discouraged when you donÕt find a job in your field right away, and if you do, donÕt think that it is necessarily the last job youÕll ever have.  So, keep your resume up-to-date and carry business cards with you.  Work other jobs that arenÕt in your field, but always keep looking for jobs that relate!  All experience looks good to a prospective employer, from waiting tables to freelance web design.  Get out of your hometown.  See the country or the rest of the world; donÕt narrow your future by just looking for work in your hometown.  I finally found a job in my field after 4 months of hunting in Oregon, while previously looking for 4 years with no luck in the Cleveland area!

 

Be variedÉ Many people told me that I needed to become an expert in one area, instead of having lots of varied skills like audio editing, digital illustration, and web design.  I found that the expertise in one area will come with time and that isolating yourself to one area is bad for you in your job search, but also in the workplace.  I am seen as more of an asset because I can step in and do some Protools audio editing when the audio department has an overflow of work, then if I could only do Flash animations!

 

17.  Anything else you want to tell your future colleagues? Try to keep making your art.  I havenÕt really done anything in the personal art area since leaving school but always want to and am sad that I donÕt work harder to set aside time to do this. Work on keeping self-motivated to create your art, there are no deadlines, professors and peers to keep you motivated in the real world like there was in school.

DonÕt sell out!  Even when working for a larger corporation, I have to keep in mind my ideals. You kind of lose your individuality, but thatÕs part of the grind I guess.  ThatÕs even more of a reason to keep making your own art, to make your own rules!  Keep your identity; it makes your art more unique.

 

18.  List your accomplishments (to be published on the School of Art Website): Works or Renaissance Corporate Services a division of Renaissance Learning as a Media Production Coordinator in Hood River, OR.  My primary roles are digital illustrator and layout artist.  Contributed digital art for the 2006 release of English in a Flash software, the very successful Denver Broncos Summer Reading Program website, and Accelerated Math.

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Update 2007!

1.     Name: Walter Behrnes

 

2.     Did you graduate from BGSU? If so, when? Yes, 2000 undergraduate, 2002 graduate

 

3.     What Degree did you earn at BGSU? BFA digital arts, minor in drawing MFA digital arts

 

4.     What is your job title now and what company do you work for? Visual Effects Supervisor, Post Asylum, Dallas TX

 

5.     How long did it take to find this job? 1 week.

 

6.     What did you have to do to get this job? What was your job search like? I was moving back to Dallas and knew someone that was working there. That person put me in contact with the owner of the company and I interviewed with them over the phone, at the same time I was interviewing at another company. When I got into town I had an in person interview with both companies and ended up with two job offers.  I chose the company I am at now because they had better benefits.

 

7.     What type of portfolio did you need to get this job? Usually I keep an online portfolio of my work, I also have a demo reel handy incase the company would rather have a hard copy.  In the case of post asylum, I just used my online portfolio for the job.

 

8.     What is a typical workday like? Being a VFX supervisor at a smaller company is pretty demanding. My days vary... I go out on shoots and direct the fx shots, I also run a department so I have to make sure tasks get done on time, I work closely with clients to make sure they are getting what they want, and I also work hands on creating effects for shots.

 

9.     How many hours do you work a week? Usually 40 - 45, but sometime I can work 70 hour weeks

 

10.  How many hours of leisure time do you have a week? What do you do? Pretty much any time that I am not at work is leisure time... I try to be productive in that time by drawing, sculpting, photography, or writing.

 

11.  What other jobs did you have before you got this one? How many? What titles, etc. Tippett Studio - Creature Modeler, DNA Productions - Lead Technical Director, Bowling Green State University – Instructor. I also take on freelance work and have worked for a lot of companies this way.

 

12.  Where are you attending / did you attend Graduate School and what degree are you earning / did you earn? Bowling Green State University.  Digital Arts

 

13.  How many schools did you apply to? 2

 

14.  What did you include in your application /portfolio?  I included what I thought was my best art at the time. BGSU had guidelines, if I remember correctly on how many pieces I could submit.

 

15.  Are you receiving / did you receive any financial assistance? What type? Yes, I got a stipend for teaching and holding a graduate student job during my schooling.

 

16.  Is graduate school difficult? Yes and No. The hardest part is learning who you are as an artist and having the confidence to stand up and defend your artwork. 

 

17.  How is grad school the same as or different from BGSU BFA program? Graduate school was very independent.  The classes were smaller and not project driven by the instructor as they are in undergraduate.

 

18.  Are you glad you chose to go to grad school? Yes, I thought it was a very eye opening experience.  I learned a lot about myself, which is very important when trying to express oneself as an artist.

 

19.  What are your goals after grad school? I started out teaching then decided to go into industry.  As for now, I am thinking of starting my own VFX Company.

 

20.  Are you happy with your career choice? Yes, I love computer animation and would not change at thing.

 

21.  Do you still make your own art? I try to make art every day.  Art defines, who I am.

 

22.  If you could, what would you change, if anything about your career / job? Nothing really... I think I am going on track. When I do hit bumps in the road, I tend to make the necessary changes when I need to.

 

23.  Words of advice for graduating digital arts seniors? Always have a critical eye on your work, don't fool yourself and give up early. Always observe your surrounding, and look for details that you may have not noticed before. Never stop working on your portfolio, even if you have a job.

 

24.  Anything else you want to tell your future colleagues? Be true to yourself, and work hard at what you love this will get you to where you want to be in life.

 

25.  List your accomplishments (to be published on the School of Art Website): I am not sure what I would put as accomplishments... Here is my resume feel free to take from it what you think appropriate. http://www.polyextrude.com/info_resume_Long.php

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1.       Name:

 

2.     Did you graduate?  If so, when? Yes, in 2002

 

3.     Are you now in graduate school?  If so, go to Part B. I am not in grad school, but I did get my Master of Art degree in Europe and majored in Interaction Design.

 

4.     What is your job now and whom do you work for? I am a user interface designer.  I work through a consulting agency.  My current client is Universal Music Group, owned by Vivendi and related to NBC Universal/Studios.

 

5.     What other jobs did you work before you got this one? Plenty.  Mostly I have been a freelancer.  My recent position before this was teaching multimedia at a music school.  Prior to that I was a Web Designer for a document management company.  Prior to that I was a scientist.  In the interim I have been doing graphics, web site design etc.

 

6.     What did you have to do to get this job? I applied for it.  My resume is on practically all the major job websites such as Dice, monster, etc.  An agency in LA saw it and contacted me.  I accepted the interview and got the job.  Subsequently they liked my work and asked me to work for them again for another short contract.   Since they are in LA and I have moved to Manhattan, they allow me to work from home.

 

7.     What is your day-to-day like? I wake up and turn my computer on.  I work sometimes and sometimes I do other things since I am at home. Either way, their work is done by the deadline whether I work 3 hours in a day or work 12 hours in a day.

 

8.     How many hours do you work a week? 30-40

 

9.     How many hours do you play a week and how do you play? I am new to Manhattan, so I go out almost every evening by 7pm-10:30 or midnight.

 

10.  Do you still make your art? My art is music, and yes, I still make it.

 

11.  Are you happy? Yes.

 

12.  If you could, what would you change, if anything? Hmm.  I guess not since I can't think of anything. Over the years I have suffered for creativity by living below my standards, having roommates, being cheap to cut costs so I would have more time for my music and art and wouldnÕt have to work as much.  Its nice to make big bucks and live alone now, but I wouldnÕt take back all my 'suffering' for the world.

 

13.  Words of advice? Get a Master's degree if you have the time and the funds!  A bachelors degree these days is the equivalent of what a highschool degree was 30 years ago.  Seriously, a BFA will not set you apart as much.

 

If you are a die hard creative type, I say go for your dreams, but just keep your kills up to date in the process.  I am a die hard creative type and I just dont like routine etc so corporate life is tough for me.  However I keep my skills up to date so that I am in demand and corporations do pay the big bucks.  It was for this reason that I was able to take an entire year and pretty much devote it to music/art while 'working' as little as possible. 

 

If you feel the pressure to work, do it and get your experience.  DON'T FORGET however that people are living longer these days and you have the REST OF YOUR LIFE to work work work.  There is always time for that, so donÕt hesitate to travel if you can, while you can.  I donÕt have a family yet, but I hear its pretty

hard to live as freely as I do when you have children, family, and lots of bills.  I live on the cheap, and I travel as much as I can.

 

Now I am working short-term contracts of 2-6 months and in between I can do my music, art or travel as I see fit.  If you want to do a life similar to this you need to be smart about networking, marketing yourself, and managing your money.  This means, keeping at least 3-6 months of living expenses saved up in case there you have an emergency especially if you are a contractor.  Build up as much money as possible while you are working, and then be frugal when you arenÕt. It makes for lots of freedom!

 

14.  Anything else you want to tell your future colleagues? Be professional.  No matter how 'comfy' you are with a person or a company, you should always be professional, by being on time, prepared etc. 

 

Always know what you have to offer a company and know what they have to offer you (even if you donÕt mention this part of course).

 

Regarding job interviews, the best companies will heavily screen you with many interviews and possibly background checks.  In my experience, these are the best companies to work for because they care about the PERSON they are bringing to work with their existing staff.  Be weary of any company who is trying to hire you during the interview.  They may be desperate to get someone quickly and thus provide a terrible/miserable work environment.  If they seem to have a 'revolving door' as their hiring policy, you have been warned.  A revolving door means that they have a high turnover or hire and fire (or people quit) very quickly. 

 

If you are looking for long timework, look for a place, which is going to allow you to grow in the direction you wish.  It's not always possible to get the fun jobs if you donÕt have the experience to get in.  This means that you might have to take a less savvy work environment in order to have a job.  Its normal, its called 'paying your dues.'   Its ok, things get easier after that ;).

 

15.  List your accomplishments (We use this as a "brag" list) 

I will list a few things. 

 

- I have won over $30,000 for scholarships, art competitions etc over the past 7 years. 

 

- I've been published papers in scientific books regarding interactive design and digital storyteling.

 

- I've had the pleasure of traveling around the world doing what I do best without paying for it.  It's a huge compliment to you and your skills if someone is willing to pay your way and keep you padded so that you can do your thing for them!

 

- I also enjoy working in the entertainment industry. The industry is harder to get into, but the work environments can be great if you arent the conservative type.  Actors, models, singers, and all around artist are great fun for me!  The company

culture you work for is shaped by the product it creates.  Thus, since I love music, I am very happy/proud to have the opportunity to work for the largest record company in the world... instead of financial, or medical or any other less creative venue.

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1.      Name:

 

2.     Did you graduate?  If so, when? BGSU 1992 BFA

 

3.     Are you now in graduate school?  If so, go to Part B. NO

 

4.     What is your job now and whom do you work for? Self employed contractor, computer animator, trainer and author

 

5.     What other jobs did you work before you got this one? Creative director

 

6.     What did you have to do to get this job? Started my own business

 

7.     What is your day-to-day like? I travel a lot for work doing consulting for companies all over.  I also work from home a lot.

 

8.     How many hours do you work a week? Varies greatly

 

9.     How many hours do you play a week and how do you play? Varies

 

10.  Do you still make your art? A little

 

11.  Are you happy? Way happy. 

 

12.  If you could, what would you change, if anything? Work less and make more!

 

13.  Words of advice? DonÕt pirate software (support the industry you work in) and donÕt ever think you are the best – there is always room for improvement.

 

14.  Anything else you want to tell your future colleagues? Be ready for long hours if you intend on staying current with technology

 

15.  List your accomplishments (We use this as a "brag" list)

 

<http://www.visualz.com/>www.visualz.com has all the details.